Capcom has revealed the full Monster Hunter Wilds version 1.011.00.00 update patch notes

Capcom is about to launch the detailed update patch for the Monster Hunter Wilds x Street Fighter 6 collaboration, which will be available either today or tomorrow, based on your specific timezone.

The latest update will become active at 12:30 AM UTC on May 28 or 5:30 PM PT on May 27, simultaneously across all platforms. This update introduces a Street Fighter 6 collaboration, along with five additional 8-star tempered monsters, an increase in the frequency of challenging quests, new armor sets, talismans, skills, gestures, and a host of other features. For PS5 users, the download size will be approximately 9GB, while it’s 4GB for Xbox Series X|S users and 5GB on Steam (7GB if you opt for the High Resolution Texture Pack).

Experience the thrill of Monster Hunter Wilds right away on your PlayStation 5, Xbox Series X|S, or PC via Steam! For helpful tips and strategies, explore our comprehensive collection of Monster Hunter Wilds guides here.

You can find the full patch notes from Capcom below:

Monster Hunter Wilds version 1.011.00.00 update patch notes

Major Additions and Changes

  • Street Fighter 6 Special Collaboration is now available.

  • Street Fighter 6 Special Collaboration side missions have been added.

  • Street Fighter 6 Special Collaboration Arena Quests have been added.

  • Akuma has been added as an NPC.

  • Akuma-only actions have been added, which can also deal damage to monsters.

  • Five additional Toughened Beasts of eight stars have been introduced in the game. Once your Hunter Rank reaches forty-one or above, you’ll be able to take on the Toughened forms (8-stars) of Gore Magala, Rey Dau, Uth Duna, Nu Udra, and Jin Dahaad in battles. Keep in mind that their Toughened 7-star versions will still appear as well.

  • Higher-difficulty quests should now appear more frequently as your HR increases.

  • Increased the spawn rate of quests with multiple monsters.

  • Increased the appearance rate of tempered monsters with higher strength ratings.

  • Increased the appearance rate of all tempered monsters excluding Uth Duna.

  • You can now get a sneak peek at the native lifeforms you’ve documented by chatting with Ferdinand, who is stationed at the Windward Plains Base Camp.

  • New armor, talismans, and skills have been added.

  • New pendants and stickers have been added.

  • Hunter and Palico Full Armor Sets have been added.

  • Fresh clothing options for Alma, or “The Handler,” are now available. These collaborative outfits come with distinct and special animations of their own.

  • New gestures have been added.

  • Steam: Added Mandarin Chinese as an optional voice language setting.

  • PlayStation 5: Added Mandarin Chinese as an optional voice language setting for specific regions.

  • Xbox Series X|S: Added Mandarin Chinese as an optional voice language setting for specific regions.

  • Added new backgrounds, poses, nameplates, and titles to hunter profiles.

  • An Aquatic Life page has been added to hunter profiles.

  • An Aquatic Life category has been added to the hunter profile widgets.

  • The frequency of notifications that appear while in the field has been decreased.

  • Changes made to the Environment Overview now focus on showing high-priority targets exclusively.

  • You can now use the Rest feature in your tents in Suja and the Grand Hub.

Bug Fixes and Balance Adjustments

Bases and Facilities

  • Fixed an issue that prevented changing tabs in the Wishlist at the Smithy.

  • Using the Rest feature in your tent will now repair all destroyed Pop-up Camps.

  • I solved a problem where certain Barrel Bowling items didn’t reappear when you instantly began the mini-game right after rolling a Barrel Bowling Bomb explosion. Now, they should respawn as expected.

  • As an enthusiast, I’m thrilled to share that my wins at Barrel Bowling might now come with a delightful surprise – a complimentary meal voucher from different regions!

  • Fixed an issue where the Diva’s background music would continue to play longer than intended.

  • Added a new chat notification when accepting a quest in private lobbies or squad lobbies.

  • In the Options, a new feature has been included that allows text channels to change automatically. This is part of the Voice Chat Auto-toggle settings.

  • Fixed an issue that caused Mizutsune’s hunting theme not to appear in the Change BGM settings.

  • I resolved a problem that prevented updates in the material retrieval requests and trade options when necessary.

Missions

  • Chapter 1 – 1: Desert Trotters: Resolved a problem that halted the initiation of the Chatacabra mission, enabling advancement.

