Atomfall Had to Go Through Many Iterations During Development – Lead Designer

As I eagerly count down the days till I can dive into the ruins of Atomfall, the post-apocalyptic survival action game by Rebellion, it’s exciting to see more details about this upcoming title trickle out. In a recent chat with Videogamer, lead designer Ben Fisher shared some insights on how the team had to refine their concepts time and again before they found that sweet spot where everything fell into place.

As described by Fisher, the creators of Atomfall faced the challenge of devising a suitable format for their intended investigative gameplay. This process involved numerous trials during the stages of prototyping and experimentation.

Regarding ‘Atomfall’, Fisher mentioned that it was an incredibly innovative project on multiple fronts. Instead of following a traditional approach, we found it necessary to build the game progressively in stages, continually refining and improving it as we went along.

Fisher likewise discussed the challenging nature of the process, referring to it as demanding. Essentially, he noted that while devising strategies on paper seemed straightforward, translating those ideas into practical game development proved to be a whole different story altogether.

Fisher mentioned, “It’s also worrisome because you create blueprints on paper, but you’re unsure if those blueprints are accurate.” He further explained, “Once you combine an idea that seemed logical on paper with another one that appeared sound on paper, their interplay can have unexpected consequences, spreading throughout the game like ripples in a pond.

He explained that when tackling any design or content creation, one should always keep in mind that it might not be the final solution. It’s your best guess at this point, but its effectiveness can only be determined once it’s implemented. Therefore, you must be open to making changes, or iterations. However, the work should also be structured in a way that facilitates these changes. This flexibility doesn’t come without effort.

Ryan Green, the art director for the game Atomfall, discussed in an interview last month how exploration and investigation would play a significant role in the gameplay. As stated by Greene, Atomfall will not feature a typical quest system; rather, it places trust in players to discover things on their own. Although there won’t be a traditional quest structure, players can expect to follow certain leads to reveal the storyline.

Greene labeled the title as “The X-Files during the Cold War era of the Lake District,” implying a similarity to the popular sci-fi investigative show, whose narrative was primarily propelled by the protagonists’ skill in solving mysteries.

Last month, a trailer was unveiled for “Atomfall,” providing a glimpse of its environment and laying the groundwork for its lead character and narrative. The anticipated release date for this game is March 27, and it will be made available on PC, PS4, PS5, Xbox One, and Xbox Series X/S. For those eager to play early, consider purchasing the Deluxe Edition, further details about which can be found here.

While we wait, take a peek at the trailer released in October which offered glimpses into several groups influencing the universe of Atomfall, along with the part the British Atomic Research Division will assume.

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2025-02-12 17:41