As a seasoned gamer with over two decades under my belt, I must say that these recent changes to Multiplayer weapons in Modern Warfare II have certainly piqued my interest. The adjustments made to the Akimbo 9mm Daemon and X13 Auto are particularly noteworthy, as they’ve brought their time-to-kill competitive with those from MWIII. I can almost hear the nostalgic echoes of those iconic double-handgun duels!
The substantial update for Season 5 Reloaded in Call of Duty: Modern Warfare III is now active on PlayStation, Xbox, and PC platforms. As is customary, this Season 5 Reloaded patch for MW3 signifies the midpoint and offers a wealth of fresh content to explore within multiplayer and Zombies. Beyond these new offerings, Activision has also implemented several balance adjustments that will significantly alter the game’s strategic landscape.
With regards to enhancements for “Call of Duty: Modern Warfare III,” Activision has introduced a modified map for Ink House, four novel game modes, and two fresh weapons – the Torque 35 and Spear. Additionally, there are new Aftermarket Parts available. These updates also include numerous bug fixes and adjustments to the balance of 18 different weapons within “MW3.” Regarding the Zombies aspect, Season 5 Reloaded primarily addresses a few minor issues that players have brought to light.
As a long-time fan of Call of Duty: Modern Warfare 3, I’m always eager to see what new updates will bring to my favorite game. That’s why I always check out the patch notes for each new update, like Season 5 Reloaded. If you want to get a good look at all the changes this update makes to MW3, I highly recommend taking a peek at the full patch notes provided below. Having played through multiple seasons of Call of Duty games, I can say that these updates often bring exciting new content and gameplay enhancements, so I’m excited to see what Season 5 Reloaded has in store!
Call of Duty: MW3 Season 5 Reloaded Patch Notes
New Map Variant
Ink House (6v6, Stash House Variant)
Return to Palo Alto as Stash House gets the cel-shaded, inked look.
New Modes
Fishfection
Eliminated Survivors become Infected fish. Infect everyone, or survive the game to win.
Paintball
Improved slide mechanism in paintball guns and their projectiles, granting smoother movement. Aim to outmaneuver the opposing team. Each weapon is capable of a one-hit victory.
Defuse or Destroy
Defend or Destroy the objective. No respawning.
Cyber Attack
Back by popular demand. Retrieve the EMP device and plant it near the enemy’s Data Center.
New Weapons
Torque 35 (Launcher, Week 5 Challenges)
A battle-ready bow, fully loaded for action, boasts a draw weight of 60 lbs, making it powerful enough to bring down big game. Some arrow types can be reclaimed post-launch.
Spear (Melee, Battle Pass)
Unleash the warrior within you using this sharp-edged javelin, reminiscent of Sparta’s finest. This versatile tool extends your combat range and is also capable of being hurled at adversaries.
New Aftermarket Parts
JAK Deathmarch (BAL-27 Assault Rifle, Week 6 Challenges)
With this replacement component, it switches out regular power sources for high-voltage energy cells and alters the barrel into a photon scattering one. This allows for a rapid succession of potent laser bursts to neutralize nearby adversaries swiftly.
JAK Devastators (Reclaimer 18 Shotgun, Week 7 Challenges)
As a gamer, I’m tearing it up with my dual-wielded Reclaimer shotguns, transforming myself into a relentless, on-the-move artillery barrage. Thanks to this nifty aftermarket part, precision and recoil management might be compromised, but the devastation I unleash? Absolutely off the charts!
New Events
Wildlife Most Wanted (August 21 – August 28)
It’s time to unleash your inner animal! Complete event challenges or earn XP to unlock wild rewards
Emotional Overdrive (September 12 – September 18)
Don’t rage quit just yet! Earn XP in-game to unlock slightly cursed rewards.
Global
Stability & Performance
Implemented additional performance improvements for Xbox One consoles.
Addressed an issue related to system language causing PC Game Pass players to crash.
Customization
Fixed an issue causing Combat Knife Blueprints to appear as the base weapon.
Increased the emissive intensity of the Royal Helix Camo.
Reverted the color of the Azure Refract Camo to pink.
Corrected the appearance of the Cat-Girl Smile Camo on BlackCell Blueprints.
Corrected the animation for the Stabbed… A Lot and A Bit Stabby Finishing Moves.
Multiplayer
UIX
Introduced a ‘Customize’ section within the Armory Unlocks interface specifically dedicated to customizing Calling Cards, Emblems, and additional aesthetic elements.
Bug Fixes
Fixed an exploit allowing Conversion Kits to be equipped with incompatible Attachments.
Voice chat indicators now respect the HUD safe area.
Placeholder information is no longer displayed upon unlocking the JAK Decimator Conversion Kit.
Fixed an error caused by adding Orion Camo to Tracked Challenges.
Fixed an issue causing incorrect Challenge completion targets to be displayed in the Tracker Challenges widget.
I adjusted the details and advantages/disadvantages of various attachments to better align with their statistical data.
Progression
I’ve incorporated the overlooked Armory Unlock Challenge for the Silencer (Monolithic Suppressor S) attachment on the Rival-9 Submachine Gun.
Maps
Dome
Fixed an issue preventing the Mosquito Drone Killstreak from targeting enemy players.
Get High
Fixed an issue preventing the Mosquito Drone Killstreak from targeting enemy players.
