As a researcher delving into the realm of gaming, I’m thrilled to share that the news about Diablo 4 has been somewhat scarce during the holiday season, but the anticipation is building as Blizzard has scheduled a new developer stream. Excitingly, they have announced the commencement of Diablo 4 Season 7: Season of Witchcraft, set to begin on January 21 at 10 a.m PST / 1:00 p.m EST. I can hardly wait!
Everything we know so far about Season of Witchcraft
Today’s blogpost reveals a plethora of fresh details concerning Season 7. Among them are updates based on feedback gathered during Patch 2.1’s Public Test Realm (PTR) in December.
The upcoming patch and balancing adjustments introduce a seasonal questline, as well as an armory catering to both Eternal and Seasonal players, facilitating seamless build switches. This is accompanied by new Uniques, Legendary Aspects, and even a brand-new pet that can be acquired by completing the Seasonal Journey – something I’m genuinely thrilled about! Let’s delve deeper into these exciting developments.
Season of Witchcraft questline
“Follow the summon from the Witches of Hawezar, a coven steeped in ancient magic drawn from their swampy abode. They safeguard the Tree of Whispers, which they’ve discovered has lost several of its captive Heads. The Tree keeps every promise and demands no repayment, but these missing Heads owe it a debt that lasts for eternity. However, these Heads have been freed—now roaming Sanctuary to reclaim bodies and settle their due debts.”
“This season, we’ll be helping the Coven of Hawezar recover their lost Heads from the Tree of Whispers. This is a matter of great importance for them, as these missing Heads have obligations that extend into infinity.”
How do I start the Season 7 questline in Diablo 4?
Be certain to choose the ‘Seasonal’ option when launching your game, followed by skipping the campaign. Then, proceed to Gea Kul to converse with a character named Witch Gelena.
New Seasonal Powers for every class to wield
In this seasonal adventure, we’ll receive additional abilities as rewards. You can find and equip these powers from the character menu, similar to what was offered in Season 2, known as the ‘Season of Blood’. These powers come in three different categories:
- Eldritch – magic that harnesses destructive energies.
- Psyche – Defensive powers to create visions, focus your attacks, and induce madness in your enemies.
- Growth and Decay – Wield living magic that both heals and harms, boosting Life, Resource. These incantations can create horrific diseases and disruptions.
As I watch, it’s clear that mastering these witchcraft abilities requires us to fill a Seasonal Reputation board with the Coven. An effective strategy seems to be by accomplishing Whisper missions and vanquishing the latest Headrotten adversaries to amass Restless Rot. The ultimate prize is a Radiant Flare, which can be utilized in the creation of a Mythic Rarity item.
Completing the board for the Coven will gain you favor that can then be used to enhance altars nestled under the Tree of Whispers. This improvement opens up fresh Witchcraft abilities. Certain nodes contain powers that have been ‘lost’, which can only be accessed by activating a ‘Forgotten Altar’. These elusive altars are discovered in unpredictable dungeons scattered across Sanctuary, so there’s an incentive to explore extensively.
You can boost your Witchcraft Abilities straight from your inventory by utilizing the Earned Restless Rot. Defeating Headrotten at increased challenge levels will grant you additional Restless Rot.
All the ‘Witchcraft’ Powers and what they do
In Season 7, you’ll find a list of the powers you can unleash, with any modifications made based on testing in December shown as strikethroughs. Here, we have:
Arcane Abilities (Alternative Version) Fire Elemental Allies
- A deadly swarm of Firebats swarm enemies every 3
2seconds, inflicting 20%15%total Fire damage over 1 total attack. - At Higher Ranks: Enemies are Stunned for 3 seconds after being hit 5 times by your Firebat Servants.
Abyssal Resonance
- Every 250 Resource spent, release an explosion dealing 400%
300%Shadow damage. Each explosion triggered within 10 seconds of the last increases the size and damage by 130%. Stacking up to 3 times. - At Rank 10: The third explosion pulls enemies towards you before detonating.
Wave of Woe
- Release a Wave of Woe when damaging an enemy with your skills. Wave of Woe deals an additional X Shadow damage and echoes this damage to all other nearby enemies of the same type.
