As a passionate fan, I’m thrilled to share that Slocap has rolled out the initial update for Rematch following its grand debut. Though the update might seem compact, it introduces some essential hotfixes aimed at rectifying numerous challenges players have been encountering. What truly stands out is the swiftness of this update, signaling Slocap’s commitment to tackling issues that players bring to their attention. This rapid response should undoubtedly reassure fans who were somewhat disheartened when they learned crossplay wouldn’t be available at launch but will instead be incorporated in an upcoming update for Rematch.
This week’s update for Rematch’s Hotfix #0.4 – 1.20.004 addresses several concerns. These include saving files on Steam, matchmaking across both casual and ranked game modes, and a store issue in certain areas. With this update, Steam users should experience fewer crashes, making it easier to benefit from the enhanced matchmaking system. The wait time for finding a match has been reduced as well. Lastly, Korean players will now see accurate pricing for Rematch in their region’s store.
Continue reading below for a full list of Rematch’s Hotfix #0.4 – 1.20.004.
Rematch Update Hotfix #0.4 – 1.20.004 Patch Notes
Save files
- (Steam only) Better handling of the save files to avoid potential crashes and remapping issues for Beta 2 players.
- Notes:
- This will reset settings for all players (including keybinds, sensitivity, display settings, etc…)
- This will reset Workshops progress and medals
- Players will go through the “first launch” options even if they already went through it once.
- This will NOT affect customization, inventory and profile progression (xp, ranking points, currency and Captain Pass tokens). This data will be properly retrieved as soon as players log in to Sloclap Online Services.
Matchmaking
- We have tweaked our matchmaking algorithm to reduce the waiting time to find a match, both in Casual and Ranked queues. This will be more noticeable at higher ranks. High and top ranked players should see a significant decrease in queue times. Solving matchmaking issues is very much a balancing act between match quality and queue times, and we want to make sure we move forward carefully. We will continue to monitor the situation and rely on player feedback to improve Rematch’s matchmaking.
Store
- Fixed price display in Korean.
https://comicbook.com/gaming/news/rematch-crossplay-news-reaction/embed/#
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2025-06-20 18:43