Corrected the flight height of the Counter UAV Killstreak to allow destruction.
Modes
COD Warrior
Fixed an issue causing players to become stuck in a round transition state.
Free-for-All
Fixed an issue causing the Guardian-SC, EMP, and Suppression Mine to not impact enemy players.
Kill Confirmed
Corrected the mode icon displayed during the lobby countdown.
Weapons & Attachments
Assault Rifles
DG-56
Increased lower torso damage multiplier from 1x to 1.1x (+10%).
M4 (MWII)
Removed duplicate VX Pineapple and FSS Sharkfin 90 Underbarrel Attachments.
Battle Rifles
BAS-B
Increased upper leg, lower leg, and foot damage multipliers from 1x to 1.1x (+10%).
With the BAS-B, shots that land below the waist now deal damage equal to those that hit the torso.
MTZ-762
Increased maximum damage range from 29.2m to 33m (+13%).
FTAC Recon (MWII)
Increased near-medium damage from 43 to 50 (+16%).
Increased medium damage from 41 to 50 (+22%).
Increased far-medium damage from 38 to 45 (+18%).
Increased minimum damage from 38 to 40 (+5%).
Submachine Guns
Rival-9
JAK Headhunter Carbine Conversion Kit
Fixed an issue preventing the Quartermaster Suppressor Muzzle Attachment from properly equipping.
Light Machine Guns
Pulemyot 762
Decreased sprint to fire time from 285ms to 262ms (-8%).
Decreased aim down sight time from 450ms to 420ms (-7%).
Increased rate of fire from 492rpm to 545rpm (+11%).
Increased neck damage multiplier from 1.1x to 1.2x (+10%).
Increased lower torso and hand damage multipliers from 1x to 1.1x (+10%).
RPK (MWII)
JAK Cataclysm Conversion Kit
Increased incoming flinch from 0.17n to 0.68n (+300%).
Increased hipfire spread minimum from 3.6deg/s to 10deg/s (+178%).
Increased hipfire spread maximum from 9deg/s to 14deg/s (+56%).
Increased recoil gun kick from 23.16deg/s to 38.60deg/s (+67%).
Increased horizontal recoil from 18.63deg/s to 23.29deg/s (+25%).
Increased vertical recoil from 56.45deg/s to 94.08deg/s (+67%).
Marksman Rifles
MCW 6.8
Increase rate of fire from 316rpm to 353rpm (+12%).
Increased lower torso damage multiplier from 1x to 1.2x (+20%).
SP-R 208 (MWII)
Removed incompatible Paracord Grip Underbarrel Attachment.
Handguns
P890 (MWII)
Akimbo P890 Rear Grip
Decrease hipfire spread by 20%.
Decrease damage range penalty by 20%.
.50 GS (MWII)
Akimbo .50 GS Rear Grip
Decreased hipfire spread by 10%.
Decreased damage penalty by 10%.
X12 (MWII)
Akimbo X12 Rear Grip
Removed hipfire spread penalty.
Removed damage range penalty.
Basilisk (MWII)
Akimbo Basilisk Rear Grip
Decreased hipfire spread by 10%.
Decreased damage penalty by 10%.
FTAC Siege (MWII)
Akimbo FTAC Siege Rear Grip
Decreased hipfire spread by 20%.
Decreased damage range penalty by 20%.
GS Magna (MWII)
GS Magna Akimbo Rear Grip
Decreased hipfire spread by 10%.
Decreased damage penalty by 10%.
9mm Daemon (MWII)
Akimbo 9mm Daemon Rear Grip
Decreased hipfire spread by 10%.
Decreased damage penalty by 10%.
X13 Auto (MWII)
Akimbo X13 Rear Grip
Decreased hipfire spread by 40%.
Decreased damage range penalty by 20%.
As a fan, I’m thrilled to share that the recent updates have made the average time-to-kill for Modern Warfare II’s Akimbo Handguns more comparable to those in Modern Warfare III. Instead of eliminating the existing damage penalty, we’ve chosen to enhance their usability, making these weapons even more enjoyable to wield!
Perks
Infantry Vest
Added a second Gear Perk slot.
Note: This change does not apply to Ranked Play.
Killstreaks
I.M.S.
Increased the hitbox size of explosives to further allow counterability.
Increased enemy detection radius from 10.2m to 12.7m (+25%).
Decreased duration for explosive to reach its vertical apex from 2s to 1.5s (-25%).
Mortar Strike
Fixed an issue preventing announcer voicelines from acknowledging kills.
Carpet Bomb
Fixed an issue preventing announcer voicelines from acknowledging kills.
Advanced UAV
As a dedicated gamer, I’ve noticed that when opponents don invisible gear like Ghost T/V Camo or Assassin Vests, they used to become just dots on my minimap. But now, it seems that those sneaky moves are less effective because they no longer turn into simple dots!
Zombies
Bug Fixes
Fixed a missing subtitle for Ravenov after killing the Dokkaebi Warlord.
Gameplay
Fixed an issue causing inconsistent damage in hipfire compared to aiming down sights
Shotguns
Reclaimer 18 Pack-a-Punched
Removed increased ammunition capacity.
Increased damage scale from 2x to 3x.
Increased damage range scale from 3x to 4x.
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2024-08-21 18:11