- At Rank 5: Damage is increased by 15% each time damage is echoed and is guaranteed to echo at least 5 times. May strike the same target multiple times.
Purging Touch
- Eldritch Effects X increased damage against Headrotten.
- At Rank 10: This damage bonus now extends to all monsters.
Shaken Soul
- Eldritch Effects apply Vulnerable to enemies for X seconds.
- At Rank 10: Damage from Psyche and Growth & Decay Effects will also apply Vulnerable at half the duration.
Hex of Flames
- Lucky Hit: You have up to an X chance to apply Hex of Flames. Hex of Flames deals 40%
10%additional Fire damage each time you deal damage to the target. - At Rank 7: Hex of Flames explodes dealing damage to all nearby enemies when you land a Critical Strike.
Doom Orb
- An ominous orb of pure Eldritch energy circles you, damaging any enemy it touches for 400%
300%Fire damage. Doom Orb may launch itself at distant enemies before returning. - At Rank 5: Kills or damage to Bosses empower the orb’s damage by 5%. After 100%, the orb explodes dealing 5,200 damage to nearby enemies before reforming 3 seconds later.
Psyche Powers
Life Link
- Automatically link your life force with up to 3 nearby enemies. X of the damage you take is shared with the linked targets as physical damage. Cannot Life Link to enemy Players.
- At Rank 15: For 10 seconds after using a Defensive, Macabre of Subterfuge Skill, any linked damage will be a guaranteed Critical Strike.
Hex of Shattering
- Damage done by your Witchcraft Effects afflicts enemies with Hex of Shattering causing them to deal X reduced damage for 5 seconds.
- At Rank 8: When any Hex Effect is applied to Headrotten, all damage will be guaranteed Critical Strikes for 5 seconds.
Aura of Misfortune
- Enemies near you have X chance for their attacks to be interrupted. Does not work on bosses.
- At Rank 5: Aura of Misfortune increases your Movement Speed by 5% and Slows enemies by 30%.
Aura of Lament
- When you first strike an enemy, it is afflicted with an Aura of Lament that Slows it and other nearby enemies by 70%. For each enemy inside Aura of Lament, you gain 3
1Primary Resource each second. If the initial enemy dies, Aura of Lament is passed onto another nearby enemy retaining the duration. Lasts X seconds. - Only 1 enemy may be afflicted at a time. May only occur every 30 seconds.
Vengeful Spirit
- Every 19 Seconds, a Vengeful Spirit Servant appears for X seconds. While active, all damage taken is instead taken by the spirit. Vengeful Spirit Servant deals 750%
500%damage. - At Rank 5: When the Vengeful Spirit’s Life is fully depleted, it rushes towards up to 8 enemies dealing 2,000 Shadow damage.
Twilight Warding
- Every X seconds, gain a Barrier for 5 seconds absorbing 100 damage.
- At Rank 12: Twilight Warding reflects enemy projectiles while active.
Growth & Decay PowersPoison Frog Servant
- Summon a Poison Frog Servant that attacks and Poisons enemies for 150%
to 400%damage over 3 seconds. On death, the frog explodes violently dealing X Poison instantly damage to nearby enemies. This explosion will always Critically Strike. - At Rank 5: Poison Frog attacks will pull enemies towards itself and Taunt enemies for 1 second.
Soul Harvest
- Feed upon the life force of nearby enemies whenever you use a skill with a cooldown, increasing your primary stat by 3% per monster for X seconds.
- At Rank 9: Soul Harvest does not lose duration so long as enemies are nearby.
Hex of Whispers
- Dealing damage to an enemy afflicts them with Hex of Whispers that deals X Shadow damage the next time damage is dealt. Afterwards, Hex of Whispers will jump to another enemy up to a maximum of 6 times. Hex of Whispers may only be applied once every 5 seconds.
- At Rank 7: After bouncing onto 6 enemies, the hex bounces back to you granting 15%
60%Fortify and removing all crowd control and negative status effects.
Decay Augmentation
- Your Witchcraft Effects deal X of the damage dealt over 5 seconds. The damage type is based on your class.
