The delay in the progress of Fairgames has, as expected, given rise to skeptics who question its live service again.
Interestingly, even as Sony recently disclosed their annual earnings ending on March 31st, which saw a substantial growth of approximately $31.5 billion for the PlayStation segment – marking a 9% rise compared to the previous year.
The key factor behind that achievement wasn’t the sales of PS5 hardware or Astro Bot, instead, it was the revenue generated from additional game content.
As a devoted gamer, let me share with you how I interpret this part of Sony’s earnings report in my own words: “This segment refers to the income generated from digital goods other than complete games purchased through the PlayStation Store, such as virtual currency, game items, and expansions. In essence, it’s the revenue we earn from those additional purchases within games, often referred to as microtransactions.
In total for the fiscal year, microtransactions generated approximately $9.23 billion in revenue for PlayStation, which accounted for about 29.3% of their overall earnings. This is a larger percentage than any other category, such as sales of physical games, digital downloads, hardware, subscriptions, and so forth.
Sony earns its revenue by taking 30% commission from in-game transactions (microtransactions) in popular PS5 games like Fortnite, Genshin Impact, Roblox, and others. This income comes from sales within these games.
The objective of the company is to create and manage a game entirely, retaining all the earnings generated. To achieve this, they have given approval for several live-service games, ranging from the unsuccessful Concord to the highly prosperous Helldivers 2.
From a shareholder’s standpoint, it would be unwise, even reckless, for the organization _not_ to attempt creating these games. Given that live services make up such a substantial portion of their revenue, they essentially have no choice but to delve into these potential opportunities.
From my perspective, it’s not so much about the strategy, but the execution that seems to be the challenge here. Instead of binding renowned studios like Bend Studio and Bluepoint in live service, why not acquire and finance one of the numerous emerging teams in China or Korea? That way, we could have crafted something similar to Honkai: Star Rail, a cross-platform RPG, which would have been a fascinating addition to our portfolio.
We acknowledge and respect the doubts about live services, but there can be a gap between fans’ perceptions and the actual circumstances. If Sony discovers its cash cow, it won’t compromise the single-player games we cherish; instead, it could even provide the financial backing for such risky projects in the future.
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2025-05-16 14:36