In simple terms, ZOI Studio’s developer and Krafton’s publisher have unveiled an update for the early access life simulation game, inZOI. This update, labeled 0.2.0, introduces the inZOI ModKit, as well as 200 new items. This means that players now have a significantly broader range of customization options at their disposal.
The update introduces new elements to the gameplay, such as allowing players to incorporate a child into their family. This can be achieved through adoption, creating a child using medical assistance, or opting for non-marital births. In addition, players now have the option for their Zoi characters to exchange gifts, initiate relationships with other Zois by sending the first message, and experience teenage romances complete with the typical awkwardness and shyness associated with that age group.
As a devoted player, I’ve noticed a significant enhancement in the romance aspects of the game, introducing fresh, contextually fitting dialogues and an intriguing possibility to cultivate relationships with all characters. To make my gaming experience even more engaging, inZOI has introduced cheats, offering a spicy twist to my time spent within this captivating world.
To learn more about the update, feel free to explore the detailed patch notes provided below. In the interim, don’t forget to take a look at our review on the initial release of inZOI.
inZOI version 0.2.0 patch notes:
■ ModKit
This latest development officially presents ModKit to inZOI players, enabling them to construct and oversee mods. With this inclusion, Designers can now craft unique outfits and furnishings, and distribute their creations with the public. For a comprehensive guide on creating and utilizing mods, check out our official website.
◽️ inZOI Mod Browser
– We’ve included a Mod Browser for more convenient access to game mods. Users can now effortlessly handle their mods by searching, installing, deleting, and utilizing various browser functions.
◽️ Wizard-Based Modding Features
– A user-friendly interface akin to that of a wizard has been incorporated to simplify the process of creating mods. This intuitive design allows users to easily create and access mod content such as outfits, objects, etc., right away. With this feature, you can now create individual outfit items for character customization, as well as in-game items like furniture and decorative objects that you can place within the game.
OR
– A magical-style user interface has been introduced to make the mod creation process more straightforward without requiring intricate settings. This intuitive layout enables users to effortlessly create mods and access various content, such as outfits, objects, etc., instantly. The feature also supports the development of standalone outfit items for character customization, along with in-game items like furniture and decorative objects that can be placed within the game.
◽️ Editing Data
– Users have the ability to modify game settings, allowing them to create their own rules, introduce custom features such as altered costs, positioning guidelines, and unique interactions.
◽️ Sharing and Distribution
After being made, mods can either be distributed among other players via CurseForge or manually incorporated into the game by extracting them directly.
◽️ Content and Sample Resources
Content and Sample Resources
– Essential tools needed for developing mods will be supplied. The Unreal resources given are modeled after in-game assets, which helps newcomers grasp their layout more easily. These resources can also be replicated and utilized within the wizard’s tool.
– You’ll receive FBX files for seamless editing using external software. We’ve got some sample modifications prepared as well, which will aid in grasping the structure of these assets more intuitively. These samples demonstrate various aspects such as creating a Zoi (CAZ), building construction, and data editing.
– You’ll get FBX files to edit assets with other programs we suggest. We also have some examples to help you understand the structure of these assets better. The examples cover different areas like making a Zoi (CAZ), building, and modifying data.
◽️ DCC Plugins
Now, plugins for both Maya and Blender can be utilized. They offer creators essential tools and instructions needed to design unique outfits specifically for the world of inZOI.
◽️ Comprehensive Guide
– You’ll receive a complete handbook on operating the ModKit. This manual includes step-by-step directions and useful suggestions for utilizing these tools, producing content, and sharing mods, all conveniently gathered in one resource.
■ Character
◽️ 29 new items have been added.
- Hair: 5 items
- Tops: 4 items
- Bottoms: 3 items
- Outerwear: 1 item
- Sets: 3 items
- Shoes: 3 items
- Socks and Stockings: 9 items
- Accessories: 1 item
Improvements have been made to certain features in the Character Studio, making them more precise.
◽️ New Features
- Edit Accessory Position: Allows free placement
- Authors for Zoi Presets will always be displayed
- Authors for My Textures downloaded from Canvas will be displayed in a tooltip
- Traits and Desired Lives can now be randomly selected when creating a Zoi
■ Building
Updates have been made to expand furniture categories that were previously limited in options.
