7 Powers You Didn’t Know Green Lantern Had

During the early days of Green Lantern comics, the power rings seemed capable of almost anything the storytellers imagined, and they still retain a lot of that versatility today. We’re going to explore some of the strangest, most unusual, and lesser-known abilities Green Lanterns have demonstrated over the years. You might be surprised – this list will show you they’re far more than just a one-trick wonder!

7 Fantastic Rankin/Bass Christmas Specials That Deserve More Love

Rankin/Bass’s The Life and Adventures of Santa Claus is notable as the last of their holiday specials made using stop-motion animation, a technique they called “Animagic.” However, it’s often overlooked when people discuss the best Rankin/Bass productions. This is because it differs significantly from their other specials – it’s based on a novel from the early 1900s and doesn’t include the familiar Santa Claus characters or storylines established in their previous work. A key feature of many Rankin/Bass specials was that they all took place in the same shared universe, but this one feels separate and disconnected from everything else.

My Hero Academia Shares a Gift With The Fans Before The End

Studio Bones, the animation studio behind My Hero Academia, is known for other popular series like Fullmetal Alchemist and Fullmetal Alchemist: Brotherhood. As My Hero Academia nears its end after eight seasons, Studio Bones is focusing on new projects. They plan to continue working on the Gachiakuta series and are collaborating with creator Hiromu Arakawa again on Daemons of the Shadow Realm. Before the series concludes, Studio Bones has shared a preview of the young heroes preparing to graduate and become professional crime fighters.

ROUTINE Review – The Moon’s Haunted?

Playing ROUTINE quickly reveals why it took so long and cost so much to develop – it’s a truly unique horror game. While the core gameplay – exploring, solving puzzles, and avoiding robotic enemies – isn’t entirely new, ROUTINE stands out by focusing on making you feel what your character is experiencing physically. To fully explain this, we need to dive into the details of how the game controls and plays.

Metroid Prime 4: Beyond Review – Refined but Restrained

It’s not surprising the game took so long to finish. Originally announced in 2017, development was completely restarted in 2019 with a new team – the creators of the original series. After that, it spent another six years in production, which included navigating a pandemic and the release of new gaming consoles. Such a lengthy and complex development process was bound to have an impact on the final game.

12 Years Ago, The CW Announced a Superhero Show That Never Saw the Light of Day (& It Would’ve Been Great)

I really enjoyed the Arrowverse, but it wasn’t perfect. I was especially excited when they introduced Mia Smoak-Queen in the final season of Arrow – it felt like they were setting her up for her own spin-off, Green Arrow and the Canaries! It was a bummer when that didn’t happen, and she ended up trying to find a place on The Flash instead. Still, I’m glad she at least got another chance, because there were other characters who never even got that much of an opportunity.

After 28 Years, Event Horizon Returns with New Sequel to Expand Film’s Terrifying Cosmic Lore

IDW Publishing announced exciting updates regarding its Event Horizon prequel this week. All four issues of Dark Descent have already sold out. Though the prequel is nearing its conclusion, fans won’t have to wait long to revisit this universe, as IDW is quickly moving forward with a sequel to the original movie. Event Horizon: Inferno is scheduled for release in April 2026, featuring writing by Dark Descent’s Christian Ward and artwork by Rob Carey. While specific details are still limited, the story will take place 200 years after the first film and promises even “more cosmic terror.”