Jason Kingsley, the CEO of Rebellion, has expressed admiration towards larger game development studios for successfully managing their projects. In an interview with PCGamer, Kingsley shared his amazement at the impressive games being produced by studios employing over 2,000 people.
The main point he makes regarding these extensive tasks is the degree of coordination and oversight they necessitate. When discussing the “degree of coordination required,” Kingsley finds the magnitude of these projects to be overwhelmingly complex, almost tedious.
When you consider some of these enormous games being developed by large teams filled with incredibly skilled individuals, you might wonder, “How do they manage a project requiring 2,000 people?” Kingsley explained. “The organizational complexity must be overwhelming. We have multiple layers of organization: producers, leads, and discipline leads. However, I imagine there are additional tiers of management, overseeing the managers who oversee the workers.
These items are undeniably awe-inspiring, captivating, and grand due to their exorbitant price tags and extraordinary craftsmanship. However, their immense size can also be quite overwhelming at times.
Kingsley’s perspective on extensive ventures stems from discussions within the studio regarding their preference for maintaining their games at a more compact size. Additionally, he points out that the age demographic of Rebellion’s game titles tends to be older than popular franchises such as Assassin’s Creed and Grand Theft Auto.
Kingsley’s ideas about extensive projects stem from conversations in the studio about why they prefer smaller-scale games. He also notes that the age range of Rebellion’s game titles tends to be older than well-known franchises like Assassin’s Creed and Grand Theft Auto.
As a dedicated gamer, I often find myself diving into new titles out of a sense of obligation, only to realize hours have passed without notice. It’s always shocking when the game reveals I’ve been playing for 10 hours and I’m barely a percent completed! Yet, life has its own demands – family, work, errands, and chores around the house that need attention. So, I must ration my time carefully to ensure my beloved digital worlds don’t consume all of it.
I’m looking for a game that provides a strong sense of accomplishment, with just enough challenge that I might actually see it through to the end. It would be intriguing to learn more about how many games are completed versus those that are left unfinished by players. Conducting research on this topic could be quite fascinating. Ideally, I’d like to believe that a significant number of people not only finish our games but return to play them again, making the investment worthwhile.
Upcoming from Rebellion is the science fiction survival game titled Atomfall. Set for launch on March 27 across platforms including PC, PS4, PS5, Xbox One, and Xbox Series X/S, it will also be accessible through Game Pass. For specifics regarding the PC version’s system requirements, take a look at the details unveiled by the studio earlier this week.
For now, let me provide you with all the essential details about Atomfall. Additionally, for a more immersive experience, don’t forget to watch the gameplay demonstration from the recently released trailer.
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2025-03-13 18:41