The cooperative shooter game titled “FBC: Firebreak” launched recently but received a lukewarm response, earning a “Mixed” rating on Steam and peaking at fewer than 2,000 simultaneous players. Despite this, the developers at Remedy Entertainment are actively working to resolve problems, such as speeding up the rate of progression in the game.
The significant update, version 1.2, has just been released, and it makes a clear distinction between equipment and aesthetics. This means you no longer need to acquire cosmetics using Lost Assets to get the equipment. Additionally, Lost Assets are now earned at a more balanced rate, resulting in smoother progression towards gear unlocks. Furthermore, all costs associated with unlocking items have been adjusted for better balance.
Players now have the option to start directly at Clearance Level 3 from Hotfix, bypassing Levels 1 and 2. Finishing tasks at Level 3 will also grant access to Corruptions, eliminating the need to reach a particular player level, thus providing quicker access to Research Samples.
Take a look at the detailed rundown of updates provided below. The game “Firebreak” on Xbox Series X/S, PlayStation 5, and PC platforms is now accessible. For a comprehensive analysis, you might want to check out our review right here.
Patch Notes v1.2
Economy Changes
- Upgrade currencies (Lost Assets and Research Samples) are now visually highlighted in the Jobs to make them easier to spot.
- All unlockable costs have been rebalanced to better match actual player currency earnings.
- Players will now earn and spend Lost Assets at a healthier pace, enabling smoother progression and gear unlocks.
Job Progression & Clearance Levels
- New players now start at Clearance Level 3 (CL3) for the first Job, Hot Fix.
- Players can still choose to play at CL1 or CL2, but it’s no longer a requirement
- To unlock the next Job, you must complete a full three-zone run at CL3.
- Completing a Job at CL3 also unlocks the Corruption modifier for that Job.
- These changes provide faster access to full Job experiences and improve matchmaking and onboarding.
Requisitions
- The Operational Requisition has been split into two categories:
- Essentials: Weapons, gear, Improvised Devices, Altered Augments.
- Expressions: Cosmetic unlocks, like sprays and armor sets.
- You no longer need to unlock unrelated items (e.g., gloves) to access key gear like weapons or augments.
- Overall, gear progression is now significantly faster and more focused.
Balancing
- Decreased the time it takes to build the BOOMbox and Swivel Cannon
- Increased Hiss Trooper health and stagger threshold
- The Fix Kit’s Wrench now does damage at every Tier
- Increased the health pool of Powerful Enemies (the ones with names)
- The Stapler Corrupted Item is now less elusive and easier to follow
Audio
- Fixed missing third-person perspective sound effects for Shock enemies that were not being played properly
- Fixed music transition issues when moving from the Main Menu to gameplay
- Shield recharge sound effects are now properly audible, with a new implementation for out-of-range scenarios
- Fixed a bug preventing harmful condition sounds from other players (such as fire effects) from being heard properly
- Added a sound effect when exiting weapon or grenade selection in Loadout menu, and added transition sounds for lobby Quick Kit selection
User Interface
- Fixed Crisis Kit XP level indicators in the Results screen display
- Fixed player reputation overlapping XP progress in the post-match results screen
- Fixed a crash issue when inspecting weapons in the Loadout menu
- Fixed a misleading error message shown when the host leaves or disbands a party. It now correctly indicates that the party was disbanded
- You can now ping ziplines
For a short period, we’re taking away the active Perks list from the upper right corner of your in-game Head-Up Display (HUD) because of some performance problems. Don’t worry, we’re working quickly to resolve this issue and will promptly restore the Perk list.
Gameplay & Performance
- Fixed an issue with the Humidifier where the water level changing was only visible to the player who placed the Humidifier
- Enhanced DualSense haptic feedback in different parts of the Main and other Menus
- Jump Kit Impactor Tool can now be charged while sprinting.
Visuals and Rendering
Performance improvements
- Entering or exiting a teammate’s Resonance Shield range no longer triggers blue screen flashes.
- Added a glowing highlight to Lost Assets and Research Samples to make them more attractive
- Improved blood visual effects
- Implemented distance fade for distortion effects inside fans
- Freezer Duty – Added a ramp to the top of one of the buildings in Zone 2 so that Hiss can now get there. Sorry.
- Ground Control – Fixed a wall in Zone 2 so players can no longer see through it
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2025-06-22 17:41