Dungeons & Dragons 2024 Player’s Handbook Review: Improved But Safe 5th Edition

As a seasoned Dungeons & Dragons player with decades of dice rolling and dungeon delving under my belt, I must say that the new rules revisions for D&D have left me feeling a bit like Garfield when they changed his favorite food from lasagna to dog food – still playable, but not quite as satisfying.


The updated revisions in the new edition of Dungeons & Dragons offer numerous minor enhancements to its widely enjoyed tabletop role-playing game, aiming to improve the gaming experience. However, it remains the fifth edition, with its strengths and weaknesses intact. The revamped character creation process, refined spells, and a few novel subsystems can be found in the latest Player’s Handbook, which will undoubtedly captivate seasoned players as they scrutinize and compare it to the old rules. Most changes are refinements or solutions to long-standing issues rather than entirely new content, which aligns with the book’s “rules revision” label but may slightly dampen anticipation for the new releases.

About a decade back, Wizards of the Coast released the main rulebooks for their fifth edition of “Dungeons & Dragons,” which became the most widely played version in its half-century run. In terms of accessibility, the fifth edition was arguably the easiest version of “Dungeons & Dragons” to grasp, shedding many intricate details with a “Rulings over Rules” approach that empowered the Dungeon Master to decide game mechanics at the table. However, some aspects of the fifth edition’s rulebook were not fully developed initially, but supplementary guides like “Xanathar’s Guide to Everything” and “Tasha’s Cauldron of Everything” addressed or patched these issues over time. As we approach the tenth year of Fifth Edition, it started feeling somewhat dated and repetitive, particularly with its gradual release strategy that usually introduced only a few new rules (such as new subclasses, spells, or character-building options) per year.

In creating fresh core rulebooks for the 50th anniversary of Dungeons & Dragons, Wizards of the Coast encountered a challenge: A large number of players were accustomed to Fifth Edition’s fundamental rules and ideas because they had been playing for years. Moreover, an extensive network of creators and third-party add-ons contributed significantly to D&D’s market dominance, making it difficult for any potential competitors in the tabletop RPG industry to gain traction. Unfortunately, Wizards of Coast executives’ attempt to limit these supplements led to a backlash that may have cost them much of their goodwill.

Previous revisions to Dungeons & Dragons had significantly divided its player community, potentially jeopardizing the positive momentum it was experiencing. Instead of Wizards of the Coast endangering this progress by launching a new edition of the game, the D&D design team decided on a more cautious “rule update” to address the existing version’s problem areas rather than introducing significant innovation or groundbreaking design.

In essence, the 2024 edition of the “Player’s Handbook” significantly surpasses its 2014 counterpart across numerous aspects. The new book boasts enhanced accessibility, stunning artwork, a streamlined design, and crystal-clear rules. This updated version acknowledges that the “Player’s Handbook” serves as an entry point for millions of potential players over the coming decade. Consequently, it presents its chapters in a progressive manner, starting with an introduction to what the game is and how it operates, making these concepts more comprehensible than ever before.

In the 2024 Player’s Handbook, several modifications were either previously introduced through different expansions or share a similar design concept with third-party content. For example, the crafting system in the book builds upon the one from the Xanathar’s Guide to Everything. The Weapon Mastery system, a novel addition to the game, bears resemblance to the Weapon Traits system in Pathfinder or the weapon descriptions from D&D’s 3.5 edition. The emphasis on backgrounds as a key aspect of character creation was previously touched upon in third-party content for 5E, such as “Ancestry & Culture: An Alternative to Race in 5e.” Even enhancements to class abilities can be traced back to improved elements from Tasha’s Cauldron of Everything after undergoing additional years of playtesting. Since high fantasy tabletop role-playing games have been popular and D&D has encouraged homebrewing and rule refinement for a long time, it’s not surprising that there are numerous comparisons drawn to the changes in this book. However, the game’s most significant alterations generally tend to lean towards conservative innovations.

As a devoted fan, I’m genuinely thrilled about the enhancements made in this new edition. The designers have addressed some of the gripes from 5th edition, particularly streamlining grappling mechanics and reworking certain conditions for clarity. This should lead to a more engaging gameplay experience.

In essence, the 2024 Player’s Handbook signifies a significant enhancement for Dungeons & Dragons. The entry point into the game has been refined over the past decade, making rules easier to grasp and more intuitive. These improvements elevate the current version of D&D as a game, and the designers deserve recognition for maintaining the integrity of a ruleset that has fueled the franchise’s popularity surge. Yet, the new Player’s Handbook does not spark excitement in me as a seasoned DM or encourage me to play D&D more than I already do. Instead, I would have preferred something innovative or groundbreaking. However, I understand why D&D chose to tread carefully. This revised edition is not just a new coat of paint but not a complete overhaul either; it’s like an updated version 1.1 of Fifth Edition, steering the game towards familiar territory as it embarks on a new era.

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2024-08-01 15:09