◽️ 175 new items added.
- Bedroom: 14 items
- Living Room: 5 items
- Home Office: 4 items
- Kitchen: 52 items
- Bathroom: 2 item
- Common: 76 items
- Outdoors: 2 items
- Doors: 20 items
Enhancements and refinements to our building structure are implemented for a more user-friendly construction experience.
◽️ Building Shortcuts
- Building shortcuts will make the building process faster and more conveniently.
Here are some handy shortcuts you can use: Press ‘K’ for the Delete Tool, ‘Ctrl + R’ for modifying color and materials, ‘B’ to add items to your inventory, and ‘H’ for moving houses.
◽️ Auto Save
– In Build Mode, changes you make won’t be lost if the game suddenly closes. The system now saves your work automatically as a preset property.
Or
Now, when working in Build Mode, any unsaved changes will be saved automatically if the game unexpectedly shuts down, as a property preset.
◽️ Improvements to Gizmo Usability
– We’ve repositioned and reshaped the rooftop device for a more instinctive experience when modifying eaves.
◽️ Improvements to Editing Roofing and Shadow-Casting Lighting
– Lights can now be placed on ceilings and under rooms above the first floor.
– In Build Mode, a fresh icon has been incorporated to effortlessly access and adjust shadow-casting light settings.
◽️ Quality-of-Life Improvements to Camera Modes
– Changing from Free Camera to Top View or Shoulder View will cause the camera’s position to adjust itself automatically to ensure that walls and objects do not block the view.
– When there are no nearby ceilings, the camera automatically adjusts to a floor-level viewpoint. It also allows focusing on a chosen item by centering its movements around it. Furthermore, the camera’s rotation has been enhanced for smoother and more authentic movement around its axis.
◽️ Improvements to Wall View
– When switching among Wall View modes, wall-hung items like photo frames will become invisible.
■ Gameplay
More Ways to Build Families and Relationships
Zois has the ability to construct diverse family structures and communicate a wider range of feelings. Enhancements such as adoption, unconventional births outside of marriage, youthful romances, and advanced text-based interactions contribute to making relationships more complex, authentic, and lifelike.
New Features
◽️ Adopt a Child
In this latest update, Zois has the option to grow their family via adoption without needing the Make a Baby interaction. To utilize this feature, simply visit the Adopt a Child menu on your computer or laptop. As long as the age and property prerequisites are met, anyone can welcome a new family member!
◽️ Create a Child with Medical Help
As a technology enthusiast, I’m thrilled to share that you now have the opportunity to engage in the ‘Create a Child with Medical Assistance’ interaction on your computer or laptop. This groundbreaking process allows you to welcome a child into your life, backed by scientific advancements. The cost for this service is 1,000 Mew units. Excitingly, the child will inherit your unique Zoi genetic traits. Additionally, you have the option to collaborate with another Zoi during this procedure, resulting in a remarkable offspring that embodies characteristics from both of our lineages.
◽️ Non-Marital Birth
- To promote even more diverse kinds of families, Zois can now give birth without getting married.
◽️ Teenage Romance
– The teenager Zois is now at an age where they can start romantic relationships. Anticipate bashful exchanges, delightful first encounters, and endearingly clumsy interludes. Occasionally, unexpected twists might happen, such as discovering a secret crush’s confession left anonymously. After school hours, there’s even a possibility of unveiling your hidden admirer!
◽️ Exchanging Gifts
Now, Zois have the ability to trade items among themselves. The impact a Zoi’s personality and tastes has on how they perceive a gift can vary greatly. On Pocket Market, there is an array of new giftable items to choose from, and you can even withdraw cash from an ATM to send money as a direct gift.
◽️ Visits from Other Zois
– Other potential matches in the city now have the opportunity to initiate contact with your match. They could arrange a get-together through text messages, or even surprise you at your doorstep. The motivation behind their visit might stem from affection, uncertainty, or just a spontaneous impulse. The outcome of the encounter, whether it results in a cherished memory or a sad farewell, relies solely on how you respond to this new person.
