Abiotic Factor Gets a Massive 1.0 Update for Launch Day

The unique survival game, a blend of science and chaos titled Abiotic Factor, has received an enormous content upgrade, transitioning from Early Access with a comprehensive 1.0 update. Players can now immerse themselves in the complete release experience of the game, offering a richer and more unpredictable adventure than ever before. Whether you’re blocking hallways with scientific equipment or fashioning weapons out of office supplies, the game’s chaotic appeal and high-risk experimentation have been intensified to a whole new level.

Right alongside the debut of a fresh 1.0 trailer, Deep Field Games has unveiled an extensive list of patch notes for their game, Abiotic Factor, covering virtually every element of the title. The changes in this release are so numerous that they can’t all be included here, but here are some key points to highlight:

– Gameplay mechanics have been refined and balanced to enhance player experience.
– A new level has been added to expand the game world.
– Several bugs have been squashed to improve overall performance and stability.
– Graphics and visual effects have been upgraded for better immersion.
– User interface improvements have been made for smoother navigation and interaction.
– The balance of difficulty has been adjusted to provide a more challenging yet fair experience.

General Gameplay Changes:

  • Crossplay is now live! PS5 and Xbox scientists will be joining our scientific community. Please treat them nicely and show them the ropes!
  • There is now a rudimentary compass on the Wristwatch. While in portal worlds, accuracy may vary.
  • Added a wristwatch icon to the default wristwatch equip slot. No, you can’t equip a new watch at this time.
  • It’s still not Nebraska.
  • Some specific items can now be used in the Shield Slot – now called the Off-Hand Armament slot.
  • A handful of new items have been added to fill this role and can be activated by pressing secondary fire, the same method to block with shields.
  • Item Dispensers now have the official name of Quantum Exchanger, which is closer to what the Abiotic Factor wiki editors called it anyway. Great job, scientists.
  • Area of Effect damage can now affect other things, such as furniture.
  • Removed character rotation arrows from the Transmogrifier. The Lead Programmer told us we’re not allowed to rotate the scientist during gameplay or “bad things would happen.” It was not clear if he meant “to the game” or “to us.”

Combat & Balance Changes:

  • Bullets now properly go to the laser dot (while also being affected by bullet spread around that dot location.) This fixes a bug introduced in Dark Energy, where the aim was offset from the laser dot and would never go where you thought it would go.
  • Bullets now do 90% of their normal damage to Body Shields, down from 100%, due to new ways to deal with these shields more effectively.
  • Shield Blocking has been reworked to be more balanced, but also a bit more interesting. Shields now have a value of Light, Medium, and Heavy. Shields will resist damage equal to or LOWER than their value. For example, a Medium Shield will resist Medium and Light damage, but not Heavy. When a shield fails to block a certain type of damage, it will still allow some of that damage to bleed through and injure the wielder.
  • Made completely blocking damage with a shield award Fortitude XP.
  • Energy Pistol (and its new upgrade) now deal slightly more snappy damage, with less delay on the actual damage itself. Largely remains unchanged otherwise.
  • The  Spear has received a substantial buff to bring it more in line with the weapon used to craft it.
  • Damage from  Grenades now completely resets the Body Shield cooldown, instead of just setting the Body Shield health to zero. This includes for enemies who have not yet entered combat or otherwise powered on their Body Shields.
  •  Shield now has a 30% chance to attackers, up from a measly 10% chance.
  • The Pipe Pistol no longer has a fire delay..
  • Base Assault logic has been greatly improved, allowing enemies to spawn in more interesting arrangements, often outside the base, or if the base is too difficult to find a good path to, the AI director will simply not assault the base at all. Previously, in this instance, the director would spawn enemies in really strange spots, or inside furniture. That should happen less, or not at all.
  • Added a maximum time for assaults, in case enemies get stuck or destroy the majority of the base. They won’t necessarily go away, but they may lose interest in the initial assault location and find new things to do.
  • Large improvements to the throwing arc visual, including pulsing it when cooking a throwable object, such as a grenade. Additional sounds have been added as well.

Portal World Changes:

  • Various blast doors or other doors in Portal Worlds will no longer reset when the Portal World resets, leaving your shortcuts open on return trips.
  • Replaced some off-brand artwork in Flathill with some proper artwork crafted lovingly by human hands. Humans hands with 5 fingers, even. Human hands by the name of Shaun. Human hands that are now clutching money we gave the human hands, because we like paying human hands to do human artwork.
  • There’s a lead vest somewhere in Flathill. We can’t believe we didn’t notice it until now!

Weather Changes:

  • Weather is now more likely to trigger if it was recently unlocked via progression through the Facility, instead of the system picking any random weather. This increases the likelihood of seeing new weathers as you progress. This chance will also just slightly outweigh weather types that are “requested”, e.g. by eating food that may cause weather to occur.

Since exiting Early Access, the game Abiotic Factor has undergone a tremendous amount of modifications, only a fraction of which are presented in these highlights. The wealth of content in Version 1.0 is astounding, and for a comprehensive look at all the changes, you can find the detailed patch notes on the game’s official Steam Page. Brace yourself with your reading glasses.

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2025-07-23 00:40