Initially, the debut of Civilization 7 in its Advanced Access phase was rocky, requiring two more updates based on player feedback before the official release. The game eventually became available for all platforms on February 11th, addressing many of the initial concerns that had been raised. Now, players who weren’t part of the Advanced Access group have had a chance to explore Civilization 7. Although Firaxis Games made attempts to rectify UI issues during the Early Access period, there are still some features that fans would like to see improved or fixed at the earliest opportunity.
In response to concerns raised by players regarding the user interface (UI) of Civilization 7 and issues such as navigation difficulties, bugs, and glitches that made the game seem less polished than anticipated, Firaxis has released two Early Access patches to address some of these problems. However, they have also admitted that there are still more fixes needed, as acknowledged in their statement addressing negative day one Steam reviews. As more players dive into the game, they continue to voice their issues and complaints about the frustrating UI in Civilization 7.
Cities need to tell you what they just finished.
byu/Mr_Kittlesworth inciv
In a Reddit thread dedicated to Civilization, one user voiced a grievance. Swiftly, other users chimed in with similar sentiments. The crux of their concerns seemed to revolve around unclear in-game notifications and processes, which made it challenging for players to manage their sprawling empires effectively.
Players Want More Clarity on Building & Units in Civilization 7
According to the original post, gamers are feeling dismayed due to the absence of obvious indicators about recently finished constructions upon returning to a city. Having some form of notification or distinct marker for recently completed projects would greatly aid players in keeping tabs on their ongoing improvements and alterations. This isn’t a problem that has been encountered in earlier versions of Civilization 7, but it’s undeniably causing distress among players at present. It’s especially irritating when striving for completion rewards linked to constructing multiple buildings within a single district, as the current interface makes it challenging to monitor your progress.
A challenge arises when constructing multiple buildings in a district due to the design of the production menu. After placing a single building, the menu automatically logs you out, making it hard to arrange a sequence of distinct structures within the district. This inconvenience can lead players to discover that they cannot place a second building where intended.
When it comes to constructing structures, one frequent issue is that it’s not always clear what advantages each Wonder offers. In Civilization games, various World Wonders are constructed, each providing unique benefits. Unfortunately, players often find themselves uncertain about exactly what their Wonders accomplish, forcing them to resort to Google searches to understand the perks, instead of finding this information within the game itself.
Besides the uncertainty about when builds are completed and their functions, gamers are yearning for more transparent updates on battlefield activities. As a player points out, it can be challenging to detect when dispatched units are being destroyed on the battlefield, which makes it tough to react or strategize promptly. Earlier Civilization games implemented action logs to monitor when units require attention, and players hope this feature will reappear in Civilization 7 in an upcoming update.
As a gamer, I’ve been thoroughly enjoying the game thus far, but minor details can really make a significant difference in the overall gaming experience. These tiny aspects, when accumulated, can either make or break the gameplay. Firaxis seems to be listening to the feedback they’ve received so far, and players are eagerly anticipating updates that address these issues. In the meantime, we’re coming up with our own workarounds or using mods to manage our buildings and units effectively.
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2025-02-13 01:12