In Elden Ring Nightreign, FromSoftware added an extra layer of mystery to the character stats, making them even more enigmatic than before. Instead of using numerical ratings, they assigned letter grades to indicate a character’s proficiency with each stat. However, the actual values are kept secret, leaving players to assume that they’re improving in a significant way every time they level up.
As a passionate gamer, I recently dived deep into Nightreign’s mechanics, much like Zullie the Witch did, uncovering secrets hidden beneath the surface. While Nightreign’s stat system shares some similarities with Elden Ring, there are a few intriguing twists that could significantly alter your strategy for every playthrough.
Initially, advancing beyond level 12 doesn’t have significant benefits. Nightreign maxes out at level 15, however, the final three levels only increment your statistics by a small amount (around one to two points). Therefore, you might consider using your runes on enhancing items rather than investing in additional levels.
Additionally, she discovered that each stat is not standardized on a single grading system. An ‘S’ in intellect roughly equates to 50 points, but an ‘S’ in strength is close to 70 (with 50 being equivalent to an ‘A’). The stat related to the mind, which governs the size of your mana pool, expands at the slowest rate as you progress through levels. This could account for why spellcasters need to accumulate items to restore their FP. Furthermore, arcane does not evolve based on level, making Executor the optimal character for inflicting status effects within the game.
In the video, Zullie offers additional advice, such as which stats to focus on when enhancing your relics. The information provided doesn’t appear to be exploitable or game-breaking, but having specific numbers helps understand how each character’s power progresses throughout a playthrough.
Recently, my team received a bonus that boosted our attack strength relative to the number of runes we possessed. When we confronted the final boss, we decided to preserve our runes and not exceed level 10. Consequently, my dagger on the Duchess dealt nearly 300 damage per strike, and I hardly noticed the absence of five levels’ worth of bonus health. Thanks to Zullie, I now understand that holding back wasn’t a poor decision. This also demonstrates that there’s no need to delay a run in order to amass runes until you reach maximum level. Avoid making your Nightfarer companions wait for you to wade into the goop for minor vigor points.
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2025-06-12 02:47