PS1 Players May Be Disappointed in Tomb Raider Remake Change

So, I heard from the folks at Crystal Dynamics about the new Tomb Raider: Legacy of Atlantis. They’re saying they’re tweaking the difficulty to be a bit more forgiving for how we play games today. The original Tomb Raider was notoriously hard – you basically had to learn from your mistakes and memorize where all the instant-death traps were, like those huge rolling boulders and spike pits. That was a big part of the experience, but apparently, they’re moving away from so many ‘game over’ moments and making exploration a little less punishing. It sounds like they want it challenging, but not quite as brutal as before.








