Upon the debut of Nintendo Wii in 2006, the Virtual Console made its appearance as well. This digital marketplace allowed gamers to purchase and download titles from past video game systems. The Virtual Console showcased games not just from Nintendo consoles like NES, SNES, and N64, but also from rival consoles such as the Sega Genesis, Commodore 64, and Turbografx-16. Many fans, including Okami creator Hideki Kamiya, appreciated this service. In a recent IGN interview, Kamiya expressed his hopes for the revival of the Virtual Console service on the potential Nintendo Switch 2. However, Capcom is currently unable to discuss the new console.
In his own words, Kamiya expressed his enthusiasm for a potential revival of the Virtual Console. It’s a request he genuinely looks forward to making to Nintendo.
Kamiya isn’t alone in desiring the return of the Virtual Console; it’s a common wish among Nintendo enthusiasts since the launch of the Switch in 2017. However, it seems highly improbable due to Nintendo’s decision to provide classic games via the Nintendo Switch Online service instead. This annual service is more affordable than purchasing games through the Virtual Console, with the $20 base subscription providing access to all NES, SNES, and Game Boy games, while an additional $30 gets you N64, Sega Genesis, and Game Boy Advance titles. In contrast, most Virtual Console games were priced between $5 and $10 each.
Playing retro games on Nintendo Switch Online is less expensive, but some fans argue that the problem lies in ownership; they prefer purchasing games outright rather than having them tied to a service that might eventually be discontinued. It’s possible that Nintendo could enhance how it manages its library of older games, but it’s unlikely we’ll see the return of the Virtual Console as it was. Over time, third-party support for this service decreased due to slim profit margins on retro games. In contrast, companies like Capcom and Konami have since embraced physical and digital collections, offering users a group of games for around $50-$60 instead of individual ones at a lower price.
The Virtual Console was wonderful during its time, and it’s clear why many still yearn for its return. However, the subscription model of Nintendo Switch Online isn’t without its advantages. One major issue with Virtual Console was that popular games were often purchased, while smaller ones frequently went unnoticed. With Nintendo Switch Online, users are encouraged to explore games they might not have spent money on otherwise. When games like “Ridge Racer 64” are added to Nintendo Switch Online, social media is flooded with posts from subscribers sharing their first-time experiences playing these titles. Subscribers are more inclined to try the games available on a service they’re already paying for, compared to spending $10 each if they were released through Virtual Console. At minimum, Nintendo Switch Online offers a superior experience for discovering old games compared to what was offered by the Virtual Console.
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2025-02-16 21:39