Resident Evil Requiem – 9 New Features You Need to Know

Following its unveiling at Summer Game Fest, fresh information about “Resident Evil Requiem” has surfaced. At a recent event, media personnel and influencers got the opportunity to play the upcoming installment in the survival horror series. Since then, numerous previews have been published, offering not only new opinions but also details on gameplay, setting, and other aspects. Here, we’ll delve into all these newly revealed details.

FIRST AND THIRD PERSON

A major curiosity that has been sparked since the unveiling of “Resident Evil Requiem” is whether the game will be played from a third-person or first-person perspective, similar to “Resident Evil 7” and “Village.” However, the reveal trailer for “Requiem” didn’t provide this information. Recent previews, though, have confirmed that the game will offer both perspectives, making it possible to play from either viewpoint. This dual-perspective approach is something the developers tested with the DLC of “Resident Evil Village,” titled Shadows of Rose. The developers are reportedly aiming to make the third-person experience in “Requiem” as refined and high-quality as that of “Resident Evil 2,” contrasting the somewhat experimental third-person option in Shadows of Rose.

SWAPPING PERSPECTIVES

In Resident Evil Requiem, you’ll have the choice between first and third person views, but unlike games such as The Elder Scrolls or the RE Village DLC where perspective changes are seamless, you’ll need to pause the game, select your preferred perspective from the menu, and then resume play. This means that switching perspectives won’t be as quick or smooth as some might expect.

RECOMMENDED PERSPECTIVE

In “Resident Evil Requiem,” players can choose between two camera modes, with the developers striving to make both seamless experiences. Notably, like “Resident Evil 7” and “Village,” “Requiem” is optimized for a first-person viewpoint (though you couldn’t play 7 any other way). The developer suggests that this is the standard setting and the preferred method to experience the game, not because it enhances the gameplay, but rather because it significantly amplifies the horror.

NO MORE FIRST PERSON CUTSCENES

In contrast to Resident Evil 7 and Village, which emphasize first-person gameplay, Resident Evil Requiem is diverging from this style in several ways. For example, unlike its predecessors, Requiem won’t include first-person cutscenes. Instead, it will use cinematic cutscenes with multiple camera angles, perspectives, and so forth, which could potentially enhance the storytelling experience. Here’s to hoping that this change leads to a more immersive narrative.

GRACE ASHCROFT

The trailer for Resident Evil Requiem, shown at Summer Game Fest, unveiled that the game’s main character is Grace Ashcroft, a young FBI agent, who intriguingly, is the daughter of Alyssa Ashcroft from Resident Evil Outbreak. Details about this family connection are still sketchy, but we do know more about Grace herself. Despite being an FBI agent, she’s portrayed as more of a bookworm, focusing primarily on analysis rather than combat. This means that compared to seasoned fighters like Leon S. Kennedy or Chris Redfield, Grace is less trained and capable in battle situations, which could make for a more suspenseful and relatable protagonist. Previews suggest that Grace will react realistically to frightening sights and sounds around her, making her character more identifiable than someone like Ethan Winters.

HORROR FOCUS

In light of Resident Evil’s rich history, there has always been a lingering worry that the series might drift too heavily towards action and lose touch with what fans adore about it – the terror. Fortunately, it appears that the developers of Resident Evil Requiem have this concern in mind. Various previews have highlighted their emphasis on pure horror and survival horror gameplay design. Remarkably, a segment recently shown to media contained minimal combat, if any at all. The character Grace, who is bookish and inexperienced in combat, relies on bottles found throughout the game to distract enemies during the section played by media. Despite this being an early part of the game, it provides an intriguing glimpse into the tone that Resident Evil Requiem aims for, particularly regarding its horror style.

And what else did the recent gameplay demo feature? Well, that brings us to our next point…

WRENWOOD HOTEL

In the announcement trailer for Resident Evil: Requiem, it’s been confirmed that one Wrenwood Hotel will play a significant role in the game. This is important because Grace encounters this hotel at certain points, and more notably, as revealed, her mother was brutally murdered there long before the events of Requiem. The initial segment of the game showcases Grace hanging upside down, similar to how she appeared in the trailer, and continues from that point forward. In many aspects, the early part of the game adheres to the traditional Resident Evil formula by allowing players to navigate through environments, collect items, open locked doors and pathways, and solve intricate puzzles. However, it’s important to note that this isn’t all there is to the game…

STALKER ENEMY

If you’ve been curious, yes, it is confirmed that Resident Evil Requiem will feature a stalker-type enemy. From Mr. X in Resident Evil 2 to Lady Dimitrescu in Resident Evil Village and Jack Baker in Resident Evil 7, the Resident Evil franchise has delivered some truly terrifying stalker enemies thus far, and it appears that Requiem will continue this trend. Interestingly, the Wrenwood Hotel is home to a grotesque creature resembling an old, deformed, giant bug woman, which seems to have been plucked from someone’s worst nightmares in terms of appearance and movement. It remains unknown whether she will be a persistent presence throughout the game like Mr. X or confined to specific areas as Jack Baker and Lady Dimitrescu were in their respective games. However, in keeping with tradition, the next Resident Evil is expected to include an enemy that relentlessly pursues you and won’t rest until it finds and chases you down to a swift, terrifying, and deadly end.

LIGHTING DETAILS

As a dedicated fan, I must say that one aspect of Resident Evil Requiem that’s been garnering praise is its exceptional use of lighting. While the Resident Evil games have always been visually stunning, particularly those built on the RE Engine, it seems that Requiem is leveraging its light and shadow effects incredibly well, especially in creating a chilling atmosphere and fostering a deep-seated fear of darkness – a factor that should be even more intense when experienced in first person view. Here’s hoping the developers will soon share more technical details about how Requiem is building upon its predecessors.

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2025-06-16 16:11