As the May 13 release of DOOM: The Dark Ages approaches, director Hugo Martin has disclosed that the team at id Software delved deep into the roots of the original DOOM from 1993 for creative guidance. In an interview with Edge Magazine (via GamesRadar), Martin likened this process to a painter studying a Norman Rockwell painting in a museum.
Martin remarked, “It’s much like observing an esteemed work of art.” He continued, “Imagine a painter returning repeatedly to a gallery to scrutinize a familiar Norman Rockwell piece. Each viewing reveals fresh insights, as if they were encountering the painting for the first time.
Martin discusses how the challenge level in “DOOM: The Dark Ages” contrasts with that of the original “DOOM”. In the initial version, the difficulty primarily centered on players’ ability to nimbly dodge incoming enemy fire. As Martin explains, “The projectiles amass in the game world, forming a labyrinth that the player must navigate.
As he explained, the new game DOOM: The Dark Ages is expected to focus more on a flat battlefield compared to the verticality in DOOM Eternal. This aspect seems to be influenced by the original DOOM, as it lacked the technology to create 3D levels. Instead, both enemies and players moved within a two-dimensional plane, making the gameplay less about quick aiming based on reflexes.
In Eternal, there’s a great deal of action occurring on the vertical Y-axis according to Martin, but for a more balanced approach, it seemed wiser to concentrate on threats and objectives that lie along the horizon line. Although it remains a shooter game, the movement in this instance is primarily focused on events happening along the X-axis.
Previously this month, Martin discussed how incorporating medieval fantasy elements into DOOM: The Dark Ages enabled the creators to make the game’s weaponry darker and more menacing. As Martin explained, certain weapons in the game appear to have been influenced by ancient tools of torment.
Martin mentioned that one factor in selecting the fantasy genre was its ability to delve deeper into darker, more ominous themes. When considering a medieval setting, one might associate it with a variety of foreboding elements such as instruments of torture, ropes, chains, and spikes.
Apart from discussing the aspirations of id Software for DOOM: The Dark Ages, he mentioned that the game’s stages were among the largest the studio had ever created. Martin clarified, though, that the duration to complete these levels typically ranges between an hour or so, ensuring a balanced pace for the upcoming shooter. This was done with the aim of maintaining an engaging experience.
He mentioned that playing just one level of the game “DOOM” for two hours might not provide a satisfying experience due to its length. Instead, he suggested that they should aim for experiences that are enjoyable and manageable within an hour or so. However, if someone is focused on completing every aspect of the game, they could certainly spend more time.
The dark-themed video game titled “DOOM: The Dark Ages” is set to arrive on PC, PlayStation 5, and Xbox Series X/S. Here’s a rundown of 15 fresh insights about the upcoming shooter, or you can explore how the Doom Slayer in this new game has been influenced by Frank Miller’s Batman interpretation.
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2025-02-25 16:41