Call of Duty can be considered as an unchanging staple in the gaming world, much like death and taxes. Its titles, even those from over two decades ago such as 2009’s Modern Warfare 2, continue to thrive online. As a journalist specializing in Call of Duty, it’s unusual for me to write this: At the moment, Call of Duty: Warzone is not accessible online.
When will Call of Duty: Warzone servers come back online for Season 3?
Call of Duty: Warzone servers are anticipated to be restored online again on the 3rd of April, specifically at 9AM Pacific Time or 12PM Eastern Time.
To facilitate the required modifications for reinstating Verdansk as the primary large map in Call of Duty: Warzone, Raven Software, Treyarch, and their team are temporarily taking down the server for updates, with Urzikstan serving as a temporary replacement in the meantime.
In a thrilling twist for fans like me, I’ve noticed that Verdansk has received a stunning facelift! The remastering process has brought about enhanced lighting, textures, and strategic changes that amplify the beauty of its vast, open areas.
The patch notes for Verdansk include the following adjustments:
- Trees slightly repositioned from the original map.
- Non-drivable vehicles clearly marked as smoldering wreckage.
- Swimming now possible — southern coastline expanded into Kastovian Sea (not critical to gameplay).
- Improved traversal in steep areas — new “goat trails” added.
- Shorter telephone/electrical poles for easier parachute landings.
- Additional ladders and adjusted paths to rooftops for better accessibility.
- Doors now double-hinged, allowing barging, shooting, or blowing open/closed.
- Ascenders returning mid-season, already available in Plunder mode; updated to faster “L” shape design for increased fluidity and speed when getting on and off
- Enhanced exterior lighting, improved visibility, and reduced glare.
- Interior lighting adjusted to reduce hiding spots, especially against dark corners.
- Added detail enhancements, such as extra debris and scenery around Fire Stations and riverbanks.
- And for console players, the ability to view Verdansk in up to 120 FOV for the first time.

Additional information regarding the alterations is available in our comprehensive analysis titled “Verdansk’s Return to Warzone: A Detailed Examination”.
Apart from the map undergoing changes with Season 3, significant enhancements are also expected for the gameplay mechanics after the maintenance period is over.
Season 3 Patch Notes for Call of Duty: Warzone
- 150 Players
- The number of players in a Battle Royale match has been increased to 150 players, up from 120.
- There are 152 players in the Quads playlist.
- Floating Loot
- Loot found on the ground will once again float in the air for better visibility and interactability.
- Freefall Shooting
- Players can shoot while free-falling (also known as skydiving) using their secondary weapon. If no secondary weapon is equipped, they will default to their backup pistol.
- 360-Degree Revive Rotation
- Players can now rotate their view 360 degrees while reviving a squadmate, instead of being fixed on their squadmate’s downed position, giving the perfect opportunity to call out if your squadmate is being pushed by an enemy as they revive you.
- End-Game Circle Pacing
- The gas circle pacing is faithful to the original timings of the gas closing as well as the circle size and movement.This means that Battle Royale matches will run longer to create a more well-defined initial looting phase.
- Map Assets
- Many models and textures found across Verdansk now feature classic aesthetics including but not limited to Armor Plates, Armor Satchels, Buy Stations, and Contracts.
- Ascenders on Verdansk Battle Royale
- To bring back the classic feel of Verdansk, external ascenders have been disabled at launch but are scheduled to return in the mid-season.
- Internal ascenders within elevator shafts remain operational.
- Gulag Loadouts
- Loadouts within the Gulag has been reworked to improve variety and balancing.
- These loadouts will change as the game progresses, allowing players that return to the field victorious to do so with a competitive weapon in hand for a better chance at recovery.
- Infil & Backup Pistol
- Players will now infil and spawn with the 9mm PM, replacing the GS45.
- Late-Game Redeploy
- Late-game redeployments will now spawn players closer to the ground, reducing the need to hover while positioning during final circles. This system has not been turned on since BO6 launched.
- Player Respawn Angles Quality of Life
- Players will now respawn looking approximately 30 degrees downward instead of directly at the horizon, providing a clearer view of potential landing areas.
- This adjustment aligns with natural player behavior when scouting landing spots.
- Unsuppressed Red Dot Distance
- The distance at which unsuppressed weapons display a red dot has been reduced in Resurgence to better align to the map size:
- Reduced to 112.5 meters on Rebirth Island, down from 250
- The distance at which unsuppressed weapons display a red dot has been reduced in Resurgence to better align to the map size:

