Ubisoft is teaming up with Critical Role to introduce a fresh Story Pack for “Assassin’s Creed Shadow”. This collaboration is part of the unique partnerships detailed in the first-year roadmap. Update 1.0.6 also introduces a challenging Nightmare difficulty level, testing players’ ninja and samurai abilities to the limit. Ubisoft has also included various enhancements and intriguing details to deepen the player’s experience within the world of “Assassin’s Creed Shadow”.
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View Urgent ForecastIn the latest Story Pack mission titled “A Critical Encounter,” you’ll encounter a fresh ally named Rufino, portrayed by Robbie Daymond who was part of the one-shot in Critical Role’s “Assassin’s Creed Shadows.” Your task is to aid a translator in exposing a gang of assassins threatening prominent individuals. The benefits of completing this mission include a Critical Role flag for your hideout and a new trophy/achievement. Additionally, Ubisoft has introduced a Critical Role Weapon pack available for purchase in the store.
The significant new feature in Assassin’s Creed Shadows is the introduction of the Nightmare difficulty level. This means that players will encounter fresh challenges that will affect both combat and stealth. The enemy AI has been enhanced, becoming more intelligent, speedy, and aggressive. As a result, players must adapt their strategies to counter these improvements. Additionally, options for defense and stealth have been reduced in effectiveness, while resources like adrenaline, rations, and others are now scarce to find.
Beyond this update, enhancements have been made to boost the game’s quality-of-life aspects. These changes impact visual effects (VFX), props like headgear in cutscenes, camera positions, and PC system requirements. Ubisoft has also focused on resolving various bugs and problems with fixes aimed at enhancing the gaming experience as a whole. To learn more about all the elements contained within Assassin’s Creed Shadows‘s Title Update 1.0.6, check out the patch notes below for further details.
Assassin’s Creed Shadows Title Update 1.0.6 Patch Notes
Critical Role
- For our second special collaboration, we partnered with Critical Role to bring this new content to Assassin’s Creed Shadows. This includes a new free quest called “A Critical Encounter”, a new Ally to recruit and a new trophy/achievement to add to your collection.
New Free Story Pack: “A Critical Encounter”
- Rufino, an old friend of Tomiko and Heiji, calls in a life debt after uncovering a deadly conspiracy. While working as a translator, he discovered evidence that a secretive organization has been hiring assassins to eliminate influential commoners.
- Now, he turns to Naoe and Yasuke for help in stopping these killers.
- *Unlock conditions: Complete “Way of the Blacksmith” and unlock Yasuke as a playable character. This questline will start in the Hideout.
- Reward: New Ally based on Critical Role’s Assassin’s Creed Shadows One-Shot campaign character, Rufino, played by Robbie Daymond. You will also get a banner in the hideout with the Critical Role logo.
- New Trophy/Achievement: “A Critical Encounter”, received upon completion of the questline.
New Nightmare Difficulty Setting
- We are adding a new Difficulty Setting (Nightmare) that will introduce additional challenges to your journey. This mode will impact both combat and stealth, requiring more tactical planning and greater attention to your surroundings. Prepare for tougher enemies and a more intense overall experience.
Here is a tease of some changes you can expect from this new difficulty:
- Player defensive options are less effective, and enemies deal greater damage at all levels.
- E.g., Parries now require perfect timing to deflect the hit – imperfect parries will only partially block incoming damage.
- Enemy AI is smarter, faster, and more aggressive in a variety of circumstances, including detection.
- E.g., Even while crouching, Naoe now generates some sound! And even while in the shadows, she can be seen while moving!
- E.g., Enemies will no longer become vulnerable from dodges or parries – only abilities can put them into a vulnerable state.
- Combat resources (like adrenaline, rations, and shinobi items) are harder to come by, making their use even more vital.
Toggle Headgear in Cutscenes
- We’re excited to introduce a highly requested feature: players can now choose to show headgear, whether it’s a hood, helmet, headband, or more during cutscenes. Now your style can shine through dialogue scenes too!
