Destiny 2’s Raid Race Reveals Everything Wrong With Armor 3.0

In Destiny 2, raids represent the peak of end-game activities, providing distinct challenges for Guardians ready to embrace them. The developers of Edge of Fate provided exclusive armor and weapons for those Guardians gearing up for the raid launch day. Engaging in a raid on the first day, under Contest Mode conditions, is a feat suitable only for the most prepared Guardians. However, it appears that the day one raiders of Desert Perpetual didn’t fully utilize the new features introduced with Armor 3.0, as they needed top-tier gear and builds to conquer the raid. Unfortunately, it seems that Armor 3.0 may not meet the mark in this regard.

Very Few Day-One Raiders Used Edge of Fate Gear

Upon the launch of Armor 3.0, a variety of new armor sets, buildcrafting options, and weapons were introduced, yet the majority of raiders opted to use their existing weapons, primarily from “The Final Shape” and some older exotics. This suggests an intriguing pattern: despite significant changes in the weapon and power system in Armor 3.0, a large number of top-tier players continue to favor the remnants of Armor 2.0, particularly with regard to weapons.

Despite the fact that Kepler introduced numerous powerful weapons boasting impressive features, many raiders tend to favor tried-and-true 2.0 firearms in their arsenals. With Sunsetting being reversed recently, veteran gamers now possess a treasure trove of optimized weapons at their fingertips, making newer weapons redundant, regardless of their tier. The only aspect that seems essential from Armor 3.0 is the Light level, as new armor statistics are somewhat optional for players uninterested in set bonuses.

Engaging in the campaign of ‘Edge of Fate’ at Legend difficulty granted players the necessary equipment to reach a power level of 100, serving as the maximum effective limit for Desert Perpetual’s Contest Mode. Apart from this essential power threshold, most players opted against pursuing high-stat armor, instead concentrating on enhancing their builds through the Armor 2.0 system. Given the significant rewards at stake, such as a coveted belt and internet fame, for being the first to complete the raid, one might wonder why players didn’t invest time in seeking optimal gear?

A crucial aspect of the solution involves the evolution of armor statistics from version 2.0 to 3.0 in Edge of Fate. In version 2.0, a superior armor set would typically have one, two, or three stats maxed at 100, but not usually more than that. This setup allowed for boosting specific parts of a build, but left other stats trailing behind. With the arrival of Armor 3.0, individual statistics can now reach up to 200, with a substantial increase above 100. However, obtaining a diverse selection of high-stat armor is challenging in Edge of Fate, and achieving the necessary rolls for triple 100s or even double 100s seems like too much effort for even the most dedicated Guardians. To make matters worse, there’s uncertainty about which stats are most important.

One Week to Earn and Learn Armor 3.0: Was it Enough?

In the latest armor setup, there are levels of weapon and armor efficiency, ensuring that challenging tasks yield top-tier rewards for players. Yet, given its novelty, it’s quite difficult to decipher which statistics significantly influence gameplay within a single week.

In the updated version of Armor 2.0, it was essential for a Guardian’s Resistance stat to reach 100 for any high-level content, regardless of the character’s build or class. Bungie promised that Armor 3.0 would eradicate mandatory stats, granting Guardians more flexibility in their customization without causing harm. However, no balance system is flawless, and it’s highly improbable that this claim will be completely accurate. Despite Edge of Fate having been available for less than a week when Desert Perpetual was launched, it provided limited time to experiment with the new changes.

Instead of using Armor 3.0’s optimized builds, most Guardians were observed running armor sets with light level 3.0 and one or two stats at maximum (100). However, no stat was found to exceed 100, even though it was explained that these over-100 stats would make those specific stats more potent. It seems many Guardians prefer building their armor to reach 100 in the desired stats and then focusing on boosting other stats as well. Whether this practice is a holdover from Armor 2.0 or the optimal approach for using Armor 3.0 has yet to be determined.

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2025-07-23 19:40