
The fundamental characteristic of the Nightstalker subclass has been its ability to become invisible, making it possible for players to move unnoticed in and out of battles. Nevertheless, one recurring issue is that this stealth system often appears as more of a novelty than a useful edge, especially in intense PvE scenarios. A user noted, “Shooting down red bars while still hidden doesn’t result in additional marked targets,” further explaining how invisibility seems to impede rather than assist in dealing damage multipliers. In other words, when a Nightstalker attempts a “one-shot” kill while invisible, they may not receive any reward or recognition, as suggested in the post. This gives rise to feelings of unrealized potential, causing a disconnect between the design concept and real-world application.