Call of Duty: Warzone Drops Season 5 Reloaded Update, Patch Notes Revealed

Well, it seems like the developers have been busy tweaking things around in this latest update! As someone who’s spent countless hours in multiplayer battles, I can definitely appreciate the increased rate of fire for the MCW 6.8. That extra punch could mean the difference between a win and a close call.


The reloaded version of Season 5 for the game “Call of Duty: Warzone” is now available on PlayStation, Xbox, and PC systems. As we approach the midpoint of Season 5 for “Warzone”, there’s growing anticipation about its upcoming significant update, which is expected with the launch of “Call of Duty: Black Ops 6” in October. However, before that, Season 5 Reloaded has introduced numerous improvements to keep players engaged until then.

With the arrival of Season 5 Reloaded in Warzone, Activision has introduced two fresh weapons: the Spear and Torque 35 bow. Additionally, a new game mode called Supreme Resurgence has been rolled out, along with minor adjustments to the existing map. The majority of the Season 5 Reloaded update focuses on weapon balance, as 18 different weapons have either received a boost or had their power reduced. This will significantly impact the current meta (the most commonly used strategies and tactics).

Hey there fellow gamers! I’ve just got a peek at the details for today’s Season 5 Reloaded update in Call of Duty: Warzone. You can find all the juicy info right here, so let’s dive in and see what’s new!

Call of Duty: Warzone Season 5 Reloaded Patch Notes

GLOBAL

PERFORMANCE

  • Implemented additional performance improvements for Xbox One consoles.
  • Addressed an issue related to system language causing PC Game Pass players to crash.

CUSTOMIZATION

  • Fixed an issue causing Combat Knife Blueprints to appear as the base weapon.
  • Increased the emissive intensity of the Royal Helix Camo.
  • Reverted the color of the Azure Refract Camo to pink.
  • Corrected the appearance of the Cat-Girl Smile Camo on BlackCell Blueprints.
  • Corrected the animation for the Stabbed… A Lot and A Bit Stabby Finishing Moves.

WARZONE

>> URZIKSTAN
  • We’ve made adjustments to world geometry to slightly improve content streaming.

MODES

NEW

  • Supreme Resurgence
    • Supreme is all about skills. No need to worry about building a loadout here, we’ve crafted it for you.
    • In this mode variant, players will find top-of-the-line ground loot:
      • Only Epic or Legendary items made the cut
      • Noncompetitive items removed:
        • Mines, Shock Stick, Drones, etc.
      • Custom built weapons from the past year
        • FJX Horus, STG44, Kar98k, Superi 46, SVA 545, etc.
      • Custom built nostalgic weapons
        • RPK, TAQ-56, Fennec 45, Cronen Squall, etc.
      • All weapons are wrapped up in the most desirable camos
        • Super Slick, Orion, Interstellar, Borealis, Mercury, etc.
    • Longer countdown but actions reduce it twice as fast
    • Win a Supreme match to earn the unique “Spilled Beans” weapon camo
    • Only available on Rebirth Quads

GENERAL

  • Call of Duty Endowment
    • C.O.D.E. Bowl Flyover
      • Look to the skies starting 8/21 across all Warzone maps for a special message from the Call of Duty Endowment!
    • C.O.D.E. Bowl V Presented by USAA
      • Earn up to four in-game rewards for tuning in 8/28 to the Call of Duty Endowment (C.O.D.E.) Bowl V broadcast on Call of Duty’s Twitch and Youtube following Call of Duty: NEXT.
  • Personal Records New End of Match Accolade
    • Victory just got a whole lot sweeter! When you win a match of Battle Royale, you’ll now earn a special Accolade if you surpass your personal kill record. For this Accolade only, we’re hitting the reset button with Season 5 Reloaded–everyone starts fresh (but don’t worry, your Combat Records remain untouched).
    • We’re eager to develop this feature further with your input, so get ready to screenshot and brag about your achievements!