  • In Chapter 1-2, “Back to Camp,” I took care of a hiccup that kept Gemma’s conversation from starting, thus enabling me to move forward in the game smoothly again. It was like giving the story a little nudge back on track!

  • Chapter 5 – 1: Premonitions: Adjust the primary task to “Accomplish a greater number of missions and quests.

  • In the mission “Tide Overtaking Timber,” I resolved a problem that stopped the quest from being completed when defeating Uth Duna, thereby enabling further advancement.

  • Corrected a problem that allowed players to participate in quests without satisfying the necessary prerequisites, causing progress to stall. Additionally, resolved an issue that prevented some region names from appearing correctly.

  • In Chapter 6-2, A First Cry: Resolved an issue where players could get invited to a meal by the Allhearken during the mission, yet were unable to initiate the dining experience.

Monsters

  • Enhancing the view clarity by tweaking the opacity level for big monsters that get near the camera.

  • Monsters that are immune or hardy against being paralyzed will further increase their immunity every time they experience the paralysis effect.

  • Fixed an issue where Jin Dahaad would unintentionally fall out of the area.

  • I resolved a problem that prevented a player’s attack from striking a monster’s vulnerable spot, even when the vulnerable spot became visible amidst tears.

  • Fixed an issue where certain Blangonga attacks would not register stun values.

  • I’ve resolved a problem that caused the size of the monster in Wounded Hollow to fluctuate when moving between there via fast travel.

  • Fixed an issue where flying monsters would get stuck on Pop-up Camp locations.

  • Endemic Life

    • Reduced the amount of guild points earned from capturing certain aquatic life.
    • Increased the amount of guild points earned from capturing certain rare Whoppers.
    • Fixed an issue where some endemic life wouldn’t disappear after being captured.
    • Increased the appearance rate for gold crown size Escunite and Grand Escunite.
    • Fixed an issue where the honey in Area 8 of the Ruins of Wyveria couldn’t be gathered with the slinger.

Player

  • General

    • Fixed a visual issue that occurred when resetting hunter profile edits.
    • Increased certain properties for the Artian Cannon I, Artian Cannon II, and Argenesis gunlance.
    • Added an option that lets you toggle Slinger aiming on/off when your weapon is sheathed.
    • Fixed an issue where, when recovering stamina, the time left until your stamina would begin to deplete naturally would not reset properly.
    • Fixed an issue where using the Hook Slinger to activate the Survival Expert skill would allow players to recover health repeatedly.
    • Fixed an issue where skills that activate when the player is wet would not activate correctly under certain conditions.
    • Rocksteady Mantle now fully negates stun.
    • Item use inputs are now prioritized after exiting from the Seikret Pouch menu.
    • Fixed an issue where follow-up damage would not register correctly for certain weapon types while having the Corrupted Mantle equipped.
    • Fixed an issue where gestures couldn’t be used for a certain period after climbing up a ledge.
    • Fixed an issue where the hunter would sometimes freeze during the leaping motion.
    • Fixed an issue where sneak attacks performed in the Wounded Hollow would sometimes not deal normal damage.
    • Fixed an issue that allowed you to take an extra mantle into a quest by performing specific actions.
    • Resting will now reset the cooldown for all mantles.
    • Other minor fixes and related adjustments have been made for all weapon actions.
  • Great Sword

    • Fixed an issue where guarding immediately after turning would not properly block attacks.
  • Long Sword

    • Fixed an issue where, if a wound was destroyed during the multi-hit sequence of Spirit Helm Breaker, subsequent hits would not register.
  • Sword & Shield

    • Fixed an issue where performing a Focus Strike with the Sword & Shield on certain terrain would cause the player to continuously slash while falling for several seconds.
    • Fixed an issue where Arch-Tempered Rey Dau wouldn’t topple even after landing a Focus Strike on a weak point.
  • Dual Blades

    • Fixed an issue where a Sliding Slash could not be canceled.
    • Fixed an issue where Demon Mode attacks could be performed even after exiting Demon Mode.
  • Hammer

    • The overall power of attacks has been increased.
    • Element scaling for Charge Shot and Overhead Smash has been increased.
    • You can now evade while readying an Upswing attack.
    • The responsiveness of actions performed while charging has been improved, and sliding has been made easier to perform.
    • Enlarged the hitboxes for Upswing and sneak attacks.
    • The cancel timing for Focus Blow: Earthquake is now slightly earlier.
    • Fixed an issue where selecting an item from the Custom Radial Menu would not automatically use the item after sheathing your weapon.
  • Hunting Horn

