Dragon Age Director Exits After 18 Years for Unmissable RPG Opportunity!

After serving EA for 18 years, the director of Dragon Age: The Vielguard, Corinne Busche, has departed from Bioware Edmonton. Starting in 2006, Busche’s career took off quickly; she was promoted to a Lead Designer behind expansions for The Sims 3 within six years. Over the next eight years, she climbed the ranks with multiple promotions until reaching the position of Game Director.

Primarily recognized for her contributions to Dragon Age: The Veilguard, Corinne is now moving towards mysterious horizons.

Known mainly for her Dragon Age: The Veilguard work, Corinne has decided to venture into unknown territories.

Lastly: She’s best known for her Dragon Age: The Veilguard project, but Corinne is now setting off towards uncharted grounds.

Eurogamer reported that sources confirmed the speculations from the previous night about her departure from the studio. In essence, it boiled down to her personal growth. She had accomplished what she aimed for at BioWare – to help restore the company. Her affection for Dragon Age and BioWare was evident, and the opportunity to elevate the game back to its status as a high-quality single-player RPG was an unparalleled honor for her.

The game we developed was not easy to complete due to its turbulent development process, which often results in projects failing to launch and even fewer succeeding. However, our team persevered and managed to achieve it, but the effort required took a significant toll on me personally. While BioWare still has a ways to go culturally, I feel they are now moving in the right direction.

Regarding my departure, it was a personal choice, as I was given an attractive offer that I couldn’t resist. For the moment, I prefer not to disclose further details, but rest assured, it will be within the CRPG genre and will continue the legacy of compelling characters.

As for Dragon Age: The Vielguard, despite a promising beginning, its sales eventually dipped due to criticisms about its writing. According to GamesIndustry.biz, its sales were 18% lower than Dragon Dogma 2 and 20% lower compared to Final Fantasy 7: Rebirth. In October 2024, it lagged behind Silent Hill 2 and even Hogwarts Legacy in terms of sales.

Regarding the new project Corinne has been offered, we can only speculate about its nature until she decides to reveal it herself. Such chances that one “couldn’t refuse” are not common, so all I hope for her is continued success in the future. With Dragon Age and Baldur’s Gate as possible influences, the CRPG she’s developing could take any shape.

As an analyst, I can’t help but ponder if Corinne’s decision to leave was influenced by the less-than-satisfactory sales performance of recent single-player RPGs from EA, specifically Dragon Age and Mass Effect: Andromeda. These titles have put significant pressure on future projects like subsequent Mass Effect installments, as they are now seen as critical to the studio’s success given their predecessors’ underperformance. The question then arises about the fate of BioWare Edmonton, the team behind the latest Dragon Age, considering these challenges in the marketplace.

Due to Andromeda’s underwhelming response, BioWare Montreal was merged with EA Motive just five months after its launch. There were initial whispers that Corinne might depart the Edmonton team, and there’s another rumor suggesting that the Dragon Age team could face a similar situation in February. We’ll need to wait for clearer updates before we can confirm anything further.

It’s unclear what impact future BioWare single-player RPGs might have, considering Mass Effect 5 is currently being developed by original Mass Effect team members at the Edmonton studio, which was also responsible for the first trilogy. Here’s to wishing that everyone’s employment remains secure, as the gaming industry doesn’t need another studio shutdown or project cancellation.

Read More

2025-01-17 20:40