Surprisingly, Control Ultimate Edition has just received a fresh update from Remedy Entertainment! This unexpected patch includes all the unique pre-order outfits that were previously unavailable. At present, this enhancement is accessible for PC gamers, with console users on PS5 and Xbox Series X/S receiving it soon in the approaching days.
In simpler terms, the Extradimensional Suit from the AWE DLC can be obtained by completing either the Crowd Control or Deadline challenges on the SHÜM arcade machine. Notably, a key new feature is Dr. Yoshimi Tokui’s Guided Imagery Experience, with Hideo Kojima lending his voice. This was initially available only with the Digital Deluxe Edition on PS4, but now it’s accessible to all players.
Additional features worth mentioning are High Dynamic Range (HDR) compatibility, an Ultra setting for ray tracing, the ability to render resolutions beyond 4K, up to 48:9 ultra-wide monitor compatibility, and more. For PC gamers, there’s also the anticipation of DLAA and DLSS, version 3.7. Additionally, the audio in the end credits is unrelated to the problem at hand; it results from “unintended channel mixing,” a problem that the update addresses.
March 2025 Update (1.30) Release Notes (PC)
OUTFITS
These new costumes have just been made accessible for everyone! You can grab them by heading over to the Control Point located within the Central Executive Sector.
- Astral Dive Suit (formerly a pre-order exclusive)
- Tactical Response Gear (formerly a pre-order exclusive)
- Urban Response Gear (formerly a pre-order exclusive)
- Extradimensional Suit (formerly obtainable in the AWE DLC by finishing SHÜM)
MISSIONS
- All players will receive the mission Dr. Yoshimi Tokui’s Guided Imagery Experience, featuring voiceover by Hideo Kojima. The mission is playable when you pick up the Dr Tokui Tapes collectible in the Extrasensory Lab of the Research Sector. (This mission was previously exclusive to the PlayStation 4 Digital Deluxe version of Control.)
GRAPHICS
- Added HDR support
- Added new Ultra ray tracing preset, which gets you more rays per pixel and higher temporal stability
- Added ultrawide monitor support for up to 48:9 monitors
- Added an FOV scaling setting for the gameplay camera
- Improved graphics adapter detection at startup, with automatic selection between DX11 and DX12
- Implemented screen aspect ratio fixes for ultrawide monitors
- Your current monitor resolution can now reliably be selected from the screen resolution and rendering resolution menus
- Added rendering resolution support beyond 4K
- Implemented texture streaming fixes
- Ray tracing bug fixes
DLSS SUPPORT
- Added DLSS support for arbitrary resolutions
- Added DLAA support
- Film grain added back to DLSS SR
- Fixed shadow resolution when DLSS is enabled
- Added resolution dependent mip map bias for DLSS. This enhances texture quality, for example when applying the DLSS Performance setting.
GENERAL
- Several bug and crash fixes
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2025-03-10 19:11