Dragon Ball: Sparking! ZERO update now available, adds split-screen battle support for all stages

As a hardcore Dragon Ball fan with decades of Z-fighter history under my belt, I can confidently say that this latest update for Dragon Ball: Sparking! ZERO has me jumping for joy! The addition of guardable tackles during Giant character Z-Burst Dashes, the adjustments to skills and characters, and the performance improvements are just what this game needed.

In a simple rewording, here’s how you can express it: The game developers Bandai Namco and Spike Chunsoft have given out a free update for “Dragon Ball: Sparking! ZERO“. This update includes the addition of multiplayer split-screen battle support across all stages, as well as improvements to various aspects like battles, skills, and characters. Earlier, only the “Hyperbolic Time Chamber” stage supported split-screen battles.

Here are the full patch notes:

Game Mode Adjustments

  • Battle
    • All stages can now be selected in offline P1 vs. P2 battles.

Functionality Adjustments

  • Battle Setup
    • A function allowing you to change a character’s display method has been added.
    • The “My Sets” function has been added for Team Members.
  • Ranked Match / Player Match
    • You can now skip the intro battle animations (requires both players to input the skip command).
  • Player Match
    • You can now set your team to “hidden” or “revealed” to your opponent when editing your team.
  • Custom Battle Mode
    • Texts can now be sorted alphabetically.
  • Options
    • You can now set the battle camera distance to be closer.

Battle System Adjustments

  • High-Speed Dragon Dash (New Action)
    • The new quick movement action, “High-Speed Dragon Dash”, where you can move quickly towards your opponent, has been added. Perform with R2 and holding X (PS5) or RT and holding A (XSX|S).
  • Smash Attack
    • You will no longer be stunned when hit by a Rush Ki Blast when charging a Smash Attack.
    • When charging a Smash Attack during a Rush Attack, charge time reduction based on hit count has been increased.
  • Rush Ki Blast
    • The time between being able to fire the next Rush Ki Blast after firing the maximum consecutive amount at once (different for each character) has been increased.
  • Rush Ki Blast Deflection
    • You can now move while deflecting Rush Ki Blasts.
  • Steps
    • You will now no longer be able to be hit by certain attacks immediately after performing a Step.
    • Rush Ki Blast and Smash Ki Blast can now also be evaded.
  • Z-Burst Dash
    • The amount of Ki consumed when activating it has increased.
  • Burst Smash
    • Ki will no longer be consumed when activating it, and will instead consume an amount based on the distance traveled.
  • Blast
    • Damage has been increased when using a boost.
  • Z-Search
    • Z-Search will no longer lose track of your opponent when characters are swapped.
    • You will now quickly regain sight of your opponent if they enter your line of sight from the front when Z-Search is not locked onto them.
  • Z-Counter
    • The input window has been shortened.
    • Z-Counter will become more difficult to perform if performed consecutively.
    • Ki consumed has been increased when successfully performing a Z-Counter.
    • Skill Count increase speed has been reduced when successfully performing a Z-Counter.
  • Revenge Counter
    • Skill Count consumed when using Perception against Revenge Counter has been reduced from 2 to 1.
    • Rush Attacks during Sparking! Mode
    • Gradual damage reduction of consecutive hits has been increased.
  • Combos
    • The final attack of Aerial Combos and Aerial Slash Combos will no longer be interrupted by guarding.
  • Character Switch
    • Health recovery rate of Standby characters has been reduced.
  • Z-Burst Dash (Giant Characters)
    • The tackle done by Giant characters during Z-Burst Dashes is now guardable.

Skill Adjustments

  • Skills that cause instant Sparking! Mode
    • Skill Count consumed has been increased.
  • Skills that increase stats in general
    • Skill Count consumed has been decreased.
  • Afterimage Strike
    • Effect duration has been reduced to 10 seconds, and will be removed if your opponent uses Perception while you are under the effect.
  • False Courage
    • Skill Count consumed has been increased from 1 to 2.
  • Technique: All I Need Is Five Seconds!
    • Skill Count consumed has been increased from 3 to 2 and status increase upon activation has been increased.
  • Stardust Barrier
    • You can now activate it while receiving melee attacks from the front.
  • Blast Adjustments
    • Long-Range Blasts and Ultimate Blasts
    • Speed has been reduced.
  • Super Vegito: Final Kamehameha
    • Ki consumed and damage has been increased.
  • Goku (Mini): Quick Rush
    • Trajectory can now be changed while Rushing.
  • Mr. Satan: Present Bomb
    • Increased ending lag after activation.

Character Adjustments

  • Android 19/ Dr. Gero
    • Health/Ki amount absorbed on successful throw has been adjusted.
    • Dragon Dash, Quick Ascend, and Quick Descend now consume Ki.
  • Cell 2nd Form
    • You can now escape the throw.
  • Cooler
    • Amount of Health restored upon transforming has been increased.
  • Giant Characters
    • Increased the time it takes to charge a Smash Attack and reduced its power.
  • Great Ape Vegeta / Dr. Wheelo
    • Maximum health has been reduced.

Other

  • We have improved performance and ease of use.

Dragon Ball: Sparking! ZERO is available now for PlayStation 5, Xbox Series, and PC via Steam.

Watch a new trailer below.

Free Update Trailer

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2024-12-12 17:31