- At Rank 10: When your damage-over-time effects exceed 85% of the target’s total Life, they immediately die.
Grow
- After casting an Ultimate Skill, your Servants, Minions, and Companions are empowered with dark magics. Growing larger in size and dealing X bonus damage. Lasts 15 seconds.
- At Rank 11: Your Servants, Minions and Companions gain 100% Critical Strike Chance while enlarged.
Aura of Siphoning
- Conjure an aura of decay that deals 80%
50%Poison damage to enemies every second. - At Rank 10: Each time Aura of Siphoning deals damage, you are healed for 1% of Maximum Life.
The Cycle
- Dealing any damage with your skills has a 15% chance to grow a flower from the ground. When an enemy is near, the flower deals X Poison damage to that enemy over 5 seconds. If an ally is near, the flower Heals for 6% Maximum Life. The flower withers away after use. A flower may grow once every 2
5seconds per enemy. - At Rank 5: The damage and healing affects all enemies or allies near the flower.
Lost Powers
Breath of the Coven
- Dealing damage or applying a Crowd Control effect with any of your Witchcraft Effects increases your Attack Speed by X for 10 Seconds, stacking once per unique Witchcraft Effect.
- Witchcraft Effects are Eldritch, Psyche, and Growth & Decay.
- At Rank 8: Gain 40% Lucky Hit chance while bonuses from Eldritch, Psyche, Growth & Decay are active at once.
Hex Specialization
- Increase the potency of your Hex Effects by X.
- At Rank 10: Increase the Critical Strike Chance by 10% against enemies afflicted by your Hex Effects.
Aura Specialization
- The size of your Aura Effects are increased by X.
- At Rank 10: Increase the Critical Strike Damage by 50% against enemies inside your Aura Effects.
Piranhado
- When an enemy is afflicted by both a Hex and an Aura Effect, a Piranhado is summoned pulling enemies towards it and dealing X Physical damage over 12 seconds. May occur once every 20 seconds.
- At Rank 5: Piranhado moves itself towards nearby enemies.
Behold, we are getting an Armory at long last
This update applies to both Seasonal and Permanent realms, introducing a long-awaited improvement – the ability to save and load character loadouts. This means you can switch between various builds for your class quickly, without having to respec each time. The Armory is the ideal spot for this!
You’ll now be able to Save, Load, and Name your loadouts, with up to 5 loadouts per character. By doing so, you’ll easily see the Equipment, Skills, Paragon Nodes, and Glyphs included in your saved build. Switching between different loadout slots won’t require Gold.
You can access the Armory in every major city within Sanctuary.
More rewards from the Tree of Whispers
For this current season, you’ll find fresh Whisper quests to undertake, along with the possibility of the Tree yielding an Ancestral Collection as a prize. This hoard ensures a minimum of one Ancestral item, and since they are now scarce, it’s likely that the item will come with a desirable bonus – making this an excellent method for accumulating them.
Headrotten enemies and Headhunt zones
In the game, we introduce Headhunt zones as a new activity across the map. These zones are where you can hunt down corrupted enemies known as Headrottens. By completing bounties within these zones, you’ll encounter Exposed Roots that spawn a Uprooted Cocoon, housing a powerful Headrotten Boss. Defeating this boss and collecting its head will yield rewards when delivered to the Coven, eliminating the need to constantly visit the Tree of Whispers for bounty hand-ins. The ‘Raven of the Tree’ in each zone serves as your quest giver. The Headrottens are remnants from the Tree of Whispers that have grown more grotesque and malevolent. They crave to possess new bodies, but without the tree, they remain fragmented and insane, spreading a corrosive influence wherever they touch.
Occult Gems
Occult Gems, socketable for your equipment, are fashioned using materials obtained from Whisper bounties and Headhunt quests. Gelena, located at the Tree of Whispers, can craft these gems for you. They add extra attributes to enhance your new Witchcraft abilities.
