Battlefield 6 Confirms Return of Battlefield 4 Feature for Beta

In its beta, Battlefield 6 will reintroduce a beloved feature from Battlefield 4, alleviating concerns among some players. Throughout its history, the Battlefield franchise has explored various periods such as World War II, Vietnam, present day, and futuristic settings. Known for its large-scale warfare depictions, it distinguishes itself from series like Call of Duty, which focus on close-quarters combat in compact environments. Instead, Battlefield offers expansive maps filled with vehicles, destructible landscapes, and team-based gameplay to secure victory. Over time, the games have evolved, sometimes causing frustration among dedicated players due to changes within the games. With each new installment of Battlefield, fans eagerly anticipate its release but are now preparing for potential modifications.

In the thrilling world of Battlefield 2042, they rolled out these characters called specialists. These folks boasted unique talents, such as the grappling hook, which sounded intriguing on paper. However, players found themselves struggling to embrace them. The concern was that the entire class system in 2042 became jumbled up.

The specialists could be mixed with various roles like assault or support, and this blurred the lines even further since players had the freedom to wield any weapon they desired within any class. This led to a sense of unease among players, fearing that Battlefield 6 might follow suit. But luckily, it seems things are taking a different turn in Battlefield 6.

David Sirland, the lead producer of Battlefield 6, has verified that the beta version of the game will feature a weapon system similar to Battlefield 4 in certain gameplay modes. Each class will have its unique weapon, such as sniper rifles for Recon and LMGs for Support. However, this option will only be available in one of the modes during the upcoming beta. In Battlefield 6, players will have the freedom to select between open and closed classes. Open classes will offer the flexibility to combine weapons with any role, while closed classes will provide a more traditional Battlefield gaming experience.

In a straightforward and conversational manner:

David Sirland, the main producer of Battlefield 6, has confirmed that the game will adopt a weapon system similar to Battlefield 4. This means that DMRs, shotguns, and carbines are considered all-kit weapons. Furthermore, the roles in the game have been defined as follows:

1. Assault class will primarily use Assault Rifles (ARs)
2. Engineer class will prefer using Submachine Guns (SMGs)
3. Support class will focus on Light Machine Guns (LMGs)
4. Recon class will specialize in Sniper Rifles.

— Battlefield Bulletin (@BFBulletin) July 22, 2025

At present, Battlefield Studios hasn’t specified whether these playlists will persist in the final version of the game. However, it appears that they might be using this as a trial ground to determine which playlist resonates most with players, and then adopting that as the norm for classes throughout the entire game. For now, we can only wait and see how things unfold, but it’s evident that the team is taking fan input into account. This week, we’ll get our first glimpse of Battlefield 6, with its official trailer reveal.

Read More

2025-07-23 02:11