The director of Death Stranding 2: On the Beach, Hideo Kojima, has drawn parallels between the upcoming sequel and its original version by likening them to the contrast between the chilling and enigmatic horror film Alien, and its successor Aliens which is more action-oriented. In a conversation with Edge magazine (as reported by GamesRadar), Kojima noted that Ridley Scott’s Alien was marked by fear and mystery.
Kojima remarked that the initial movie by Ridley Scott was incredibly terrifying. It featured facehuggers and creatures emerging from people’s chests, leaving everyone initially baffled about the plot.
Compared to Cameron, who had to develop a film where the viewers were already acquainted with some frightening elements from the initial Alien, Kojima suggests that Cameron managed to add a fresh element of enigma and novelty by transforming the sequel into an action-packed movie.
Explaining his approach for the sequel of ‘Aliens’, James Cameron wisely chose to shift focus from horror to action. This transformation added an entirely fresh perspective to the narrative, making it something uncharted.
Kojima outlined his intention for the follow-up to Death Stranding. Unlike the first game, which was shrouded in mystery, the sequel might focus more on action due to players having a better understanding of elements like DOOMs and BTs from their previous encounters.
He expressed that the intention behind this sequel was what he had in mind. People have grasped the universe of Death Stranding, so they’ve added combat elements to bring a fresh perspective to it.
Earlier, Kojima has also likened “Death Stranding 2: On the Beach” to “Metal Gear Solid 5: The Phantom Pain,” expressing in an interview that “Playing the game made me feel the same way.
In a recent interview, it was shared that the feedback towards Death Stranding 2’s audience test reviews has been remarkably favorable, surpassing the positive reception of the initial Death Stranding game. Additionally, Hideo Kojima mentioned that he takes various forms of feedback into consideration when developing the game. Although certain gameplay aspects may undergo modifications based on feedback, the game’s themes and narratives will remain unchanged.
According to Kojima, he welcomes criticism regarding adjustments to controls, camera pans speed, and similar aspects. However, when it comes to the overall themes and storylines of his games, those remain unchanged by feedback. Despite wanting players to enjoy his creations, he’s not focused on making something that pleases everyone universally.
In terms of creating popular games, Kojima appears to have a disinterest. Instead, he expressed his preference for developing a game that would be enjoyed by four out of every ten players, with the remaining six hating it.
To clarify, I conducted numerous tests on the initial ‘Death Stranding’. It turned out that about four out of every ten players really enjoyed the game, while six found it disappointing. In my opinion, this divide is a healthy one. However, when it comes to playtesting ‘Death Stranding 2: On the Beach’, I’ve noticed that everyone seems to have positive feedback.
Death Stranding 2: On the Beach is coming to PS5 on June 26.
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2025-05-19 19:12