Baldur’s Gate 3 publishing director says Stalker 2 had to “come out the oven” eventually, even if it did launch with a lot of bugs: “It’s just how it goes”

Baldur's Gate 3 publishing director says Stalker 2 had to "come out the oven" eventually, even if it did launch with a lot of bugs: "It's just how it goes"

As a seasoned gamer with decades of experience under my belt, I find myself deeply appreciative of the efforts made by GSC Game World to finally bring Stalker 2: Heart of Chornobyl to our eager hands. Despite some initial hiccups and technical glitches, I can’t help but admire their tenacity in pushing forward with the release.

Following years of progress and numerous setbacks, Stalker 2: Heart of Chornobyl has finally arrived, and from its debut, it was clear that it was an instant success. Nevertheless, while the developer GSC Game World has been releasing patches to address issues, there’s no disputing that the first-person shooter came out with a significant number of bugs. However, according to Baldur’s Gate 3’s publishing director, it was inevitable that it had to launch at some point.

In a recent chat with Eurogamer, GSC Game World CEO Ievgen Grygorovych indicated that pushing back Stalker 2 again to address any lingering issues prior to release was simply out of the question. He explained that the team was exhausted and couldn’t keep going for another marathon without breaking down, likening their situation to a runner who, already tired, would collapse if asked to run an extra marathon. Instead, they focused on giving their best until the scheduled release date.

Consequently, the game was initially rolled out in an enjoyable, albeit somewhat flawed condition. Yet, Larian Studios’ publishing director Michael Douse appears to endorse this decision, stating on Twitter that “At some point, the bread has to come out of the oven – that’s just how it goes.

It’s quite relatable; developers might keep tweaking their games for extended periods, even forever, if given the resources. However, at some point, they have to decide when to stop and call it a day. When does that moment arrive?

In the Eurogamer interview, Grygorovych admitted that even with additional time, there was no moment when everything was completely perfect. They also took into account the approaching holiday sales season deadline. Consequently, the developers did their best given the available time, and this doesn’t imply they didn’t work diligently to address any remaining issues afterward.

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2024-12-05 14:09