I’m quite fond of action role-playing games (ARPGs) such as “Path of Exile” and “Diablo”. The top-down perspective and combat system based on abilities make for thrilling, powerful gameplay mechanics. When you add swarms of enemies, challenging boss battles, and rewarding loot collection, it results in a fantastic gaming experience. That being said, I can be quite discerning when it comes to this genre. “No Rest For The Wicked” caught my interest, although it leans more towards the “soulslike” style of play. Contrary to what my friend TryHard claimed, I wasn’t particularly enamored with “Diablo IV”. An exceptional ARPG needs a precise blend of elements to impress me, someone who developed an affinity for this genre later in life and continues to search for the ideal game.
The game “Dragonkin: The Banished” instantly piqued my interest. Although it’s not yet my top choice among Action Role-Playing Games (ARPG), it’s definitely a strong contender.
Dragonkin: The Exiled
The game, Dragonkin: The Exiled, unfolds in a world tainted by dragon’s blood. As you choose from four character classes (three accessible at early access), your objective is straightforward yet challenging: vanquish the disorderly dragon lords and bring tranquility back to humanity.
Initially, Dragonkin: The Banished didn’t immediately grab my attention due to the unremarkable early parts of the map and some character designs that didn’t resonate with me. However, as I delved deeper into the game during its opening chapter, I was captivated by the more colorful and distinctive landscapes. While certain characters didn’t win me over at first, I appreciated their armor and weapon sets. As the game progressed, I grew fond of several monster designs. Although the world didn’t make a striking initial impact, it gradually became more appealing as time passed.
The narrative and conversations were strong, though certain parts with too much background information made me hurry through them. However, after some time, I found the characters convincing and engaging. The voice acting was excellent, but it took a while for me to connect emotionally with the characters. I didn’t find myself fully immersed in the story or captivated by the writing until I overcame my initial impressions.
Initially, what caught my attention was the engaging gameplay. As I noted earlier, a game like this must excel in certain areas to keep me hooked. A crucial aspect is abilities – they should be enjoyable, creatively and aesthetically designed, and make a noticeable difference, particularly during battles against massive bosses or swarms of enemies. Dragonkin: The Banished manages to fulfill all these criteria.
Every skill in this game is enjoyable, impactful, and visually appealing, particularly with my selected character, the knight. It’s incredibly gratifying to direct my lance at a mob of enemies and watch as they’re consumed by flames. Fortunately, the game doesn’t impose restrictive rules that dampen the fun associated with these abilities. For instance, one of my favorite skills allows me to unleash massive, enduring bursts of flame as early as level one, even though it gradually depletes mana, which quickly regenerates. This mechanic seems tailored for enjoyment rather than unnecessary balancing, and I’m genuinely appreciative that the abilities in this game appear to have been designed with the same approach.
I struggled to snap some great shots since the intense speed of the action was challenging, but if my photos don’t convey its coolness adequately, I suggest watching video clips of the game instead.
One intriguing aspect of Dragonkin: The Banished is its innovative approach to equipping and enhancing abilities. Instead of the usual method, spells are arranged on a hexagonal grid, much like setting precious stones into their sockets. This layout allows for additional slots where upgrades or bonus effects can be added, which in turn directly boost or alter abilities indirectly. It’s an engaging way to manage skills and offers a great deal of flexibility when it comes to customization and upgrade potential.
Given the game is still in its developmental stage (early access), it’s likely you may encounter some glitches now and then. Occasional frame drops during boss battles are possible, and certain NPCs or quests might experience unexpected bugs that could necessitate restarting a quest entirely. Such bugs can be annoying, especially in role-playing games, but the developers are working diligently to rectify these issues during the game’s early access phase.
If I had any genuine feedback on the game, keep in mind it’s subjective, I’d say my main point would be that I desired a more distinctive aesthetic. Despite the intriguing settings and eye-catching monsters, much of the game feels like a typical dark fantasy, similar to Diablo or Path of Exile. The game had opportunities to differentiate visually, and while gameplay is crucial in a game, I believe a stronger emphasis on style and world-building could have set this game apart from others.
Pros:
- Fantastic feeling combat that feels designed to be fun above all else
- Unique upgrade and progression systems
- Interesting bosses and world design
Cons:
- Some bugs that are likely to be addressed soon in the game’s early access lifespan
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2025-03-06 15:44