◽️ Sending the First Text
– Start talking to any Zoi directly through your phone’s Contacts app, as you initiate conversations now. (P)
The way people react can differ based on their connection with the Zois and their present emotional condition. On a positive day, you could receive a warm response… however, if the other Zoi is feeling down, be prepared for an unpredictable interaction!
Improved Features
◽️ Romantic Relationships with Everyone!
– Fresh options are incorporated to enable Zois characters to articulate their gender expression and romantic inclinations more openly. You can modify these settings whenever you wish. Furthermore, Zois who share similar identities and feelings will be visible in the game world, paving the way for possible connections.
◽️ Relationship-Appropriate Conversations
– As the bond between player Zois strengthens and they advance in their relationship, their discussions will shift to reflect this deeper connection. For instance, if the relationship between two Zois evolves from ‘Mutual Crush’ to ‘Sweetheart’, the interaction will become more optimistic, enhancing the chances of constructive conversations between them.
◽️ UI Improvements Related to Romantic Relationships
Based on player suggestions, we’ve decided to remove the message “You’re developing a romantic interest” from the game. Instead, the Romance Meter for Zois will only show up in the Relationships tab once a minimum of one romantic dialogue exchange has taken place.
Improvements and Updates to Simulations
Changes have been made to the fundamental aspects that influence a Zoi’s lifestyle speed. These aspects include adjustments to body weight and appearance, aging process, starting resources, and penal systems. The game’s mechanics, from play dynamics and parenting to interactions with NPCs and their behavior, have been refined to create a more authentic and natural feel.
New Features
◽️ Changes to Body Weight and Muscle Mass
– Changes in Zois’s physique will occur due to their lifestyle decisions. Regular exercise will help Zois develop muscle mass, whereas excessive eating will lead to weight gain. As their fitness level rises, Zois will become increasingly resistant to pains and tiredness, making it easier for them to handle prolonged or intense physical activities.
◽️ New Swing and Hula Hoop Interactions Added
– Both swings and hula hoops are suitable for Zois aged six and above. Using these playthings can enhance a Zoi’s Fitness ability.
◽️ Time Skip Feature for Rabbit Hole Interactions
◽️ 8 New Pocket Market Items Added
– Four fresh categories have been incorporated into the Pocket Market: Luxurious, Useful, Cute, and Whimsical. Presents bought at Pocket Market can either be gifted to others or traded among the Zois.
◽️ 5 New Donuts Added
As a gaming enthusiast, I’ve just received some new additions to my in-game bakery! Here they are: the Venomous Doughnut, Charming Doughnut, Flirtatious Doughnut, Diet Doughnut, and High-Calorie Doughnut.
Improved Features
◽️ Improvements to Prison System
– Various adjustments have been implemented to mimic a more authentic prison life. For instance, vending machines no longer function, and food is served only during specified meal hours. Additionally, inmates serving life sentences will be visible, and casual chats are forbidden. The beds are less comfortable, and meeting basic needs inside the prison has become more challenging.
※ These changes will only be available after starting a new game.
◽️ Improvements to Starting and Move-In Funds
Changes have been implemented to facilitate smoother transitions for players into homeownership and provide a feeling of advancement. Initially offered furniture has also been readjusted, creating a modest starting point with potential for expansion.
Changes have been made to make it easier for players to start their homeownership journey and experience progression. The initial furnishings have also been rebalanced, offering a humble beginning but allowing room for growth.
– Now, welfare assistance can be claimed just once. City dwellers now have the opportunity to secure employment and become financially independent.
Or:
– Welfare aid can be received only one time. Families living within the city limits are now empowered to find jobs and manage their finances independently.
※ These changes will only be available after starting a new game.
◽️ Improvements to Age Progression
In light of player suggestions, Zois will now dwell less as a Middle-Aged character, instead, the Young Adult phase is being expanded considerably. Additionally, the duration spent as Infants, Teenagers, and other transitional ages has also been lengthened, enabling players to experience more of Zois’ childhood and teenage years.
◽️Improvements to Fixed Schedules
- Schedules will no longer be auto-generated for player Zois.
◽️ Improvements to Universal Text Notifications
Now, Zois is able to get text alerts about severe weather situations, like intense heat or frigid temperatures.