- Vertical Redesign for Buy Stations
- The vertical list is back! The Buy Station interface has been streamlined, returning to a vertical list layout to more clearly display purchasable items and teammates eligible for redeployment.
- The left side of the Buy Station now clearly shows all gear available for purchase, including equipment, killstreaks, and field upgrades.
- The right side of the interface will display teammates who have been eliminated and are eligible for buyback, provided they are not currently awaiting a Gulag battle.
- Importantly, controller players can still press ‘Up’ to access the ‘Loadout Drop Marker’ in one button press.
- To enhance navigation efficiency and emphasize loadout acquisition, individual weapon purchases have been removed.
- Redeploy All Button Quality of Life
- A new single-button shortcut at Buy Stations allows players to redeploy all teammates simultaneously.
- Although the Redeploy All button is executed with one button press, individual flares and sound effects will trigger for each teammate redeployed, alerting nearby enemies to the total number of returning players.
- In scenarios where insufficient funds prevent buying back the entire squad, the Redeploy All feature will prioritize teammates carrying the highest cash amounts.
- Item Icons Quality of Life
- Each entry in the vertical buy station now shows the icon of its respective item.
- Item Count Quality of Life
- Players can easily see how many of an item they already own while in the Buy Station before making a decision on what to purchase.
- Spawn Locations
- Buy Stations will spawn in the same exact 30 static locations across every match.
- Inventory Pricing
- Interact Angle
- The Buy Station can now be accessed from any angle, including behind it, providing increased flexibility during tense engagements.
- Movement Speed
- Crouch Movement Speed reduced by 10%
- Crouch-to-Stand Speed increased by 15%
- Crouch-to-Stand Speed While ADS increased by 39%
- Prone Movement Speed reduced by 5%
- Sprint Movement Speed reduced by 4.9%
- Directional Sprint Animation Blend Speeds increased for improved fluidity
- Jump Cooldown
- Reduced the cooldown by 40% for improved responsiveness during repeated jumps. (Yes, that means bunny hopping is back on the menu. Ew.)
- Omni-sprint Side & Back Speed Scaling
- Reduced by 8.5%, to better balance strafe movement.
- Slide Friction
- Increased by 4% to reduce overly slippery engagements.

- Precision Airstrike Indicator
- To return to the classic feeling of Verdansk, the Precision Air Strike Mini-Map notification that was added last year has been removed.
- Crowded Airspace Notification Quality of Life
- The “Airspace too crowded” message will now appear when a player attempts to pick up or aim down sights (ADS) with a killstreak in an area where too many aerial killstreaks are currently active.
- This removes uncertainty about killstreak usability upon looting.
- Victory Screen
- The iconic Warzone Victory screen returns to the classic Victory animation.
- Tac Map & Compass Icons
- The Tac Map has the circular cursor from the classic Call of Duty: Warzone experience.
- All Map icons are also spiritually faithful to the color pallet from Verdansk with some improvements to help better identify certain items at a glance.
- Ping Visuals
- The Ping Shape has been reverted from the triangle shape to a lollipop shape that featured in classic Verdansk
- “Go To” pings now also have classic visuals, improving legibility.
- Score Feed Colors
- Standard score events now appear yellow for that classic look.
- Special score events are highlighted in white for better distinction.
- Bug fixes
- Fixed an issue that caused the Death Recap Widget to register bleed damage while in last stand.
- Fixed an issue where Bomb Squad incorrectly allowed fuse resets; this functionality is exclusive to Reflexes.
- Fixed an issue causing players to be eliminated when mantling onto care packages.
- Fixed an issue where players were eliminated upon interacting with the Most Wanted reward crate.
- Fixed an issue causing a UI error preventing players from creating new loadouts.
- Fixed an issue causing a Dev Error when opening the Armor Challenge menu.
- Fixed an issue causing a Dev Error when exiting private matches.
- Fixed an issue where the Corvus Masterkey Underbarrel occasionally caused instant downs at any range.
- Fixed an issue preventing the Quartermaster Suppressor from unlocking properly.
- Fixed an issue causing certain equipment to duplicate upon redeployment.
- Fixed an issue where players would teleport across the map when using an ascender in the pre-game lobby.
- Fixed an issue with the incorrect display of full ATVI IDs.
- Fixed an issue where players lost control after Jailbreak revivals.
- Fixed an issue with the gas mask overlay not aligning properly with screen boundaries.
- Fixed an issue preventing restocking of Gulag lethals and tacticals from ammo caches or munitions boxes.
- Fixed an issue allowing infinite submissions of Biometrics Keycards.
- Fixed an issue causing loss of player control when interacting with a loadout after redeploying from the Gulag.
- Fixed an issue causing incorrect cash displays for spectating players.
- Fixed an issue causing loss of field upgrade deployment ability after using a loadout.
- Fixed an issue with MW2 and MW3 camo descriptions not clearly stating weapon-level requirements.
- Fixed an issue preventing immediate weapon fire after cutting a parachute without re-pressing the fire button.
- Fixed an issue causing obituary messages to overlap with the squad widget in the HUD.
- Fixed an issue causing incorrect elimination crediting to uninvolved players.
- Fixed an issue with contract icons incorrectly displaying elevation information.
- Fixed an issue where Bunker Buster gas damage bypassed gas masks if equipped within the gas.
- Fixed numerous legacy weapon descriptions and statistics.
- Fixed an issue preventing MW2 and MW3 weapons from appearing correctly in the loot feed.
Black Ops 6 have started a day earlier, giving players an opportunity to test out the free trial and explore all that the premium Call of Duty version has to offer in Multiplayer and Zombies modes.
As a gaming enthusiast, I’m thrilled to share that Call of Duty: Warzone and Black Ops Cold War are accessible on various platforms including Xbox, PlayStation, and PC. You can find them on Steam for PC, the Microsoft Store and Xbox app for Windows, and Battle.net for Blizzard games. Additionally, they’re available via cloud gaming and as part of an Xbox Game Pass subscription. So, grab your controllers and get ready to jump into the action!
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2025-04-02 20:15