In the upcoming game, Death Stranding 2, the APAS upgrades system is an innovative feature that could leave you pondering which enhancements to unlock initially. This system operates in a manner reminiscent of a skill tree found in many other games, enabling you to invest a resource to acquire numerous passive advantages. These perks can vary from minor improvements to significant game-altering ones. Here, we’ll provide suggestions on what to choose first.
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View Urgent ForecastBest APAS Enhancements to Unlock First | Death Stranding 2
To clarify at the outset, please be aware that the APAS upgrade system becomes accessible in the course of Order 9 within the primary narrative. If you haven’t reached that point yet in your playthrough, remember to continue advancing through the story in order to utilize this function!
Additionally, it’s crucial to understand that as your various Porter Grade stats improve, you will gain access to additional nodes in the APAS enhancement tree. Each stat corresponds to unique enhancement nodes tailored to its playstyle. You can unlock these nodes by assigning Memory, a resource you acquire by elevating Connection Levels and expanding more regions within the Chiral Network.
With those basics laid down, here’s the very early game recommendations for APAS unlocks:
- Simple Noise Canceller (20 Memory) – As simple as its name indicates, this simply silences your footsteps a bit. It’s available from the start, which is when it’s most needed! After all, that’s when you need stealth most…
- Faster Scanner Recharging (40 Memory) – Another simple upgrade, but also a vital one early on when you need stealth the most. It allows you to use your Odradek’s scan more frequently, making it easier to detect enemies.
- Improved MP Bullets (40 Memory) – Makes weapons that use MP bullets more accurate and more deadly. A must-have general combat improvement.
- Swift MULE Postbox Hacking (20 Memory) – A relatively minor quality-of-life upgrade, but it doesn’t cost much to unlock. Makes opening MULE postboxes nearly instant instead of taking about 5 seconds.
- Aim Assistance (80 Memory) – This is a fairly expensive combat enhancement, but one that can help out players not used to playing shooters with a gamepad. It makes aim assist stronger, locking your reticle onto the nearest target when you aim.
Best Mid-Game APAS Enhancements and Beyond
- Emergency Vehicle Charger (90 Memory) – Allows Sam to charge vehicles with his own battery supply. Might save you in a pinch when you’re just a bit short of a proper charger!
- Skeleton Auto Assist (40 Memory) – Another simple but very useful quality-of-life upgrade. It makes it easier for Sam to maintain his balance whenever he’s wearing an active skeleton.
- Carrier Handling Boost (40 Memory) – If you like using floating carriers as a makeshift skateboard (who doesn’t?), this is for you. It makes them drastically more efficient, primarily by preventing you from bumping into obstacles.
- Proximity Scanner (50 Memory) – An automated scanner that periodically pings a 20m radius around Sam. This reveals all nearby enemies and animals, making it much easier to be aware of your surroundings.
- Instant Cargo Binding (100 Memory) – Should you manage to trip and fall, this little enhancement will help you out. Instead of letting all of Sam’s cargo fall all over the place, this will create an electromagnetic field that binds all boxes together.
- Sharing Boost (60 Memory) – Death Stranding has a big focus on its communal asynchronous multiplayer elements, and its sequel is no exception. This helps you make the most of them by allowing you to share more structures and items with other players.
And that concludes our suggested top improvements for APAS in Death Stranding 2. By utilizing these enhancements along with the most effective starting weapons, your journey as a porter will undoubtedly become more manageable!
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2025-06-26 15:06