GAMEPLAY

>> ALL MAPS | ALL MODES
  • Elite Contracts New System
    • Elite contracts are an evolution of the classic contract system, offering a greater challenge for a greater reward.
    • Players can expect the same objectives with a considerable reduction (35%) in time to complete them.
    • In addition to normal contract rewards, they also drop:
      • $1,500 per player
      • 80% more experience
      • An Elite Cache containing one of the following
        • Foresight Killstreak
        • Advanced UAV Killstreak
        • Specialist Perk Package
        • Redacted Weapon
    • Additional details:
      • 7% of available contracts will become Elite
      • The game may spawn additional Elite contracts throughout the match
      • Any contract can become Elite except for Most Wanted
      • In Ranked Play, the Elite Cache drops a Legendary Weapon instead of the 4 other normal rewards
      • This feature will be disabled in World Series of Warzone
  • Recon Flyover New Public Event
    • This new public event spawns 2 large waves of Advanced UAVs over highly populated areas revealing anyone in their path.
    • Players near these Advanced UAVs are tracked live in the tac-map and minimap. Players must venture outside of the effect radius in order to stop being tracked.
    • Ghost and Counter UAVs do not counter the effect of this event.
    • Timing:
    • In Battle Royale, the public event can occur during circle 4.
    • In Resurgence, the public event can occur during circle 2.

ADJUSTED

>> ALL MAPS | RESURGENCE
  • Scavenger Contract
    • Contract duration has been decreased to 2m30s, down from 4m.
  • Bounty Contest
    • Chances of happening have been reduced to leave room for Recon Flyover.

WEAPONS

NEW WEAPONS

  • Spear Melee Weapon
    • Channel your inner spartan with this razor-sharp, serrated spear. This weapon boosts melee reach and can be thrown at enemies.
    • Available mid-season via BP Sector Unlock and Challenge.
  • Torque 35 Launcher
    • A combat-ready compound bow with a 60lbs draw weight capable of taking down large prey. Certain types of arrows are retrievable after being fired.
    • Available via mid-season weekly challenge.

NEW AFTERMARKET PARTS

  • JAK Deathmarch (Week 6 Challenges)
    • Compatibility: BAL-27 Assault Rifle
    • This Aftermarket Part replaces standard ammo with high-voltage power cells and the barrel with a photonic scatter barrel. Fire a spread of lethal laser blasts that take down enemies at short range.
  • JAK Devastators (Week 7 Challenges)
    • Compatibility: Reclaimer 18 Shotgun
    • Dual-wield Reclaimer 18 Shotguns and become a mobile artillery barrage with this Aftermarket Part. Accuracy and recoil control are minimal, but destruction is maximized.

ADJUSTED WEAPONS

Assault Rifles

Weapon Adjustments

BAL-27

  • Max Damage Range increased to 31.75 meters, up from 26.67.

DG-56

  • Lower Torso Modifier increased to 1.1x, up from 1x.

FR 5.56

  • Max Damage Range increased to 43.18 meters, up from 38.1.
  • Lower Arm and Hand Modifiers increased to 1.1x, up from 1x.

Holger 556

  • Max Damage Range increased to 41.91 meters, up from 36.83.

MCW

  • Max Damage Range increased to 36.83 meters, up from 30.48.
  • Near-Mid Damage Range increased to 44.45 meters, up from 38.1.
  • Mid Damage Range increased to 53.34 meters, up from 48.26.

STG44

  • Max Damage decreased to 32, down from 36.

M16 (MWII)

  • JAK Patriot Conversion Kit
    • Max Damage Range increased to 30.48 meters, up from 24.9.

Battle Rifles

BAS-B

  • Leg and Foot Modifiers increased to 1.1x, up from 1x.

MTZ-762

  • JAK Heretic Carbine Kit
    • Max Damage Range increased to 33.02 meters, up from 27.94.

SOA Subverter

  • Max Damage Range increased to 25.4 meters, up from 20.57.

Submachine Guns

Rival-9

  • Max Damage Range increased to 15.24 meters, up from 12.7.

