Battlefield Labs’ First Playtest Will Revolve Around Combat and Movement

As a gamer myself, I’m excited to share that I’ve got the inside scoop on EA’s initial playtests for Battlefield Labs! In a detailed post over on X, they’ve spilled the beans that this playtest is all about perfecting the firearms and movement mechanics for the upcoming installment in the Battlefield series.

To start, this article delves into the creators’ ideas on how gunfights and character maneuvering should play out within the realm of Battlefield. The battle system aims to ensure that individuals with differing abilities can all have a fun gaming experience.

For novice players, the fundamental shooting mechanics and movement remain entertaining. However, the creators aim to construct the game such that advanced players are given additional intricate movement possibilities and accurate weapon response during combat scenarios, enhancing their experience.

The post states: “We’re shaping the battle encounters to cater to both novice and experienced gamers, allowing everyone to appreciate our shooting mechanics and maneuverability. We aim to deliver gameplay that acknowledges skill through accurate weapon response and advanced movement options for veterans, while making it user-friendly and engaging for beginners to grasp and enjoy.

The integration of movement and shooting actions will be seamless, ensuring it feels natural and enjoyable for the players.

The initial testing session will primarily concentrate on establishing smooth and enhanced soldier combat, happening millisecond-by-millisecond, as indicated by the developers. As an illustration, they have been working on decreasing the delay in the bullet’s appearance on the screen once the player fires a shot. This adjustment aims to improve the responsiveness of combat, thereby enabling players to more effectively follow and hit moving targets.

Developers are aiming to keep the game running smoothly at a rate of 60 times per second (60Hz). This means that the server will regularly update each player’s position and actions more frequently. Consequently, gamers can expect quicker responses, better accuracy in shooting and movement, improved damage feedback, and a more precise representation of other players’ positions and battle results, ensuring smooth gameplay across all devices.

To ensure each type of weapon has its own distinct feel, we’ve tweaked the recoil system. When combined with camera vibrations, the direction of recoil for each weapon will align more closely with the gameplay view. Additionally, the way weapons stabilize will visually change based on a player’s proficiency with handling that specific weapon.

As a gamer, I’ve noticed that the movement system has undergone a significant upgrade. They’re reintroducing the vintage options like crouch sprint, combat dive, and landing roll, all of which add a new level of excitement to gameplay. Moreover, visual hints are being incorporated to help players discern when they can easily hurdle an obstacle or peek around corners, making the experience even more immersive.

The developers have mentioned that they’re eagerly seeking feedback from their Battlefield Labs testers on various game elements such as the sensation of movement, the rhythm of battles, enhancements to weapon aiming and management, the tactile experience of different weapon types, and how weapon balance influences enjoyment.

Recently, EA has been sending email invites to those who signed up for Battlefield Labs, initiating their initial playtesting phase. Initially, these tests will primarily concentrate on the PC variant of the game, running approximately for a couple of hours each time.

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2025-03-07 20:29