After fears it wouldn’t, Capcom has addressed Monster Hunter Wilds’ CPU issues on PC, but it’s not out of the woods just yet
As a dedicated fan, I was concerned that the latest update might not address the game’s most pressing problem. However, when Capcom shared on their Monster Hunter Twitter: “Upon Title Update 2’s release, we’ve tackled an earlier issue where shader compilation during gameplay led to high CPU usage and instability,” my worries were alleviated. It’s great to see that they are working diligently to improve the game for us players!