DOOM: The Dark Ages Will Leave Room For More Medieval Fantasy Stories – Director

Hugo Martin, director of “DOOM: The Dark Ages,” has shared that they have a desire to explore more medieval tales set within the DOOM universe in future projects. Consequently, instead of concluding with the Doomslayer being sealed away and waiting for awakening as seen in “DOOM 2016,” the story may continue.

In an interview with PCGamer, Martin hinted that the conclusion of DOOM: The Dark Ages leaves some flexibility for the team to potentially develop a sequel within the same universe in the future. It’s important to note that he did not reveal the ending of DOOM: The Dark Ages itself.

Martin replied, “Not just yet,” when asked if the Doomslayer was going to be buried. “It’s more like signaling the end of the Dark Ages, the medieval era in the DOOM storyline. This feels similar to the Chronicles of the Slayer.

As a gamer, I’d say: “They buried me alive under a collapsed building, then sealed me up inside an ancient sarcophagus at the start of 2016 – that much is true. But unlike in the game, my story doesn’t end there.

Although it’s not definitive, hints suggest that id Software may be developing additional content for DOOM: The Dark Ages, potentially advancing the game’s narrative further. This is reminiscent of how DOOM Eternal carried on its story with The Ancient Gods DLCs.

Previously, Martin has discussed the utilization of the game’s medieval backdrop. In a recent interview from February, Martin elaborated on how the medieval setting enabled id Software to delve into the ominous and menacing aspects of the weapons in DOOM: The Dark Ages. He made references between the game’s armaments and medieval and dark fantasy instruments of torture.

Martin mentioned that one factor behind their decision to opt for the fantasy genre was the opportunity it offered to delve deeper into darker and more ominous themes. When considering a medieval setting, he associated it with a specific image of dark fantasy, which encompasses elements like torture devices, ropes, chains, and spikes.

In a recent interview, producer Marty Stratton emphasized the significance of the narrative in “DOOM: The Dark Ages”. He noted that even though “DOOM 2016” had minimal storytelling, it managed to draw in an audience who began pondering its storyline.

Stratton argues that if a “DOOM” game lacked any narrative aspects, it would essentially function like an arcade game. He also suggests that gamers who are eager to jump straight into gameplay could easily bypass the in-game cinematics.

Stratton stated, “If a DOOM game lacks a narrative, it becomes more like an arcade title. Certainly, some players enjoy this type of experience, but honestly, that’s what the ‘jump over’ option is for.

The video game titled “DOOM: The Dark Ages” is set to launch on PC, PlayStation 5, and Xbox Series X/S on May 15th. Developers Martin and Stratton have discussed the intricate melee combat system in the game, suggesting that players could potentially complete it without ever firing a gun. However, they caution that the game is tailored for this play style, and a melee-only run might not be as enjoyable due to its challenging nature.

To learn more about the forthcoming game character, you might find it interesting to know that the design of the Doomslayer was influenced by Frank Miller’s portrayal of the iconic comic book hero, Batman.

Read More

2025-03-10 17:11