
As a passionate gamer immersed in the world of Souls-like games, I’ve encountered several aspects that can be downright aggravating, elements that seem to have plagued this genre since its early days. Here are six changes I believe these titles should consider abandoning:
1. Lack of clear guidance: I find it challenging when the game offers little direction or help, forcing me to figure things out on my own. A bit more clarity would be appreciated.
2. Punishing difficulty: While I enjoy a good challenge, some Souls-like games seem intentionally designed to frustrate rather than engage. Finding a balance between challenging and unfair would make the experience more enjoyable for many players.
3. Inconsistent enemy AI: Enemies that behave erratically or unpredictably can be frustrating, especially when they exploit glitches or seem to know my every move. A more consistent and fair AI would enhance the overall gaming experience.
4. Unintuitive control schemes: When a game’s controls don’t feel natural or are counter-intuitive, it can detract from the immersive experience. Streamlining and improving control schemes could make the game more accessible to new players.
5. Lack of checkpoints: Dying repeatedly in the same area can be disheartening, especially when there are no checkpoints nearby. Implementing more frequent save points would help alleviate this issue.
6. Overreliance on grinding: Repeating the same battles over and over to level up can become tedious. Providing alternative methods for character progression or offering more varied encounters could make the gameplay feel fresher and more engaging.