Clair Obscur: Expedition 33 now lets you rematch the game’s most brutal boss

33rd Expedition of Clair Obscur has rolled out Patch v1.3.0, and though the update details might be concise, it brings one significant feature that hardcore players will applaud: the option to battle the game’s most formidable boss repeatedly. Indeed, the notorious Simon fight, renowned for its merciless difficulty and unforgiving demand for accurate parries, can now be faced time and again at your leisure. If you’ve already triumphed over him once but yearn to measure your skills (or endurance) yet again, this update provides the perfect opportunity.

Story mode is now actually easy, and for those who want even more of a challenge, there’s something for you

In Patch 1.3.0, it’s not just Simon that’s different; Sandfall Interactive has also substantially revamped settings across the entire difficulty spectrum.

For players seeking a greater challenge, fresh challenge modifiers have been implemented in Act 3 and beyond, which can be tailored at the flag.

Conversely, for those looking for a less intense gaming experience, Story Mode has undergone a long-awaited rebalance to deliver on its claim of an easier journey through the game. However, even at this difficulty level, anyone who’s ventured into Act 3 will know that the idea of not needing parrying and dodging skills is far from accurate. In Story mode, some bosses still necessitate parries and dodges to conquer.

Earlier, certain late-game builds utilizing specific Pictos could lessen the difficulty, but these tools weren’t usually available until much later. With this update, Story Mode now more truthfully reflects its pledge, making the game more inviting for those who prefer focusing on the narrative without the harsh combat challenges.

Patch 1.3.0 full notes

Simon Rematch

  • Players can now rematch Simon after defeating him!

Story mode rebalancing

  • Parry and dodge windows increased by 40%
  • Incoming damage reduced by 10% to 50%

Challenge modifiers (Act 3 onwards) at flag checkpoints, players can now:

  • Limit max player damage to 99,999 or 999,999
  • Multiply enemy HP by x2, x5, x10, x20, x50, or x100

Bug fixes (297 in total but notable examples below)

  • Verso now gains Perfection correctly when in reserve
  • Simoso weapon will no longer cause lag due to memory leaks
  • General polish across collisions, terrain, and scripting
  • Fixed soft lock when loading saves on Xbox Series X|S
  • Cutscenes scale properly on ultrawide and non-standard resolutions
  • Fixed a bug where loading a save after resting at a different location would spawn the player at coordinate zero
  • Placeholder textures removed near Chromatic Boucheclier and his battlearena
  • Fixed performance drops from repeated resting on certain levels
  • Crash after dialogue sequences resolved
  • Fixed stability issues after extended play sessions
  • French voiceover now plays correctly when selected

System & Settings

  • Audio can now be muted or unmuted when the game is running in the background
  • Mouse and joystick sensitivity improvements
  • Manual save file renaming is now supported (EXPEDITION_XX format required. XX must be a value between 00 and 09.)

Localization

  • Rolling credits updated (added creature VO, refined IOI section)
  • Font size adjustments for Chinese, Japanese, and Korean
  • New strings added and minor text corrections implemented

Steam users may need to download an additional hotfix

The Steam update addresses an issue related to mouse sensitivity, ensuring it works properly as designed. It also improves localization for vertical and horizontal sensitivity settings in languages other than English.

Moreover, this update rectifies a gameplay problem where Simon’s attacks couldn’t be blocked, together with a concern during his second phase when he deploys his reserve team.

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2025-06-12 14:09