Diablo 4: Vessel of Hatred Developer stream — Season of Hatred Rising brings back an enemy from Diablo 3 and will be available for all players

What you need to know

  • Diablo 4: Vessel of Hatred launches on October 7 or October 8 depending on your region, and will launch alongside Season 6: Season of Hatred Rising. 
  • The new Season will bring back the Realmwalkers from Diablo 3, in an activity for all players regardless of if they have purchased the expansion.
  • Changes have been made following the Patch 2.0 Public Test Realm (PTR) as a result of community feedback.

As a seasoned gamer and researcher of all things Diablo, I must say that the upcoming release of Diablo 4: Vessel of Hatred has me more excited than a Necromancer at a Harvest Festival. The changes made following the Patch 2.0 Public Test Realm (PTR) are particularly noteworthy, especially the increased drop chance for Unique items and the ability to temper Non-Ancestral Legendaries twice.


The highly anticipated Diablo 4: Vessel of Hatred is almost here! Start preloading the game if you haven’t already. Today, the developers hosted a live stream to delve into various topics such as the Season 6 theme ‘Hatred Rising’, updates following patch 2.0 Public Test Realm (PTR), runewords, and other exciting details about the upcoming Vessel of Hatred expansion. Here’s a recap of the live stream event.

Post Patch 2.0 PTR learnings 

Earlier in September, a test version (PTR) of Patch 2.0 was run, providing the community with an opportunity to evaluate and provide feedback on the upcoming leveling system, difficulties, runewords, and other modifications that will be introduced when Vessel of Hatred is released. Consequently, the development team made several adjustments based on the feedback received during this testing phase.

From now on, you can directly jump to the Penitent difficulty level for Standard Difficulty Tiers, if that’s your preference. However, please note that you must have completed the campaign at least once in order to access this option.

  • Masterworking – Non-Ancestral Legendaries may reach rank 8 (up from 4)
  • Tempering – Non-Ancestral Legendaries may be Tempered twice
  • Unique Item Drop Chance – the chance for a Unique item to drop as an Ancestral has been tripled
  • Scrolls of Restoration in Season Journey – this scroll has been added to the final two stages of the Season Journey (for resetting Tempering chances on an item)

Player Power changes

In Torment 1, developers emphasize that you’ll find the top-notch equipment. The sole advantage of elevating the challenge level is an enhanced probability of obtaining those items. Unlike before, where players were compelled to reach World Tier 4 for the ‘best gear’, the new difficulties represent a shift from the previous system.

  • More normal nodes to support legendary glyph radius upgrades.
  • Rare and magic nodes adjusted to be more generically useful and powerful.
  • Doubled all additive bonuses on rare and magic nodes.
  • Increased damage reduction values by 1.5x.

Instead of the Infernal Hordes, let’s consider this as the Overwhelming Loot Swarms. The loot was overpowering in the rewards scenario for this task, lacking a dependable method for farming Unique items. Players found the repetitive act of opening chests tiresome and frustrating. Here are some suggestions to enhance this experience:

  • Keys are exclusively obtained via drops from a variety of activities.
  • Council Boss always drops Infernal Hordes Unique items and dungeon boss loot, this scales with Torment difficulties.
  • Chest of Greater Equipment now costs 200 Aether.
  • Chest of Materials will convert all remaining Aether into materials (rather than spamming open).
  • Chest of Gold remains unchanged.

Developing…

Release times around the world

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2024-10-02 21:39