Borderlands 4 Will Feature an Optional Combat Radar

In the latest previews for Gearbox Entertainment’s Borderlands 4, many responses have been quite favorable. However, one recurring comment was the absence of a minimap, which was a key feature in both Borderlands 2 and 3. Addressing this concern, the studio CEO, Randy Pitchford, has confirmed via Twitter that there will be an optional combat radar readily available at the game’s launch.

Initially not activated, Pitchford shares that this feature became possible due to the hard work of creative director Graeme Timmons, along with Jason Brown and Justin Dooley from the UI team, and art by Ray Peña. Unfortunately, it won’t be available during the Borderlands Fan Fest on June 21st because it wasn’t implemented in time. However, at launch, it should enhance combat awareness.

As a gamer, I delved into the rationale behind excluding a minimap in the game. Issues with environments featuring verticality and the hefty CPU and memory expenses were among the reasons. Frankly, it’s not a fair trade-off considering the importance of high performance and memory for other visual feedback elements and player data, particularly in the context of Borderlands 4’s innovative game design. Instead, our team opted to focus on enhancing the main map and navigation tools such as ECHO-4 and the compass, ensuring a smoother gaming experience overall.

You’re welcome to review the conversation that follows. The anticipated release date for Borderlands 4 is set on September 12th, available on Xbox Series X/S, PlayStation 5, and PC at a price of $69.99. For comprehensive information about the game, such as insights into two new Vault Hunters and post-launch expectations, feel free to peruse our article.

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2025-06-20 16:41