◽️ Improvements to Interactions Related to Newborns and Children
– Fresh interchanges like Laugh, Cry, and Changing a Diaper have been incorporated. Now, newborn babies can acquire emotional boosts or stir up nearby Zoises depending on their requirements.
OR
– Some fresh actions such as Laughing, Crying, and Changing Diapers have been implemented. This allows newborns to receive emotional enhancements or awaken nearby Zoises based on their needs.
◽️ Improvements to Idle Family Options
– By default, the aging process for inactive families has been paused. Players are free to enable or disable this setting at their convenience. Furthermore, enhancements have been implemented in the storylines of idle families and the limit on their number has been increased.
◽️Improvements to Basic Info Display
– Moving your mouse over a Zoi will now show you their age bracket, marital status, and the remaining number of days until they advance to their next age group.
◽️ Age restrictions have been added for NPC pregnancies to prevent unintended pregnancies
◽️ Improvements to Object Interactions
As a gaming enthusiast, I’ve got some exciting news! Fresh interactions have been introduced, like jotting down entries in my Plant Observation Journal and humming while taking a shower – quite the immersive experience, isn’t it? Additionally, objects such as yoga mats and pots now offer enhanced interaction, making the gameplay even smoother.
◽️ Zois with Autonomy enabled will no longer remain idle without performing any actions
◽️ Improvements to Street Encounters
– Fresh features have been incorporated enabling Zoises to examine, acknowledge, or respond to items, fellow Zoises, and obstacles like people and vehicles on the road. Safety mechanisms for dodging pedestrians, cars, and realistic responses from NPCs (Non-Player Characters) have also been developed.
Resolved a problem that caused relationships to instantly revert back to their original state following marriage, resulting in undesirable encounters.
– I solved a problem that caused romantic connections to restart upon marriage. Instead, some part of the pre-marital connection is transferred to the family relationship rating, more accurately representing the bond that was formed prior to tying the knot.
Resolved a problem that occurred when transferring specific Zoises to new dwellings, resulting in the disruption of their existing familial bonds.
◽️ A system message will now appear when an object cannot be used.
When interacting with the “Read Book” function near a bookshelf, Zois will now give preference to choosing books that have already been removed from the shelf.
Animations/Audio
Updates have been made to animations, enhancing immersion and making them feel more natural.
The movements in the footage have been fine-tuned for a higher quality. We’ve adjusted the placement of microphones used by rappers, scaled back overly dramatic expressions, and streamlined unnecessary repetitive actions. Additionally, we’ve upgraded the walking system to make it feel more fluid.
As a gamer, I’ve noticed a cool upgrade in the characters’ behavior. Now, they lean naturally while turning, which adds a touch of realism that I appreciate. Plus, they’ve got this nifty Look-at feature that makes them face their direction of movement, making the game feel even more immersive!
Moreover, Zois will improve their eye contact and create more authentic interactions with objects, thereby increasing the sense of realism.
◽️(Animation) Fixed awkward animations that occurred during certain interactions
◽️(Animation) Improved animation quality for Cooking interactions to enhance immersion
◽️(Audio) Added Background Audio options in the Sound menu
◽️(Audio) Updated footsteps to reflect terrain
◽️(Audio) Added and refined sound effects to improve overall game immersion
◽️(Audio) Improved audio to prevent background music from overlapping with event-specific sounds
■ inZOI Cheats
In essence, shortcuts have been incorporated into the game to offer you a chance to broaden your creative possibilities, regardless of whether you’re a beginner or an experienced creator. You can craft personalized scenarios by manipulating various elements such as Zoi’s feelings, interpersonal relationships, currency, mobility, and surroundings.
◽️ You can access cheats through the Psycat Guide by activating the Enable Cheats function. For a comprehensive list of all the available cheats, check out the information provided on their official website.
■ Canvas
◽️Creations can now be set to Private (up to 10 creations allowed)
◽️Added pages that organize and display creator content by category.
◽️Added notification settings for Canvas interactions
◽️Updated and added various icons, including the Like and Heart buttons
■ UI/UX
◽️ Introduced an option for users to select their preferred UI size among three options: The standard choice is Small (at 100%), while Medium (112%) and Large (125%) are also available as alternatives.
