Days Gone Remastered Gets Better with PS5 Update, Here Are All the Patch Notes

In simpler terms, Days Gone Remastered offers an enhanced gaming experience, as its revamped visuals lend a chilling atmosphere to the hauntingly realistic open-world setting.

A potential concern with the updated version is that its graphics quality at 60 frames per second seems to have deteriorated relative to the backward-compatible PlayStation 4 edition from before.

The update introduces a potential solution for some issues by introducing a ‘Moderate’ graphics setting that aims for 40 frames per second at higher resolutions. If you own a 120Hz TV with Variable Refresh Rate (VRR), this could offer an optimal play experience for the release.

Other improvements include reduced input lag, an enhanced audio mix, and various minor bug fixes.

We’ve included the full patch notes below, courtesy of Bend Studio, below:

Graphics

  • Added a new “Balanced” render mode to the Graphics menu.

PS5

  • Balances framerate and resolution.
  • Rendered at 1800p
  • Target 40FPS

PS5 Pro

  • Balances framerate and resolution.
  • Rendered at 2160p (4K output with PSSR)
  • Target 40FPS

Dev note: This will only show if you have a TV or display supporting 120hz.

  • VRR is now enabled.

Note for developers: In-game option for VRR (Variable Refresh Rate) is not available. To use it, ensure you have a compatible TV or monitor and enable VRR within your PS5’s system settings instead.

  • Fixed an issue where leaving the map would display a very dark screen.
  • Performance mode adjustments.

Performance

  • Improved loading times and streaming optimizations.
  • Updated input lag to feel more consistent across all render options.
  • Various crash fixes.
  • Map is no longer locked at 30FPS.

Audio

  • Overall audio mix improved.
  • Various audio adjustments.
    • Fixed occasional loud sound volumes when riding the bike.
    • Improved dialogue volumes, specifically for the survivor hostage events.
    • Enemy weapons improved to sound more threatening.
    • Freakers sound louder when near the player.
    • Grappling a Freaker sounds more intense.

Controls

  • Motion Sensor Function Aiming (gyro aiming) is working as intended.

Horde Assault

  • Fixed an audio issue preventing a sound from looping when playing Horde Assault for longer than 30 minutes.
  • Fixed horde navigation issues in some areas.

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2025-05-15 13:06