Bloodborne Might Not Get a New Game Because the Director is Too Busy – Former PlayStation Boss

For a while now, there’s been plenty of chatter and guesswork about whether FromSoftware and Sony will release an updated version or a sequel to their highly praised game, Bloodborne. However, neither company has said anything definitive about the game. Shuhei Yoshida, a former head of PlayStation, thinks that maybe the reason we haven’t heard any news is simply because they’re short on time.

In a recent episode of the Kinda Funny Gamescast, Yoshida hinted that he’s unsure about the situation with Bloodborne, but it’s possible that no new announcements or games are due simply because Bloodborne’s director, Hidetaka Miyazaki, might be too busy to work on it.

During the interview, Yoshida shared his individual perspective on the matter, saying, “Since I left the original party, I’m not fully informed about what’s happening, but my speculation is that Miyazaki-san, knowing his deep affection for Bloodborne, might be intrigued. However, given his immense success and busy schedule, he may find it challenging to work on it himself. Yet, I believe he wouldn’t want anyone else to handle it.

Additionally, Yoshida mentioned that since PlayStation hasn’t discussed this topic out of respect for Miyazaki’s preferences, his assumption or hypothesis is the reason behind it. He clarified, “Just to make things clear, I’m not disclosing any confidential information.

2024 saw Miyazaki discussing the significance of the “Bloodborne” IP for FromSoftware. Yet, he emphasized that the advent of new hardware alone was not the sole motivation for creating a new game. Instead, Miyazaki highlighted the importance of making the game accessible to a wider audience as a more pressing concern.

Back in 2024, during an interview with IGN, Miyazaki hinted that he would be keen on developing a new game within the Bloodborne series. However, it seems that FromSoftware may not have control over this project since they don’t own the intellectual property (IP). In fact, the studio is unable to discuss anything related to the game due to these ownership restrictions.

He mentioned, as he has in other conversations, that he can’t discuss the game ‘Bloodborne’ specifically because FromSoftware owns the intellectual property, not us. On a personal level, it was an exceptional project for me and I hold fond memories of it. However, due to legal restrictions, we’re unable to discuss this topic. I truly apologize for any disappointment this may cause.

Miyazaki made it clear that it’s not within his power to bring Bloodborne to PC, and mentioned that expressing a desire for it could lead to repercussions. However, he stated last year during an interview with PCGamer that the developers want a PC port of Bloodborne, and while he himself wouldn’t get in trouble for wanting one, he also isn’t against the idea.

Speculation from October hints at potential development of a new game associated with Bloodborne. At present, specifics about this project are sparse, leaving us unsure whether it’s a remaster, remake, sequel, or simply a rumor without substantiation.

Previously, some connection to Bloodborne was observed in Astro Bot, a game that featured tributes to various PlayStation games, including Bloodborne.

At present, “Bloodborne” is exclusive to PlayStation 4 consoles. However, PS5 users can enjoy the game via backwards compatibility. Here’s an explanation as to why a PS5 remake or remaster of “Bloodborne” might never materialize.

Note: I have slightly rephrased your text for clarity and readability.

1. Exclusivity deal: Sony and FromSoftware, the creators of Bloodborne, may have agreed to an exclusivity deal, preventing the game from being released on other platforms in the near future.
2. Development resources: Remaking or remastering a game like Bloodborne is a significant undertaking that requires substantial development resources. The developers might choose to focus on creating new games instead of investing time and money into revisiting older titles.
3. Technical limitations: Bringing “Bloodborne” up-to-date with the latest PS5 technology could pose technical challenges, as the game was initially designed for the PS4 hardware. This could lead to delays or increased development costs that might not be worth the investment.
4. Fan expectations: The Bloodborne community is passionate and dedicated, and they may have specific ideas about how the game should look and play on a next-gen console. Meeting these high expectations while staying true to the original game’s vision could prove difficult for the developers.
5. Sales potential: Sony might not see enough sales potential in a PS5 version of Bloodborne, especially if it’s already available through backwards compatibility. This lack of financial incentive could discourage them from investing in a remake or remaster.

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2025-01-16 14:43