11 Bit Studios is taking another look at its initial game with the title Frostpunk: 1886, a remake scheduled for release in 2027. However, before then, there’s a significant update for Frostpunk 2 available now on PC. This latest version introduces a fresh map, The Pit, to the Utopia Builder, which fans will recognize from the original Frostpunk. But that’s not all – take a peek at the trailer for more specifics.
Additional content introduced is “Tales from the Frostland,” which features optional challenges with distinct quests and narratives within Utopia Builder. Success in these challenges unlocks a new Monument Hub, whereas failure results in an immediate end to the game session. You can activate as many of these challenges as you prefer for increased difficulty.
Changes encompass an upgraded heating system, now offering district-specific temperature controls (with their respective effects). The Heatmap display will highlight the performance of each district, including their heating efficiency. Additionally, anticipate a fresh law, along with five modified laws, two newly constructed buildings, and three refurbished technologies, as well as nine new research areas to explore.
For individuals desiring a more relaxed playthrough, the Serenity Mode from the initial game is back. This mode eliminates the Fervor system, provides abundant resources, and softens the severity of the weather conditions.
For further information, please refer to the comprehensive update details provided below. The game “Frostpunk 2” is currently only playable on personal computers. However, it will soon be accessible on Xbox Series X/S and PlayStation 5 platforms this coming summer.
Patch 1.3 Highlights
Full Patch notes:
Gameplay
- New Utopia Builder set of settings – Tales from the frostland. New challenges that expand the Utopia Builder experience, adding depth to both difficulty and narrative.
– Beacon of Hope – Provide shelter and resources for all newcomers escaping their fallen city
– Apocalyptic Whiteout – Survive a catastrophic and long Whiteout
– Depleted Cores – Search the frostland to restore an unfinished IEC Core Factory
– Beating each challenge unlocks a buildable Monument - New Utopia Builder difficulty setting – Serenity mode. Relaxed mode with an easier start, mild weather, abundant resources, shorter whiteouts and no faction wars.
- New Utopia Builder map – The Pit. Plan around a failed Generator construction site and try to create a thriving city.
- The district area can now be readjusted after its construction, along with the building placement.
Balance
- The generator can now produce a limited amount of power. Additional power levels are unlocked via research.
- Adaptation cornerstone now nullifies the consequences of Chilly temperatures.
- Workers’ Shifts and Apex Workers now reduce sickliness produced by non-housing districts.
- Waste Heat Conversion now makes extraction districts generate heat proximity and disease.
- Heatpipe Watch children’s fallback allows activating additional Heatpipe Watch as an ability.
- Rebalanced the early stages of Prologue, granting a smoother entry with an opening at the midpoint of the playthrough
- Expanded randomisation of frostland in Utopia Builder
- Frostbreaker cost is now counted per cell instead of per usage
- Housing district rebalance
- Removed 3rd tier upgrade
- Base Housing District now has an available Special Building slot
Interface
- District panels have been refreshed to follow gameplay changes
- Generator panel redesign
- Chapter selection settings menu redesign
- New tutorial modals explaining District Temperature, District Abilities and Community Actions
- Clicking on the empty Building slot on the District Panel now brings up the Building construction panel.
- Districts now have their unique names.
- Deaths, injuries and absentee notifications are displayed over the affected districts.
- Moved economy overlays from the bottom right to the top left
- Improved visibility of Hostile relations with Factions and Communities
Art
- Improved overall district visuals. Toggleable in settings, so Steward can choose between planned and organic urban layout.
- Steward can now select where the Building slot will be placed within the constructed district.
- Refreshed some of the Buildings visuals
- Improved visibility of Buildings in the district
- A lot of new artwork for narrative events
- New artwork for district panels to reflect the current heating level in the district
- Improved city life visuals
- Improved road pathfinding logic
- New visual effect for cells selected for District construction
Other
- Upgraded game engine to Unreal Engine 5.4.3
- Optimized loading and saving times
- Game performance optimizations
- New achievements:
– Guiding Light
– Apocalypse Nah
– Raiders of the Lost Cores
– Born Ready
– No One Left Behind
– Seen Worse
– Gotta Go Fast
Mods
- Play in Editor is now available in Frostkit
- Mod Menu visual overhaul
- Added a search bar
- Added Cook Mod button inside the Frostkit
- Significant optimizations to Frostkit loading times
- Added multiple tutorials and sample mods to lower the entry threshold for modding community beginners
Beta feedback fixes and improvements
- Fixed the empty input issue
- Proximity effects coming from previously expanded or rebuilt districts will no longer be displayed on city cells during the next district rebuild.
- UI polish and improvements
- Replaced missing artwork for Cold Houses narrative event
- Randomization for finding Core Parts is now seeded
- You can now evade fatalities/injuries when exploring the Core Factory Parts Site by constructing buildings that reduce the Territory Threat Level
- Beacon of Hope upgrade now costs 300 Heatstamps and 250 Prefabs
- Utopia Builder Tales can now be randomized along with other settings
- Fixed no notification sounds for events in districts
- Fixed Serenity mode not using proper fervor setup, so Faction Wars could occur under certain circumstances
- Fixed game freeze caused by faulty modifier in Adaptation Generator
- Fixed crashes which could occur upon establishing the Progress cornerstone
- Fixed a rare Zoom Stories crash
- Fixed a rare crash related to Policies, which could occur on loading a save
- Fixed some other singular crashes
- Some other minor fixes and improvements
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2025-05-09 07:04