    • Echo Bubble, Performance, and Focus Strike: Reverb damage has been increased.
    • Encore damage has been significantly increased.
    • The cancel timings for Encore and Offset Melody are now slightly earlier.
    • Toned down the visual effects of Echo Bubbles to improve visibility during a hunt.
  • Gunlance

    • The overall power of attacks and element scaling has been increased.
    • Elemental values and crit rate now apply to the consecutive hit damage of Wyrmstake Cannon.
    • Adjusted the power of Shelling: increased the attack power scaling for “Slightly Weak” and below, and decreased it for “Slightly Strong” and above.
    • Increased the attack power scaling for the long shelling type Wyrmstake Cannon.
    • Slightly decreased the attack power scaling of Wyrmstake Full Blast, while significantly increasing it for Burst Fire.
    • Fixed an issue where the number of hits from Wyvern’s Fire varied depending on the frame rate settings.
  • Insect Glaive

    • Improved the behavior of Kinsects so that they fly more accurately in the aimed direction when using Kinsect: Harvest Extract.
    • Fixed an issue where hitboxes would not function properly when chaining into a Strong Rising Slash Combo from certain attacks.
    • Fixed an issue where ailments would not be applied by Kinsect attacks despite meeting the conditions.
    • Fixed an issue where charging your Kinsect consecutively could prevent some of its attacks from hitting monsters.
  • Light Bowgun

    • Normal Ammo damage has been increased.
    • The amount of Rapid Fire Gauge consumed while using Normal Ammo in Rapid Fire Mode has been decreased.
    • The amount of Rapid Fire Gauge recovered while using Pierce Ammo has been decreased.
    • Spread Ammo damage has been increased.
    • The critical range of Spread Ammo has been extended.
    • The damage of Rapid Chaser Shot’s last shot with Spread Ammo has been increased.
    • The amount of Rapid Fire Gauge recovered while using Spread Ammo has been increased.
    • The cancel timing for Spread Ammo is now slightly earlier.
    • The recoil distance of Spread Ammo has been reduced.
    • The maximum number of hits from Elemental Ammo has been decreased.
    • Elemental Ammo damage has been decreased.
    • The amount of Rapid Fire Gauge consumed while using Elemental Ammo in Rapid Fire Mode has been decreased.
    • Sticky Ammo damage has been increased.
    • Sticky Ammo stun value has been increased.
    • The cancel timing for Sticky Ammo is now slightly earlier.
    • The maximum number of hits from Dragon Ammo has been increased.
  • Heavy Bowgun

    • Normal Ammo damage has been increased.
    • The amount of Ignition Gauge recovered while using Pierce Ammo has been decreased.
    • Spread Ammo damage has been increased.
    • The critical range of Spread Ammo has been extended.
    • The amount of Ignition Gauge recovered while using Spread Ammo has been increased.
    • The maximum number of hits from Elemental Ammo has been decreased.
    • Elemental Ammo damage has been decreased.
    • Sticky Ammo damage has been increased.
    • Sticky Ammo stun value has been increased.
    • Adjusted the cancel timing for Sticky Ammo to be earlier.
    • Slicing Ammo damage has been increased.
    • Wyvernpiercer Ignition damage has been increased.
    • The maximum number of hits from Dragon Ammo has been increased.
  • Bow

    • Fixed an issue where charging could not be performed after applying coatings while in Aim/Focus Mode.
    • Fixed an issue where some of the damage for Power Shot would not display during combos using Pierce Coating.
    • Fixed an issue where the knockback animation from being hit could be overridden if you fired the bow at the same time.
  • Skills

    • Added supplemental information to descriptions for damage-related skills such as Bludgeoner.
    • Fixed an issue where the effects of the skill Maximum Might would not deactivate properly.
    • Fixed an issue where the Slugger skill would not increase the stun effect of Sticky Ammo.
    • Fixed an issue where the values for the skill Antivirus was different in certain language versions.
  • Support Hunters

    • Adjusted the performance of Olivia to reflect the improvements made to the hammer.
    • Fixed an issue that caused Support Hunters to be unable to reach certain areas, preventing them from reaching the player.
    • Fixed an issue that caused Support Hunters to head toward base camp immediately after fast travel.
  • Seikret