Each Occult Gem offers 160 Armor and an 8% Resistance boost across all elements. Craft the following Occult Gems with Gelena:
New Uniques and Legendary aspects for all classes
BarbarianMantle of the Mountain’s Fury Unique Chest ArmorAffixes
- Inherent: 100%
50%Hammer of the Ancients damage for 5 seconds after an Earthquake explodes - 251-444 Armor
- 3-6 Skill Ranks to Hammer of the Ancients
- 2-4 Skill Ranks of Defensive Stance
- 16-22.5% Chance for Earthquake to Deal Double Damage
Power
- Hammer of the Ancients also forms a seismic line that deals its damage and Slows enemies hit by 60-80% for 4 seconds. Earthquakes it passes through explode for their total damage and are consumed.
Of Incendiary Fissures Legendary Aspect
- Your Earthquakes deal 40-60%
35-50%increased damage and their damage is converted into Fire.
Druid
Malefic Crescent Unique Amulet
Affixes
- Inherent: 25% Resistance to All Elements
- 8-11% Willpower
- 155-200% Werewolf Critical Strike Damage
- 8-15% Movement Speed while Shapeshifting into a Werewolf
- 1-2 Ranks of Feral Aptitude
Power
- The value of your Lupine Ferocity’s consecutive Critical Strike Damage is increased to 150-200%
100-150%[x] against enemies when consecutively Critical Striking.
Of Wolf’s Rain Legendary Aspect
- Casting Hurricane also spawns a smaller hurricane on your Wolves for 8 seconds. These hurricanes deals 5-15% of Hurricane’s damage for each active Wolf.
Of Electrified Claws Legendary Aspect
- Shapeshifting into a new animal form causes a Lightning Bolt to strike a Nearby enemy dealing Lightning damage. Your Lightning Bolts deal 20-40% increased damage and Stun for 2 seconds.
Necromancer
Indira’s Memory Unique Pants
Affixes
- Inherent: Casting Bone Spear Reduces Blood Wave’s Cooldown by 2 Seconds
- 16-25% Maximum Life
- 82.5-115% Overpower Damage
- 18.5-30% Damage Reduction While Injured
- 2-3 Ranks of Tides of Blood
Power
- Blood Wave is also a Bone Skill that spawns a Bone Prison at its end point and increases your Blood Skill damage by 40-80% for 8 seconds when cast.
- Bone Spear is also a Blood Skill and will drain 10% Maximum Life each cast after hitting an enemy to consume a surrounding Corpse and launch one new Bone Spear from it.
Kessime’s Legacy Unique Pants
Affixes
- Inherent: Casting Blood Wave Fortifies You For 70% of Your Maximum Life
- 187-300% Ultimate Damage
- 9.5-2% Damage Reduction While Fortified
- 16-25% Blood Wave Cooldown Reduction
- 23.5-35%
16-25%Chance for Blood Wave to Deal Double Damage
Power
- Blood Wave now forms a wave on each side of you. Both waves converge at your feet, Pulling In surrounding enemies and exploding for x damage.
- Each time an enemy is hit by a wave, they take 5-10% increased damage from your Blood Waves, up to 150-300% in total.
Of Distilled Anima Legendary Aspect
- While Soulrift is active, you are Unhindered and gain 1% increased Movement Speed per absorbed soul, up to 30-60%. This lasts for 5 seconds after Soulrift ends.
Bone Duster’s Legendary Aspect
- Bone Spear is guaranteed to Overpower enemies within Bone Prison and deals 30-50% increased damage to them.
Bone Spear is guaranteed to Critically Strike enemies within Bone Prison and deals 20-40% increased damage to them.
Rogue
Assassin’s Stride Unique Boots
Affixes
- Inherent: Casting a Mobility Skill grants +100% Movement Speed for 2 seconds
- 35-50% Shadow Resistance
- 10-2% Mobility Cooldown Reduction
- 2-4
1-2Skill Ranks to Mobility Skills - 3-4
2-3Skill Ranks to Shadow Imbuement
Power
- Mobility Skills are always Shadow Imbued with 40-80% increased potency. Lucky Hit: Damaging an Elite or Boss with a Mobility Skill has up to a 40-80% chance to instantly triggers a free Shadow Imbuement explosion.
