Ubisoft keeps building excitement for “Assassin’s Creed Shadows” as they unveil a fresh story trailer and more information. Alongside this release, they have also disclosed details about the game’s comprehensive array of accessibility options in its upcoming action RPG.
As per UX director Jonathan Bedard’s statement, Ubisoft utilized the chance to revamp, upgrade, and refine their accessibility features in numerous aspects with Shadows.
He mentioned that by altering the approach to constructing the game, numerous aspects needed to be redone. This process enabled them to reassess elements that weren’t performing optimally as intended. Some features underwent redesign or interface changes – in some instances, even functionalities – to enhance their product and overall user experience, aiming for higher quality standards.
In the game “Assassin’s Creed Shadows”, accessibility features will span from fundamental options like aim assist, captions, and customizable HUD, to advanced features such as modes designed to streamline combat and exploration, and four distinct difficulty levels for both combat and stealth.
As an enthusiast, I’m thrilled to share that you’ll find a wealth of customizable features tailored for various needs. Expect an array of camera options, descriptive audio for cinematics, on-screen narration, visual aids like color blindness settings, tutorials in the Codex section, and controls that can be fully reconfigured to suit your preference. For a comprehensive look at all accessibility features, simply scroll down below.
As a gaming enthusiast, I’m thrilled to share that starting March 20th, I’ll be diving into the world of “Assassin’s Creed Shadows” on my PS5, Xbox Series X/S, or PC! To make this experience even more immersive, a new feature called the Animus Hub will also be unveiled alongside it.
ACCESSIBILITY FEATURES LIST
Visual
- Colorblind options – Ability to change colors for certain gameplay elements from a list of presets
- Screen Narration – Not only most menu items, but also many HUD modules and time-sensitive elements can be narrated
- HUD Customization – Ability to turn all HUD elements on or off either all at once, or individually, either with shortcut or using presets – increase opacity, resize text, resize Icons or add background to increase readability
- Screen shake on/off toggle
Audio
- Subtitles – Better color modifications, speaker directions and speaker emotions
- Gameplay Captions – Surfacing stimuli and points to their origins
- Audio Description for Cinematics – Cinematic will be audio descripted
- Audio Cues/Audio Glossary – New signs and feedback allowing navigation and path finding with non-visual cues
- Separate, isolated audio sliders
Navigation and Guidance
- FTUE – First time user experience flow is back, offering first-access critical options
- Guided Mode – Offer streamlined systems and remove part of the gameplay to alleviate the requirement for player engagement in exploration and finding content
- Tutorials Section – Tutorials can be found in the Codex section at any time
- Menu Tutorials – Always alerts when there are new menu functions
- Conversation Log – Every line can be perused from the start to the end of a dialogue
Controls
- Control Remapping – Remap gameplay inputs, and their action (hold, press, double-press)
- Many inputs devices – Mouse and keyboard, controllers, combinations
- Lock-On Camera – Lock the camera on an enemy
- X and Y axis inversion – Ability to invert the axis for aiming actions
- Stick inversion – Invert the analog-stick behavior
Gameplay
- Stealth and combat each have four separate difficulty settings
- Guided Mode – Offer streamlined systems and remove part of the gameplay to alleviate the requirement for player engagement in exploration and finding content
- Canon Mode – Enable automatic selection of narrative decisions for the “canon” story to unfold
- Melee Attack Mode – Simplifies the combat by using a single input instead of multiple buttons or complex combinations
- Quick Timed Events – Type of input required to complete Quick Time Events can be simplified, or skipped entirely
- Aim Assistance – Four levels of aim assistance are offered (off, light, moderate, full)
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2025-01-25 06:11