    • Adjusted the positions of the Handler and Seikret when fishing.
    • Fixed an issue where changes made in Seikret Customization would not be reflected while in the Grand Hub.
    • Fixed an issue where riding the Seikret would allow players to enter certain areas that should not be accessible.
    • Fixed an issue where controls would become unresponsive under certain conditions while riding the Seikret.
    • Fixed an issue where player health would not recover after a Vigorwasp Delivery or Vigorwasp Revival while riding the Seikret.
  • Handler

    • Decreased how often the Handler moves around freely in Suja, Peaks of Accord.
  • Palico

    • Adjusted various support moves as follows:
    • Reduced the frequency of Vigorwasp Delivery after receiving boosts.
    • Reduced the frequency of Purewasp Delivery.
    • Increased the likelihood of Vigorwasp Delivery if it previously failed to activate.
    • Increased the speed of Vigorwasp Delivery and Purewasp Delivery.
    • Adjusted Palico behavior so that when Vigorwasp Revival is triggered, other actions are canceled more quickly.
    • Made additional adjustments to Palico actions.
    • Fixed an issue where player health would not recover after a Vigorwasp Revival was activated.
    • Fixed an issue where the Palico would receive a status ailment when Vigorwasp Delivery triggered while the Palico is equipped with a weapon with elemental properties.

Miscellaneous

  • System

    • A confirmation window no longer appears after obtaining an item when your item pouch is full. The obtained item is automatically sent to your item box.
    • Fixed an issue where cutscenes from earlier in the story would not be added to the gallery.
    • Revised the error message that appears when attempting to join a Private Lobby/Squad Lobby via the Hunter Friend Search.
    • Fixed an issue where the “!” icon would not appear in the Start Menu even after receiving a Hunter Friend Request/Squad Invitation.
    • Improved the visibility of the remaining time of meal effects. The countdown now displays 10 minutes before expiration.
    • Health and stamina gauges will now remain expanded while the start menu is open, allowing players to view the duration of meal effects, etc.
    • Fixed an issue where the size of a creature would differ between the Endemic Life preview and the Aquatic Life Field Guide.
    • Adjusted the icons for the various support effects to be more visible.
    • Added a cursor display when changing decorations.
    • Fixed an issue where controls would become unstable in certain areas of the Oilwell Basin.
    • Fixed an issue that would cause the game to crash due to insufficient VRAM.
    • Steam– VRAM usage has been optimized.
    • PlayStation 5– Fixed an issue where PS5 activity progress would stay at 95% even after completing them all.
    • Fixed an issue where “maximum upgrade reached” would display for talismans yet to be fully unlocked in the Upgrade from Box menu.
    • Fixed an issue where some messages would display while the game was paused.
    • Fixed an issue where Arabic text would display from left to right in the DLC menu.
  • Quests

    • Fixed an issue where quests of certain difficulties would not appear when searching for SOS Flare Quests.
    • Fixed an issue where certain quests listed as “?????” could not be joined when searching for SOS Flare Quests.
    • Fixed an issue where Tempered Mizutsune would not appear in the Wounded Hollow.
    • Adjusted 8★ Investigation Quests and Field Surveys to now grant higher reward money.
    • Fixed an issue where weapon decorations were being awarded twice in 6★ quest rewards. (Going forward, both weapon and armor decorations will be awarded separately.)
    • Fixed an issue where, when retrying an Arena/Challenge Quest under certain conditions, the bowgun would not be fully loaded to its maximum capacity.
    • Fixed an issue where completing an Arena/Challenge Quest at certain times would register the completion time as 0’00″00 in the rankings.
    • Fixed an issue where the game would fail to load when departing on an Investigation at the same time as other players depending on certain departure animations.
    • Fixed an issue where, in a Link Party of three or more, it would become impossible to join a quest created by a member who had set specific quest options if the number of members decreased.
    • Fixed an issue with the difficulty-levels of the monsters that appear in the event quests King of a Faraway Sky and Running Wild.
    • Fixed an issue where the contribution “Perfect Counters” would not appear in the results screen after performing an Offset Attack with the hammer, hunting horn, insect glaive, or heavy bowgun.
    • Fixed an issue where a Lucky Voucher could be used after returning from a quest and would then be used up on the next quest that you joined.
  • Other

    • Fixed an issue where some voice lines would not trigger properly.
    • Fixed various text issues.
    • Fixed other miscellaneous issues.

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2025-05-27 19:30