The Alters – Everything You Need to Know

As the lone survivor of a tragic space expedition, Jan Dolski is compelled to take whatever measures necessary to depart from the planet he’s stranded on. In “The Alters,” Jan’s prospects for living depend on his counterparts – duplicates, alternates, clones, or however you’d like to label them. These entities are crucial for Jan’s survival. Developed and released by 11 bit studios, the creators behind challenging survival games such as “This War of Mine” and “Frostpunk,” “The Alters” is a new addition to the growing library of survival games, but with an intricate narrative that sets it apart from other titles in the genre. Here are 15 key points to consider before making a purchase.

What is it?

In a unique twist on sci-fi survival simulations, you’ll take command of space miner Jan Dolski, whose mission is to manage and adjust a wheel-like base while avoiding the sunrise as its radiation is lethal. To aid him in his struggle for survival, there are copies of himself – known as the Alters. These replicas represent different life paths taken by Jan, thus they possess unique skills, knowledge, and personalities.

Gameplay

As a gamer, I can tell you that at its heart, “The Alters” is all about surviving and thriving in a challenging world. You’ll be exploring, mining, scavenging, creating, and maintaining your resources to stay alive. The core gameplay involves using the materials you gather to expand your infrastructure, but it’s the management of Jan’s carbon-copies, or Alters as they’re called, that really sets “The Alters” apart.

It’s a unique blend of base building, resource management, time observation, and social simulation. The narrative is deeply rooted in the interactions between you and your Alters, each with their own distinct personalities. My goal as a player is to keep everyone motivated and content, ensuring the story progresses smoothly. In essence, I’m juggling multiple psyches to create a compelling gaming experience.

Creating Alters

Jan employs a quantum computer system called ‘Tree of Life’ to replicate himself by simulating different stages of his life from various points in history. This simulation takes into account the alternate paths his counterparts might have taken, due to crucial choices they made. To actually manifest these alternatives, Jan needs Rapidium, a rare, harvestable substance that sheds light on this unforgiving planet.

The variety of Alters

Exploring distinct routes has resulted in an intriguing array of Alters, each possessing unique talents and levels of emotional maturity. For example, there’s a Jan who chose marriage over his career (Botanist Jan), demonstrating empathy and understanding. Another is Miner Jan, following in his father’s footsteps, while Technician Jan bravely confronted his father’s mistreatment. Players must thoughtfully decide which Jan to generate at any given moment, as each one will likely be instrumental in resolving specific issues. For instance, a scientific Jan could research more efficient methods for surviving the planet’s harsh conditions, whereas a medically-trained Jan would be indispensable for maintaining the overall health of the crew.

Ramifications of creation

Developing a competent substitute for Jan may effectively address practical problems at the base, but it could also lead to complications. After all, someone with high professional achievements likely has ambition and might find it difficult to accept instructions from someone they perceive as less skilled or experienced. This could potentially prompt them to act against Jan, leading to insubordination that could disrupt the entire base’s culture. Navigating this delicate balance between catering to an Alter’s needs without overstepping boundaries is crucial.

Only one Alter can be created at a time

In your game, you might consider enhancing your worker Jans to expedite maintenance or research tasks by stockpiling multiple versions of them. However, in this specific game known as “The Alters“, that’s not an option. You can only generate a single variant of each Jan during individual playthroughs due to their unique characteristics. Each Alter is essentially a distinct character, more than just an NPC; they are intricate threads woven into a larger narrative tapestry, with their own thoughts, emotions, and storylines that deviate from the main plotline.

Branching storylines

Absolutely! In addition to the primary plot of “The Alters“, there are interwoven subplots for each individual Alter. These stories can take different turns based on the player’s choices, making every conversation and decision crucial. A particular Alter’s journey could lead them down paths of anger, sadness, or joy. The challenge lies in how these multiple narratives will seamlessly align with the main plot, creating an intricate and complex narrative structure.

The Alters is designed for replayability

Absolutely, the storyline in this game can take players on distinct journeys. One player’s experience may vary significantly from another’s. Moreover, 11 bit studios have stated that it’s impossible to unlock every Alter in a single playthrough. This implies that the game is created to be replayed multiple times, offering unique experiences each time you play.

Survival mechanics

Regarding the earlier discussion about bread and butter, or in other words, the essentials of this strange planet survival, players are required to gather valuable metals, organic substances, and assorted resources. These resources can then be used to create new modules or unique items tailored for specific Alters and their assigned tasks. It’s crucial because the sun’s ascent brings strong radiation, so Jan’s mobile, wheeled base needs to keep moving constantly.

Exploration

Apart from the previously discussed survival aspects, The Alters introduces a planet filled with hidden dangers, potential risks, and the specter of sudden demise. Stepping beyond the boundaries and relative safety of Jan’s base is risky business, but there are a few ways to tilt the scales in Jan and his team’s favor. Items that can be crafted include anomaly detectors and radiation filters, which can be utilized to expand exploration. However, creating one item usually means sacrificing something crucial for survival.

Base building

Enlarging Jan’s initial base designs contributes significantly to fostering a thriving environment among the on-board Alters. From a tire with inner workings similar to a Fallout shelter’s cross-section, to a massive circular construction, the possibilities for players to construct and refine their bases are vast. Each added module, whether it serves a functional or social purpose such as a research lab or relaxation room, will advance the mission uniquely; however, it will be challenging to satisfy everyone’s preferences.

Themes and dilemmas

Contemplate this intriguing ‘what if’ predicament we often ponder: what if I had acted differently, would my life be different today? Would I have encountered the people I know now? Would I reside in the same location? Would I still be alive? In Jan Dolski’s work, he raises the question of whether his creations, the Alters, are tampering with free will. While their creation may be practical, The Alters doesn’t avoid the ethical dilemmas associated with creating life from simulations of events that never occurred. A recurring debate among the Alters revolves around their future. If they manage to escape this hostile planet, where would they go? They don’t have homes or families. Is there a purpose to their existence beyond the base? These are thought-provoking questions that – hopefully – the game will delve into thoroughly.

Release date, platforms, price

The game titled “The Alters” is set to launch on June 13th, and it will be playable on PlayStation 5, Xbox Series X|S, and PC through Steam. Additionally, it will be accessible on Game Pass on the same day. The price for this game is Β£28.99 or $34.99, and PS Plus subscribers can enjoy a 10% discount until the release date.

Deluxe edition

The premium edition of “The Alters” will cost Β£39.99 or $49.49, and it comes with the main game plus an exclusive in-game costume, one pre-paid DLC, and a digital version of the game’s soundtrack by Piotr Musial, who has worked on scores for games like “This War of Mine,” “Frostpunk,” “The Witcher 3: Wild Hunt,” and “Diablo IV.

PC requirements

To run the game ‘The Alters’, your PC should meet the minimum requirements: a processor such as an AMD Ryzen 5 1600 or Intel Core i7-6700, a graphics card like the AMD Radeon RX 570, Nvidia GeForce GTX 1060, or Intel Arc A570 with at least 6GB of GPU memory, and 16GB of RAM. For an optimal gaming experience, it’s recommended to have a more powerful setup: an AMD Ryzen 5800X or Intel Core i7-8700K processor, a graphics card such as the AMD Radeon RX 6600 XT, Nvidia GeForce RTC 2070, or Intel Arc A770 with at least 8GB of GPU memory, and still 16GB of RAM. The game requires at least 50GB of storage space.

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2025-06-10 16:14