Civilization 7 – Patch 1.0.1 Addresses Various Bugs, Disables Cross-Play Between PC and Consoles

The seventh installment of Sid Meier’s Civilization series, titled “Sid Meier’s Civilization VII,” is set to release today across all platforms. However, it has encountered some criticism during its early access period, particularly regarding its user interface and map generation. In an effort to address these concerns before the global launch, developer Firaxis Games has already rolled out patch 1.0.1 for PC users. This initial patch marks the beginning of a series of updates that will be based on player feedback.

Remarkable bug corrections addressed issues such as Epic and Marathon Age games ending sooner than anticipated, along with persistent troubles in naval battle scenarios. If you’ve encountered your naval units employing incorrect Combat Strength Values or failing to relocate to attacked tiles following the elimination of adversaries, these problems should now be resolved.

Currently, cross-platform play between PC and consoles has been temporarily halted. Firaxis Games are focusing on speeding up updates for the PC version, which may cause some inconvenience but won’t affect matchmaking within either the PC or console community separately. However, this is another complicating factor in the rocky launch of their 4X strategy title.

Take a look at the detailed updates provided beneath. The game titled “Civilization VII” is now accessible on Xbox One, PlayStation 4, Xbox Series X/S, PlayStation 5, PC, and Nintendo Switch, as of today. For further information about its post-release plan, click here.

1.0.1 Patch 2 – February 10, 2025

Patch Notes

Gameplay

Windows PC/Mac/Linux/Steam Deck

  • Fixed an issue causing Ages in Epic and Marathon speed games to be shorter than intended.
  • City States will now turn into Friendly Independent Powers on Age Transition instead of disappearing completely. They will also now start with more units in Exploration and Modern Ages.
  • Fixed inconsistencies with Naval Combat.
  • Naval Units will use the correct Combat Strength values when attacking another Naval Unit in all instances.
  • Naval Units will properly take reciprocal damage after attacking another Naval Unit.
  • Naval Units will more consistently move into the attacked tile after defeating another Naval Unit.
  • Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age to ensure you have more time to complete a Victory.
  • Towns will now switch their focus back to Growing town automatically if they are no longer eligible for their chosen Focus (for example, if their population decreases) until they are eligible again.
  • Future Civic is now repeatable in all Ages. The cost of Future Tech and Future Civic will now increase more when repeated.
  • Fixed an issue after too many bonuses to Growth where Food needed for the next growth event became negative.
  • Improvements to Rail Networks aimed at increasing the reliability of Settlements connecting to the Rail Network over water by building Ports. This should apply as long as the Capital either has a Port or is connected by rail to a settlement with a Port.
  • Made improvements to the Loyalty Crisis in the Antiquity Age, including giving the ability to purchase Villas in towns during this crisis, giving another way to manage the happiness of your settlements.

Regarding multiplayer for cross-play: To speed up improvements to the PC version, we may release updates for PC more frequently than consoles. Today’s update, Patch 1.0.1, is one such example. This means temporarily disabling cross-play between PC and console players. However, this won’t affect console users playing with other console users, or PC players engaging in multiplayer only matches.

AI

Windows PC/Mac/Linux/Steam Deck

  • AI will now offer high-value Cities less often during Peace Deals.
  • In Modern, AI will now declare war less often at the start of the age.
  • In Modern, AI will now consider Ideology more before Declaring War or offering Peace.
  • Other Leaders now have a decreased desire for war if neither party has an Ideology.
  • Other Leaders now have an increased desire for war with players of Opposing ideologies.
  • Other Leaders now have a decreased desire for Peace with players of opposing Ideologies.

Camera

Windows PC/Mac/Linux/Steam Deck

  • Fixed an issue on native-resolutions where the camera would focus on the lower end of the map when clicking on the minimap.

UI

Windows PC/Mac/Linux/Steam Deck

  • Replaced the Simplified Chinese font with the font used in Civilization VI while we work on additional improvements for future patches.
  • Fixed an issue where the Settlement menu fails to open when clicking on a non-player’s Settlement Banner in gameplay.
  • Fixed an issue where yield icons fail to populate on the now available buildings when converting a town to city.
  • Fixed an issue where some text was cut off on the Global Yields Breakdown screen.
  • Added a notification for completed Espionage actions, so that you can more easily check the results of their Espionage actions.
  • City projects no longer appear to be purchasable.
  • Your current religion is now displayed first in the belief picker tabs.
  • Fixed an issue where a District’s health bar would remain on-screen after being fully healed.
  • Fixed an issue where Leaders fail to have a portrait when the relationship has changed during gameplay.
  • Improved the alignment of leader names and portraits on the Age Summary, when viewing the Overview screen of the Victories Rankings.
  • Fixed an issue where the background color remains the default color when the user changes it in the Player Customize tab.
  • Improved the spacing between Civ descriptions, unique units and building icons on loading screen.

Read More

2025-02-11 16:42