Static-HV

  • Mid Damage decreased to 24, down from 25.
  • Max Damage Range decreased to 13.97 meters, down from 16.0.
  • Near-Mid Damage Range decreased to 25.4 meters, down from 30.48.
  • Mid Damage Range decreased to 35.56 meters, down from 40.64.
  • Headshot Modifier decreased to 1.2x, down from 1.4x.
  • Leg and Foot Modifiers decreased to .95x, down from 1x.

Striker

  • Max Damage Range increased to 14.48 meters, up from 12.7.
  • Near-Mid Damage Range increased to 26.67 meters, up from 24.13.

Lachmann Shroud (MWII)

  • JAK Decimator Conversion Kit
    • Max Damage Range increased to 13.46 meters, up from 12.44.

Light Machine Guns

Pulemyot 762

  • Neck Modifier increased to 1.2x, up from 1.1x.
  • Lower Torso and Hand Modifiers increased to 1.1x, up from 1x.
  • Decreased sprint to fire time to 262ms, down from 285ms .
  • Decreased aim down sight time to 420ms, down from 450ms.
  • Increased rate of fire to 545rpm, up from 492rpm.

RPK (MWII)

  • JAK Cataclysm Conversion Kit
    • Increased incoming flinch to 0.68n, up from 0.17n.
    • Increased hipfire spread minimum to 10deg/s, up from 3.6deg/s.
    • Increased hipfire spread maximum to 14deg/s, up from 9deg/s.
    • Increased recoil gun kick to 38.60deg/s, up from 23.16deg/s.
    • Increased horizontal recoil to 23.29deg/s, up from 18.63deg/s.
    • Increased vertical recoil to 94.08deg/s, up from 56.45deg/s.

Marksman Rifles

DM56

  • Max Damage Range increased to 43.18 meters, up from 36.83.

MCW 6.8

  • Increased rate of fire to 353rpm, up from 316rpm.
  • Lower Torso Modifier increased to 1.2x, up from 1x.

Handguns

P890 (MWII)

  • Akimbo P890 Rear Grip
    • Decrease hipfire spread by 20%.
    • Decrease damage range penalty by 20%.

.50 GS (MWII)

  • Akimbo .50 GS Rear Grip
    • Decreased hipfire spread by 10%.
    • Decreased damage penalty by 10%.

X12 (MWII)

  • Akimbo X12 Rear Grip
    • Removed hipfire spread penalty.
    • Removed damage range penalty.

Basilisk (MWII)

  • Akimbo Basilisk Rear Grip
    • Decreased hipfire spread by 10%.
    • Decreased damage penalty by 10%.

FTAC Siege (MWII)

  • Akimbo FTAC Siege Rear Grip
    • Decreased hipfire spread by 20%.
    • Decreased damage range penalty by 20%.

GS Magna (MWII)

  • GS Magna Akimbo Rear Grip
    • Decreased hipfire spread by 10%.
    • Decreased damage penalty by 10%.

9mm Daemon (MWII)

  • Akimbo 9mm Daemon Rear Grip
    • Decreased hipfire spread by 10%.
    • Decreased damage penalty by 10%.

X13 Auto (MWII)

  • Akimbo X13 Rear Grip
    • Decreased hipfire spread by 40%.
    • Decreased damage range penalty by 20%.

BUG FIXES

  • Fixed an issue with Trophy Systems causing Bunker Buster to become unusable for the duration of a match.
  • Fixed an issue allowing players to fall from higher than intended without taking damage.
  • Fixed an issue preventing the Most Wanted progress indicator from being reduced when opening crates.
  • Fixed an issue preventing Ammo Depots from appearing on the map.
  • Fixed an issue causing certain shotgun ammunition attachments to use AR/LMG ammo instead of shotgun ammo.
  • Fixed a rare issue that would cause the Runaway Train public event to happen when the train was too far for players to reach.
  • Fixed an issue causing the 2x multiplier banner on the tac-map to persist after the Contractor public event has ended.

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2024-08-21 19:12