Slice and Dice Legendary Aspect
- Twisting Blades’ initial hit cleaves. Twisting Blades return 25-45% faster.
Bitter Infection Legendary Aspect
- Enemies infected by Shadow Imbuement take 30-70%
30-50%of its damage every second. Shadow Imbuement deals 30-70%[x]30-50%[x]increased damage.
Sorcerer
Strike of Stormhorn Unique Focus
Affixes
- Inherent: Chance for Ball Lightning Projectiles to Cast Twice is Now Chance to Cast a Super Ball Lightning
- 67.5-108.5% Critical Strike Damage
- 155-250% Ball Lightning Projectile Speed
- 1-3
1-2Skill Ranks of Ball Lightning - 13-17.5% Chance for Ball Lightning Projectiles to Cast Twice
Power
- Ball lightning splashes on contact for 60-100%[x] increased damage and Stunning enemies for 1 second if it reaches its Maximum Range.
- Super Ball Lightnings are larger, deal 125%
100%more damage, have a higher Lucky Hit Chance, and its Stun duration is increased to 3 seconds.
Okun’s Catalyst Unique FocusAffixes
- Inherent: Ball Lightning Can Be Cast While Moving
- 24-35% Attack Speed for 5 seconds After Casting a Defensive Skill
- 0.5-1.5% Damage Reduction for Each Active Ball Lightning
- 1-3 Skill Ranks of Ball Lightning
- 13-17.5% Chance for Ball Lightning Projectiles to Cast Twice
Power
- Ball Lightning orbits you, creating a static field that damages all enemies within for 140-180% of Ball Lightning’s damage per active ball, and granting Unhindered while the field is active.
Of Mind’s Awakening Legendary Aspect
As an analyst, I’d rephrase it like this: When I use my Pyromancy Skill, enemies take a brief pause of 0.5 to 1 second. With my Shock Skill, I get a quick burst of 15-30% increased movement speed for one second. Upon activating my Frost Skill, I gain a protective Barrier that shields 3-6% of my maximum life. When Enlightened, each skill bestows all its benefits upon me.
Spiritborn
Sustained War-Crozier Unique Quarterstaff
Affixes
- Inherent: 45% Block Chance
- 132-188 Dexterity
- 610-1142 Maximum Life
- 21-35% Chance for Potency Skills to Deal Double Damage
- 2-4 Skill Ranks to Focus Skills
Power
- Your Focus Skills benefit from all their Upgrades, and they increase the damage of your Potency Skills by 10-20% for 8 seconds, up to 100-200%.
Endless Talons Legendary Aspect
- Razor Wings hitting an enemy increases your Eagle Skill damage by 1%[x] for 4 seconds, up to 30-50%[x]. Razor Wing Critical Strikes grant 3 stacks.
Other updates of note
- The Welcome Back Booster is staying as a permanent Eternal Realm feature, so players can instantly boost a character to level 50 with a pre-made build.
- The new and improved Whisper quests will stay post-Season.
- Each Class mechanic quest is now account bound, and will not need to be repeated if you start a new character of that class.
- When a unique item has more Greater Affixes, the minimum roll of the unique power will be increased per Greater Affix.
- Runes have been updated and will be detailed in patch notes on January 16.
- The Season Journey will reward a Resplendant Spark, as well as a new pet, Dorian the Raven. Or who I prefer to call, the Diablo Pigeon.
- If you get the Premium Battle Pass, you can earn a Grand High Witch Armor Set, Platinum, and more including the Nightwinder Mount and Nightwinder Mount Armor, which unlock at Tier 90.
More info to come on January 16, welcome back Diablo 4!
After the debut of Vessel of Hatred and some subdued holiday celebrations, things have been rather calm in the Diablo 4 realm. The quiet is even more noticeable now as players are engrossed in Path of Exile 2. I’m eagerly waiting to see how Season 7 of Diablo 4 will fare against its new rival. We’ll learn more about what Season 7 has in store and future updates during the next developer Q&A session, which will be streamed live on YouTube at 11 a.m PST on January 16. If you can’t watch it live, don’t worry, you can catch up later with my coverage right here at Windows Central.
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2025-01-15 01:10