Can AI help in gaming? Intel says yes and proves it.

Last weekend, Intel held a unique gathering in China, where they unveiled their latest mobile processors – the Core Ultra 200H and 200HX CPUs – specifically designed for laptop usage.

As an enthusiast, I’m all about the top-tier collection crafted specifically for gaming laptops, professional-grade mobile workstations, and other powerhouse systems that crave extra oomph!

At the Consumer Electronics Show (CES) held in 2025, Intel introduced its Core Ultra Series 2 chips for the first time. One of the earliest testers of the Core Ultra Ultra 9 285H chip was Zachary Boddy from Windows Central, who tested it on one of MSI’s high-performance laptops.

The Ultra 9 285H’s strong single- and multi-core performance, overall efficiency, and notably enhanced integrated graphics stood out to them.

Despite the intense scrutiny surrounding Neural Processing Unit (NPU) performance, Intel’s choice to provide only 13 TOPS of AI capability in its top-tier mobile processors, which falls short of the minimum 40 TOPS required for Copilot+, left Boddy with a blend of satisfaction and disappointment.

The reason for this caveat is that although Intel may assert that the Intel Core Ultra 9 285H is designed with AI capabilities, it will not be installed in a Copilot+ PC.

As a researcher examining the mobile CPU landscape, it’s intriguing to reflect on the decision made in 2025 to introduce such powerful CPUs without a more robust Neural Processing Unit (NPU). However, recent demonstrations by Intel have shed light on the fact that even an NPU with 13 Tera Operations Per Second (TOPS) can significantly enhance gaming experiences.

It hasn’t been made clear yet whether Intel will deliver a comparable formal briefing to Western news outlets. However, a wealth of details can be found on the Chinese social media platform Weibo, with Wccftech being among the first to report this story.

Intel’s AI Assistant boosts gaming performance and helps beat hard bosses

From Intel’s presentation, a notable highlight is the improvement in AI performance, which stems directly from the integrated Neural Processing Unit (NPU) that facilitates local AI operations.

In a demonstration, Intel showcased Black Myth: Wukong running smoothly at 94 frames per second, with its built-in GPU (Core Ultra 9 285HX) and AI Assistant cooperatively in action.

By permitting the Neural Processing Unit (NPU) to manage the AI Assistant, the Graphics Processing Unit (GPU) could dedicate more resources to graphic tasks. Consequently, the frame rate soared up to 108 frames per second.

That’s not an insignificant uplift, and it shows how much better the NPU is at handling AI tasks.

As a thrilled spectator, I couldn’t help but take note when Intel displayed their third slide boasting a smooth 103 frames per second. This impressive performance was demonstrated under conditions where their AI Assistant was turned off, offering a captivating glimpse into the system’s capabilities without any artificial intelligence assistance.

From my perspective, a mere 5 frames per second disparity may seem less striking, yet it’s essential to remember that AI Assistant serves for more than merely enhancing performance.

Intelligent Corporation claims that their AI Assistant is capable of aiding you in overcoming challenging game bosses, as demonstrated with the game Black Myth: Wukong.

It seems that the AI Assistant offers real-time conversation through voice and serves as a helpful ally within your game, ready to answer queries and provide tips when needed.

This new development is strongly evocative of NVIDIA’s recently unveiled Project G-Assist. Fingers crossed that Intel’s AI Assistant has improved significantly over the issues experienced with G-Assist at its debut. I’m eager to give it a try.

Read More

2025-03-31 17:09