343 Industries has reportedly explored the idea of re-releasing Halo 3 in a style similar to Halo: Anniversary as a way to honor the classic shooter game. However, according to Darren Bacon, concept art lead for Halo 5: Guardians and associate art director for Halo Infinite, these discussions did not move forward due to the heavy development requirements of Halo Infinite, leaving the studio with fewer available resources.
In a recent interview, Bacon shared that talks about marking the 10th anniversary of Halo 3 with a re-release called Halo 3: Anniversary took place around 2017. To clarify, Halo 3 originally debuted in September 2007 and was exclusive to the Xbox 360. Later on, it appeared on PC as part of Halo: The Master Chief Collection.
Bacon clarified, “Yes, we had a plan to revisit Halo 3: Anniversary. I believe they were aiming to coincide it with an anniversary and wanted the necessary resources. However, the issue is always about resource allocation – deciding where to focus efforts, as there are only so many projects they can handle.
Bacon mentioned that at the time, 343 Industries was encountering difficulties because they were spread thin, having to maintain post-launch content for Halo 5: Guardians while simultaneously working on the early stages of Halo Infinite. As he explained, these problems arose from 343 Industries’ reliance on external contractors for their development teams.
According to Bacon, the challenge they face at Halo Studios isn’t primarily related to game development. Instead, it seems that the 18-month production cycle on their contracts often proves insufficient for creating a quality product.
When I was there, Bungie took on temporary workers, essentially project hires, for one or two years. It seems that, much like what happened at 343 Industries, they brought in contractors to fix a specific issue but eventually, the task expanded beyond initial expectations.
As a gamer, I can’t help but get excited about the potential changes coming from 343 Industries. They’ve been talking about transitioning their work to Unreal Engine 5, which could mean they’ll be able to juggle more projects at once. Who knows? Maybe we’ll even see a remastered version of Halo 3: Anniversary in the future. Previously, they were using their own engine, the Slipspace Engine, but it seems like they’re ready to explore new horizons with Unreal Engine 5.
As a gamer, I’ve found that diving deep into the Slipspace world can require quite a bit of patience. There was an extensive push on Infinite to generate a substantial amount of documentation due to the lack of it previously, which is one of the trade-offs when using the Slipspace Engine compared to Unreal. Yes, they’ve poured considerable resources into Slipspace, but these challenges are inherent when working with fixed teams and contractors. In such cases, Unreal can indeed be a more attractive choice.
343 Industries has been somewhat tight-lipped about the details, but they did share in October 2024 that they’re working on numerous Halo series projects. At present, Halo Infinite and the Master Chief Collection (which comprises games like Halo: Combat Evolved, Halo 2, Halo 3, Halo Reach, Halo 3: ODST, Halo 4, and Halo 5: Guardians) are accessible on PC, Xbox One, and the latest Xbox Series X/S platforms.
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2025-04-28 17:41