◽️ Updated choice cards to display profile images for both the sender and the receiver
■ Bug and Crash Fixes
◽️ Gameplay
– Resolved a problem that prevented Zoi’s current attire from adjusting appropriately when you altered the weather in City Appearance.
– Resolved a problem that prevented the ‘Desired Life’ section on the Zoi Card from updating promptly when choosing ‘Life of Self-Discovery’.
or
– I addressed an issue causing a delay in the ‘Desired Life’ section of the Zoi Card to update following the selection of ‘Life of Self-Discovery’.
– Resolved a problem that caused babies in stationary households to fail to appear correctly upon their family’s relocation
Or, more conversational:
– Solved the problem that made it so babies in non-moving families wouldn’t load properly after their household moved homes.
- Fixed an issue where Aging settings were not applied to newly created Zois
– Resolved a problem where the primary relationship status wasn’t updating appropriately following an unsuccessful divorce attempt, followed by a new relationship choice.
or
– Corrected an issue in which the main relationship status didn’t change properly after a failed divorce and a subsequent relationship selection.
or
– I addressed a problem where the primary relationship status would not update correctly if there was a failed divorce followed by a new relationship choice.
Each of these options conveys the same meaning, but they are slightly different in structure and phrasing to provide variety and readability.
- Fixed an issue where the same interaction appeared differently on desktops and laptops
– Resolved a problem that prevented the “Announce Divorce” option from showing up when children were uninformed about their parents’ separation.
OR
– I corrected an occurrence where the “Announce Divorce” feature was missing for kids who did not know their parents had divorced.
– Resolved a problem that prevented the appropriate visual effects for liking or disliking from showing up properly while engaging in activities related to the “Washing Cars” preference.
◽️ Career Interactions
- Adjusted the Junior Lawyer’s salary
– Resolved a problem that prevented certain job-specific actions from showing relevant job labels during work schedule events at the workplace.
◽️ Simulations
- Fixed an issue related to the Make Food interaction
– Resolved a problem that prevented many actions like ‘Pick Up’ or ‘Organize’ from being performed on specific crops like potatoes and corn.
OR
– I addressed an issue that stopped various operations (like picking up or organizing) for certain crops, including potatoes and corn, from functioning.
◽️ Characters
– Resolved a problem that caused the eyebrows and beards of older Zois characters to appear improperly.
– I resolved a problem that was causing some actions to place the chin gadget too far away from a Zoi’s actual chin while editing in Detailed Mode, as a dedicated fan.
◽️ Building
– Resolved a problem that prevented characters from moving freely between multiple story buildings when placing them on the ground floor, as some initial floor grids had an impact on upper levels.
- Fixed an issue where Zois were unable to use stairs installed in rooms with elevated platforms
– Resolved a problem that caused doors in the Hangyeol House property to become unfunctional when switching to Build Mode in the game and then returning.
– Resolved a problem that sometimes led to the game crashing when leaving Build Mode immediately after applying a basic property setting.
– Resolved a problem that made the texture icon turn white when the User Interface was closed during the loading of My Texture.
– Resolved a problem that caused empty mesh listings to persist after deleting objects made by the 3D Printer.
- Fixed an issue where certain furniture filters were categorized incorrectly
– I recently resolved an issue that was causing a texture I applied on a stair wall to show up distorted or incorrectly.
– Resolved a problem where, upon altering a stair’s look, the Material selection in the Color and Material dropdown didn’t synchronize with the updated appearance.
◽️ UI/UX
- Fixed an issue with the Edit Family Tree menu
- Fixed an issue where performing certain actions would cause the in-game UI to disappear
◽️ Canvas
- Fixed an Error Code: GREEN issue that prevented players from signing in to Canvas
◽️ Miscellaneous
- Fixed typos and inaccurate descriptions
◽️ Crashes
- Fixed an issue that caused occasional crashes when entering the game or selecting a property
- Action for GPU crashes that may occur under certain conditions
To prevent occasional crashes when you’re using an NVIDIA RTX 40 series (Ada Lovelace architecture) GPU or higher without the “Hardware-accelerated GPU scheduling” feature activated, a helpful tip will now appear as a pop-up, encouraging you to enable this feature.
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2025-06-13 17:44