Call of Duty: MW3 Gets First New Update Since Season 5 Release, Patch Notes Revealed

As a seasoned gamer with over a decade of experience under my belt, I’ve grown accustomed to the ebb and flow of updates in popular games like Call of Duty: Modern Warfare III (MW3). The recent update on July 30th didn’t exactly set the world on fire, but it does make some much-needed tweaks that will undoubtedly improve the overall gaming experience for players.


Activision has recently rolled out the initial update for “Call of Duty: Modern Warfare III” after the commencement of Season 5 approximately a week ago. Since then, “MW3” has been graced with an abundance of new cosmetics, maps, and modes in both its multiplayer and Zombies game modes. Now, Activision aims to enhance these recent additions by making some minor adjustments to ensure a more enjoyable gaming experience for players.

Currently available for download on PlayStation, Xbox, and PC, the latest update for “Call of Duty: Modern Warfare 3” is primarily focused on balance adjustments for the RAM-9, COR-45, and TYR weapons, as well as resolving certain user interface bugs. In terms of Zombies in “MW3”, only a minor improvement relating to stability has been made, indicating that there are no significant changes.

As a curious gamer, I’d suggest checking out the details of the latest update for Call of Duty: MW3 by scrolling through the patch notes right here. This will give me a comprehensive understanding of all the new features and improvements.

Call of Duty: Modern Warfare III July 30th Update Patch Notes

Global

Customization

  • Corrected the categorization of base Camos for the STG44 and Static-HV Weapons.

Multiplayer

UIX

  • Bug Fixes

    • In simpler terms, you’ll find the Battle Pass tokens you gain from completing Weekly Challenges listed in your Post-Match Summary.

    • Pressing Learn More in the Store will no longer return to the previous menu.

    • Placeholder splash is no longer displayed after unlocking the JAK Decimator Kit.

    • Corrected the icon displayed for the Havoc mode.

    • Removed redundant terminology in splashes for Hardcore mode names.

Progression

  • Instead of requiring Operators to achieve 500 kills with the STG44 and Static-HV weapons in Interstellar Mastery challenges, the goal has been lowered to 400 kills.

Modes

  • Slam Deathmatch

    • Downs count will no longer always be 0 in the After Action Report.

Weapons & Attachments

Submachine Guns

  • RAM-9

    • The Bruen Heavy Support Grip Underbarrel attachment now requires a compatible barrel to be installed before use.

Handguns

  • COR-45

    • Increased rate of fire from 240rpm to 450rpm (+88%).

    • XRK TR9 Trigger Action

      • Decreased rate of fire penalty from -25% to -15%.

    • XRK Lightning Fire Trigger Action

      • Decreased rate of fire benefit from 25% to 22%.

  • TYR

    • Hel’s Reach Short Barrel

      • Incompatible Optic Attachments are no longer able to be equipped.

Melee

  • Push Dagger

    • Added heavy swing melee functionality.

    • B.E.A.S.T. Glove Blueprint

      • Added a ragdoll effect to the heavy swing melee functionality.

Ranked Play

  • Restricted the Quartermaster Suppressor Muzzle Attachment.

Zombies

Stability

  • Fixed an issue causing some players to encounter an instance inventory timeout error.

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2024-07-30 19:40