- You will find the option available in the in-game settings.
- Note that headgear will not be displayed in cinematics or in some specific instances where a rule overrides this setting (romance-specific cutscenes).
VFX Toggles
- Players can now disable/enable specific VFX to further customize their experience. These include the ability to hide or show the loot on dead bodies, the last known position of the player, the special attacks indicators of the enemies, and more.
- All will be accessible in the Interface option menu.
Open World Alarm
- We have expanded the Regional Alert System available in Castles to the whole Province. Now by repetitively attacking Civilians or Military units outside Castles, the alarm can be triggered, and a group of Guardians will hunt you in the world.
Horse Camera Presets
- You can now toggle between 3 different camera presets while riding on your mount (hold the down button on controller/’X’ key on keyboard while riding) allowing for a more cinematic experience to take in the full beauty of Japan.
Ultra Low Specs for PC
- We are adding a new visual quality level, the Ultra Low mode. This will allow PC players with a limited GPU configuration to experience the game in better framerate conditions.
Addendum
- Multi-Select in shops and vendors has been re-added to the game with Title Update 1.0.6.
Bug Fixes
General
- Fixed an issue where the Onryo Mask remained visible despite selecting the option to hide gear.
- Fixed an issue where players were unable to earn Mastery Points.
- Fixed an issue where Mastery Points were not returned after resetting the Mastery Tree.
- Fixed an issue where players could not switch characters anymore even without gameplay context restrictions.
- Fixed an issue where allies could be trained to veteran rank without upgrading the dojo to level 3.
- Fixed an issue where Gennojo did not immediately appear in the hideout after recruitment. He was busy washing his hair!
- Fixed an issue where sometimes a player remains stuck in a Red Zone, without being able to fast travel anywhere, by allowing them to fast travel to the hideout.
- Fixed an issue where the Oni Drawing remains stuck on screen after completing the “Vision of the Realms” quest.
- Fixed various localization issues.
Quests
- Fixed an issue where players could not progress in the “A Chance Encounter” quest when following Fuyu.
- Fixed an issue where players could not complete the quest after defeating all Kabukimono.
- Fixed an issue where Lady Oichi’s letter became unavailable after the Fuji-maru cutscene.
- Fixed an issue where players were unable to talk to Katsuhime in the crop field when she was sitting on the ground. She just wanted some peace and quiet!
- Fixed an issue where tracking the “Temple Stories” quest only showed a progress bar with no text.
- Fixed an issue where Genzaburo’s Teppo Master was missing from the Kaya Shrine.
- Fixed an issue where Yagyu Munetoshi revealed a later plot point too early in the “Nobutsuna’s Students” quest.
- Fixed an issue where players could not assassinate the Godai of Void because the NPC was missing. He took his name too seriously.
- Fixed an issue where players could not complete the “Diary of Lady Rokkaku” quest after dodge rolling and dropping Katsuhime.
- Fixed an issue where players could not complete the “Diary of Lady Rokkaku” quest when there was no immediate option to carry Katsuhime.
- Fixed an issue where players glitched through an anomaly in the “Heads Will Roll” quest, making Animus activities unavailable.
- Fixed an issue where players could not progress in the “Lost Honor” quest because the game failed to switch to Naoe.
- Fixed an issue where players could not progress through the Tournament after dying.
Visuals & Graphics
- Fixed some minor visual issues.
- Fixed misplaced visual elements with the Dark Woods Kusarigama.
- Fixed an issue where all NPC horses appeared as identical.
- Fixed a clipping issue with Naoe’s Sekiryu outfit.
- Fixed an issue with the “Bloodshade Katana” being visible out of the sheath when transmogged.
- Fixed a movement physics issue with the Dead by Daylight Oni’s armor.
Audio
- Fixed an issue where footstep audio occasionally ceased when opening the map while moving.
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2025-06-26 18:40