Jump into the fray like never before with the latest update for DOOM 1 and DOOM 2! Today brings an exciting surprise – multiplayer mods are now live across all platforms, including the Nintendo Switch. Now, we can customize and experiment with our own creations, from tweaking weapons to designing fresh stages. Plus, a slew of bug fixes and improvements have been rolled out to ensure smooth gaming sessions!
First introduced in 1993, DOOM was a trailblazer for the FPS genre by introducing innovative combat, graphics, and detail, particularly in terms of gore. These characteristics remained consistent throughout DOOM 2 and continue to be present in newer versions such as DOOM: Eternal and, coming soon, DOOM: The Dark Ages. Last year, Bethesda and Nightdive Studios launched a combined edition of DOOM + DOOM 2 on all consoles. This version came with an extra chapter and mod support for single-player, allowing players to use modifications they’ve created themselves. Previously, the multiplayer mode was standard player versus player, featuring new maps from various community members. Now, enthusiasts can incorporate modded content to create a fresh and enjoyable gaming experience.
It’s worth mentioning that for mods to function in Multiplayer, they must fulfill specific conditions such as gaining authorization and subscribing to the same mod. Now that these mods are accessible, additional features have been incorporated into both DOOM and DOOM 2, including spectator mode, a wider range of player colors, and improved networking code. Previously problematic aspects such as crosshair issues, mod compatibility, and weapon malfunctions have been resolved and rectified.
The DOOM and DOOM 2 patch notes can be found below:
All PlatformsÂ
Multiplayer Mods
- Hosts need to activate the mod before entering the multiplayer menuÂ
- Players will need to subscribe to the same mod before joining a matchÂ
- We recommend using room codes to join modified matchesÂ
- Mods must be authored with Vanilla DOOM, DeHackEd, MBF21 or BOOM to be compatibleÂ
General
- Resolved an issue in which some red doors did not display as red on the automapÂ
- Fixed multiple crashes reported by the community when loading game saves
- Improved text line wrapping legibility for mod descriptions in Asian languagesÂ
- Removed map prefix from intermission screen to be consistent with original game behaviorÂ
Multiplayer
- Items can now be picked up by all players in co-op mission playÂ
- Added spectator mode when players are dead and waiting to respawn in co-op mission play (it can also be initiated manually from the scoreboard button)Â
- Fixed an issue in which disabling the crosshair would also turn off player name and co-op respawn text displayÂ
- There are now more than 4 player colors available in game and on scoreboardsÂ
- Resolved an issue in which players would lose weapons when respawning in co-op using modern rulesÂ
- Fixed an issue in which the cross-platform friends menu could not be properly backed out of when no friends were availableÂ
- Further optimized multiplayer networking codeÂ
- Addressed crosshair centering issue in certain splitscreen configurationsÂ
- Intermission animations now run at the correct speed in splitscreen modeÂ
Mods
- The mod downloader can now process more than the first 100 subscribed modsÂ
Nintendo SwitchÂ
Mods
- Mod subscriptions will now work between multiple user profilesÂ
For Mod Creators on PCÂ
- Mod screenshots with spaces and other non-alphanumeric characters in their file names will now upload correctly in most casesÂ
Mod Compatibility UpdatesÂ
- MBF21 instant kill sectors were incorrectly killing non-enemy actorsÂ
- MBF21 instant kill sectors will fire immediately when a monster enters them, instead of waitingÂ
- BOOM and MBF21 effects that kill monsters will deal 1 million damage instead of 10000 damage in order to fix mods that used monsters with high HP values to create an invulnerable enemyÂ
- BOOM generic floor actions were not selecting the right neighbor when finding which sector ceiling or floor height they needed to move toÂ
- Players can hurt and shoot projectiles at their own voodoo dolls (aka player model / clone), to be consistent with the original gameÂ
- ENTERPIC in UMAPINFO is correctly shown for the map you are entering instead of the map you just leftÂ
- DeHackEd strings for BOOM keys can now be replaced through DEH patchesÂ
- BOOM line action 242 (Deep water) will now transfer ceiling and floor lightingÂ
- Now avoids crashing for invalid sized demos when playing the demoloopÂ
- Maps using DMAPINFO will print the map name on automap, level select, and savegamesÂ
- Changing DeHackEd ammo type will now actually change the ammo typeÂ
- Fixed Berzerk Factor not calculating correctly in the A_WeaponMeleeAttack MBF21 codepointerÂ
- Fixed BTSX Episode 1 and Episode 2 demo playback not rendering fullscreenÂ
- Mods that override DOOM (1993) Episodes 1-3 will use the correct intermission screenÂ
- MBF21 A_Lower codepoint now checks for an invalid weapon before changing weapons if out of ammoÂ
Read More
- OM PREDICTION. OM cryptocurrency
- Oblivion Remastered: The Ultimate Race Guide & Tier List
- The Elder Scrolls IV: Oblivion Remastered â How to Complete Canvas the Castle Quest
- Oblivion Remastered â Ring of Namira Quest Guide
- Poppy Playtime Chapter 4: Release date, launch time and what to expect
- Ian McDiarmid Reveals How He Almost Went Too Far in Palpatineâs Iconic âUnlimited Powerâ Moment
- Solo Leveling Arise Amamiya Mirei Guide
- Quick Guide: Finding Garlic in Oblivion Remastered
- Sophia Graceâs Baby Name Reveal: Meet Her Adorable Daughter Athena Rose!
- Bitcoin: The Dashing Drama of Saylorâs 21 Rules! đ°âš
2025-01-28 22:44