Why Hasn’t Sony Done Anything with Bloodborne? Shuhei Yoshida Has a Theory

As an ardent admirer, I recently found myself expressing my enthusiasm to Kinda Funny Games, and Yoshida’s words resonated deeply: the iconic FromSoftware action RPG is consistently one of the most requested titles on my social media platforms. The anticipation among fans is palpable when considering why Sony hasn’t taken action with this beloved game yet.

Halo Studios is Playtesting New Games – Rumour

Based on information from Rebs Gaming’s report, Halo Studios has created a substantial testing area within its studio. This area is used regularly to test games, and it serves not only as a platform for ongoing development of new projects but also as a means to integrate new team members into the workflow. During these tests, fresh maps are being designed and assessed for an upcoming Halo game.

Nintendo Switch 2 Reveal Date Announced

Today’s trailer has made it official: the console will be called the Switch 2. Historically, Nintendo has faced challenges in persuading users to transition from one system to another, with some suggesting this was due to their naming strategies. The Wii U, a successor to the widely popular Wii, is often cited as an example of this struggle. Today’s reveal indicates that Nintendo will be using the Switch 2 moniker for the new console.

PS2 Fans Surprised With New Free Release

2004 was packed with exceptional games, making it potentially the most outstanding year in gaming history. In such a year, numerous titles can easily go unnoticed. One of these often overlooked games was Phantom Brave, a tactical RPG developed by Nippon Ichi Software. Receiving an 81 on Metacritic initially, it didn’t immediately warrant a sequel, but its success allowed for multiple ports to platforms like Wii, PSP, PC, and Nintendo Switch over time.

Nintendo Switch 2 GPU to Run at 1.71 TFLOPS in Handheld, 3.1 TFLOPS When Docked – Rumour

As per Zachy’s reports, the GPU of the Switch 2 is expected to run at 561 MHz when used in handheld mode, which equates to approximately 1.71 TFLOPS – a measure indicating the number of floating point operations per second the hardware can perform. However, when docked, the power increases significantly, doubling the clock speed up to 1000 MHz, equivalent to around 3.1 TFLOPS.