As a dedicated gamer, I’m thrilled to share that the creators, FromSoftware and Bandai Namco Entertainment, have dropped an update for Elden Ring titled “Nightreign.” This latest patch, version 1.01.1, brings about enhancements for solo expeditions and additional features, making my gaming experience even more immersive!
The update introduces a fresh mechanic called “Resurrect automatically upon defeat” in single-player boss fights at night. Additionally, solo missions yield more runes than before. Regarding the changes outside of solo expeditions, the team has amplified the number of rare relics that can be earned as rewards when you advance to Day 3 during these missions.
Check out Scott’s take on Elden Ring Nightreign right here, while I’ve also got a write-up for you detailing its online multiplayer and offline play on Steam Deck. This update comes hot on the heels of the game’s release, with the developers announcing they’ve already sold over 2 million copies globally.
The action RPG, Elden Ring Nightreign, has been released on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC via Steam.
You can find the update details below:
Elden Ring Nightreign version 1.01.1 update patch notes
Single Player Mode-exclusive adjustments
- The effect “Automatic Revival Upon Defeat”, which allows revival once per night boss battle, has been added to solo expeditions.
- The amount of runes gained has been increased for solo expeditions.
General balance adjustments
- Increased the number of high-rarity Relics that can be obtained as a reward when reaching Day 3 during Expeditions.
- Increased the probability of obtaining high-rarity Relics from Scenic Flat stones purchased at the Small Jar Bazaar.
Bug Fixes
- Adjusted camera behavior when activating the Guardian’s Ultimate Art, “Wings of Salvation.”
- Fixed a bug in the Duchess’s Character Skill “Restage” where Status Ailments would not trigger when built up from other players’ attacks.
- Fixed a bug where some attacks of Raider with Greataxe and Great Hammer weapon types had higher damage than intended.
- Fixed a bug where some “Those Who Live in Death “ enemies would revive when defeated with the “Sacred Blade” skill.
- Fixed a bug where the “Bleeding” Status Ailment would not build up when the Skill “Bloody Slash” hit an enemy.
- Fixed a bug where the “Ghostflame Ignition” attack would not occur under certain circumstances.
- Fixed a bug where the status ailment “Frostbite” would not build up when the light wave released by a strong attack hit an enemy while the “Moonlight Greatsword” skill was active.
- Fixed a bug where the speed of arrows fired with the “Mighty Shot” and “Enchanted Shot” skills was slower than expected.
- Fixed a bug where the attack range of the magic spell “Rock Sling” was longer than expected when using it with a staff equipped in the left hand.
- Fixed a bug where the effect of reducing the maximum HP of enemies when the incantation “Black Blade” hit them was not activated.
- Fixed a bug where the Passive Effect “Successive Attacks Negate Damage” would stack when successive attacks were made while the Effect was active.
- Fixed a bug where some Passive Effects were not displaying their effects at the correct values.
- Fixed a bug where the Relic Special Effect “[Guardian] Become the target of enemy aggression when ability is activated” would not activate under certain situations.
- Fixed a bug where certain effects were not being applied to Relics obtained from Expedition Rewards or purchased from the Small Jar Bazaar.
- Fixed a bug where items that could be obtained upon completing a Remembrance in the Remembrance world when the scenario conditions were met could not be obtained when changing characters and concluding a Remembrance.
- Fixed bugs in the behavior and specifications of certain attacks and actions of specific enemies.
- Fixed a bug that caused the game to become unstable under certain conditions during battles with specific enemies.
- Fixed a bug in the graphics rendering during battles with specific enemies.
- Fixed some incorrect information in the staff credits.
- Fixed some text.
- Fixed a bug where some sound effects were not playing correctly.
- Fixed a bug where the “Exit Remembrance” effect was not displayed during a “Wylder” Remembrance on some platforms.
- Fixed a bug where the HUD was not displayed on some platforms.
- Fixed a bug where the game would crash under certain circumstances on some platforms.
- Fixed a bug where Expeditions and reconnecting to sessions would fail under certain circumstances on some platforms.
- Fixed a bug where background music would not play properly under certain circumstances on some platforms.
Steam-only adjustments
- Fixed a bug where some graphics were not rendered correctly when “Low” was selected in “Quality Settings” under “Graphics.”
- Fixed a bug where the Climb up action sometimes failed when using the keyboard.
- Fixed a bug where the Climb up action was difficult to perform when using a gamepad.
On the bottom right corner of the Title Screen, you’ll find the update version number displayed as indicated.
App Ver. 1.01.1
Regulation Ver 1.01.2In versions for PS4, PS5, Xbox One, and Xbox Series X|S, you can download the regulatory files by logging into the server. If the version number shown in the lower right corner of the title screen is not 1.01.2, go ahead and log in, then make sure to apply the latest regulation update before diving into the game.
To use the new features or fixes, you should install the update after downloading it. Once done, simply re-launch the game and allow it to apply the update.
Future updates are planned to enhance your experience with Elden Ring Nightreign, ensuring you can play it more smoothly.
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2025-06-02 14:26